Longtemps Level 1 of the Dungeon (0, 0, D:1) a +0 whip (3, 3, D:1) a +0 quarterstaff Level 2 of the Dungeon (0, 0, D:2) a +0 mace (9, 2, D:2) a +0 leather armour (44, 4, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (10, 2, D:3) a +0 hand axe (14, -4, D:3) a +0 pair of gloves (17, -4, D:3) a +0 hand axe (24, 9, D:3) a +0 club (28, 9, D:3) a +0 giant club (29, -11, D:3) the +6 scale mail "Uduman" {Fly rElec rN+ MP-9} rElec: It insulates you from electricity. rN: It protects you from negative energy. MP: It affects your magic capacity (-9). Fly: It grants you flight. (37, 18, D:3) a +0 club (38, -13, D:3) a +0 spear (40, 18, D:3) a +0 short sword (41, 30, D:3) a +0 leather armour (44, 19, D:3) a +0 hand axe (45, 11, D:3) a +0 leather armour (51, 14, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 robe (11, 10, D:4) a +0 dagger (14, -1, D:4) a +0 whip (17, 8, D:4) a +0 pair of gloves (21, 4, D:4) a +0 club (23, -8, D:4) a +0 giant club (24, 6, D:4) a +0 leather armour (40, 11, D:4) a +0 cloak (46, 18, D:4) a +0 club (55, 0, D:4) a +0 short sword (58, 4, D:4) a +0 dagger (60, 25, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (3, 31, D:5) a scorpion corpse (4, 12, D:5) an iguana corpse (skeletalised by now) (4, 25, D:5) a +0 flail a +0 shortbow a centaur corpse (skeletalised by now) (9, 3, D:5) a +0 quarterstaff (16, 49, D:5) an orb of wrath (36, 46, D:5) a +0 helmet (46, 43, D:5) a scroll of identify