Longtemps Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (1, 9, D:1) a +0 club (10, -11, D:1) a +0 ring mail (24, -5, D:1) a +0 chain mail (32, -14, D:1) a +0 club (35, -14, D:1) a +0 dagger (36, -14, D:1) a +0 club (39, -22, D:1) a +0 dagger (39, -14, D:1) a +0 whip (41, -14, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 long sword (3, -11, D:2) a +0 spear (16, 29, D:2) a +0 club (18, -1, D:2) a +1 pair of gloves (25, 2, D:2) a +0 quarterstaff (26, -8, D:2) a +0 robe (26, 21, D:2) a +0 club (27, -8, D:2) a +0 short sword (27, 19, D:2) a +0 dagger (35, 8, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (3, 26, D:3) a +0 club (5, 19, D:3) a +0 club a +0 leather armour (6, 18, D:3) a +0 club a +0 leather armour (6, 19, D:3) a +0 flail (13, -15, D:3) a +0 ring mail (13, 33, D:3) a +0 club (18, -16, D:3) a +0 helmet (37, 4, D:3) a +0 club (41, 22, D:3) a +0 dagger a +0 robe (49, 9, D:3) a +0 hand axe (51, 20, D:3) a +0 flail (51, 29, D:3) a +0 scale mail a +0 club (51, 30, D:3) a +0 short sword (51, 31, D:3) a +0 short sword (52, 20, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail (2, 12, D:4) a +0 dagger (4, -12, D:4) a +0 hand axe (still there?) a +0 ring mail (still there?) (4, 16, D:4) a +0 club (16, 21, D:4) 14 gold pieces (36, -7, D:4) 9 gold pieces (40, 3, D:4) a sling bullet (41, 3, D:4) a sling bullet (42, 3, D:4) a +0 dagger (still there?) a +0 robe (still there?) (50, -13, D:4) a +0 war axe (50, 2, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 robe (6, -10, D:5) a +0 club (22, -7, D:5) a +0 long sword (24, -23, D:5) a +0 scale mail (26, -21, D:5) a +0 dagger (35, -23, D:5) the +7 flail of Defilement {antimagic, Will+ Str+2 Int-2 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+2). Int: It affects your intelligence (-2). Will: It increases your willpower. Stlth: It makes you more stealthy. (38, -16, D:5) a +0 falchion (38, 1, D:5) a +0 quarterstaff Level 6 of the Dungeon (0, 0, D:6) 12 stones (1, -1, D:6) a +0 hand axe (2, -2, D:6) a +0 dagger (still there?) a +0 robe (still there?) (4, 1, D:6) 13 bolts Level 7 of the Dungeon (0, 0, D:7) 20 gold pieces (1, 7, D:7) a +5 mace (still there?) a +0 robe (still there?) (3, 10, D:7) a staff of conjuration