Longtemps Level 1 of the Dungeon (5, 0, D:1) a +0 leather armour (23, 7, D:1) a +0 club (25, -4, D:1) a +0 leather armour (25, 7, D:1) a +0 scale mail (26, 21, D:1) a +0 ring mail (28, 32, D:1) a +0 short sword (32, 9, D:1) a +0 chain mail (41, 23, D:1) a +0 dagger (52, -13, D:1) a +0 club (56, 9, D:1) a +0 ring mail (60, -15, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (5, 4, D:2) a +0 ring mail (8, -33, D:2) a +0 dagger (11, -11, D:2) a +0 long sword 6 boomerangs the +1 ring mail of the Many Tusks {Contam Harm rElec Will+++} rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. Will: It greatly increases your willpower. (20, -30, D:2) a +0 rapier (23, -2, D:2) a +0 dagger (26, -25, D:2) a +0 ring mail (31, -23, D:2) a +0 robe (36, -19, D:2) a +0 ring mail (38, -20, D:2) a +0 short sword a +0 plate armour Level 3 of the Dungeon (0, 0, D:3) a +0 flail