Longtemps Level 1 of the Dungeon (24, 12, D:1) a +0 scale mail (31, 26, D:1) a +0 long sword (31, 28, D:1) a +0 dagger (38, 39, D:1) a +0 club a +0 dagger (44, 19, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 glaive (0, 2, D:2) a +0 cloak (7, -21, D:2) a +0 scale mail (11, 2, D:2) a +0 club (16, -7, D:2) a +0 mace (19, -23, D:2) a +0 leather armour (19, -17, D:2) a +0 robe a +0 scythe (24, -29, D:2) a +0 dagger (26, -27, D:2) an orb of mayhem (31, -20, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (8, 22, D:3) a +0 long sword (20, -20, D:3) a +0 trident (21, -3, D:3) a +0 plate armour (27, -13, D:3) a +0 club (36, 19, D:3) a +0 hand axe a +0 robe a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 falchion a +0 leather armour (3, 2, D:4) a +0 ring mail (19, 41, D:4) a +0 robe (22, 40, D:4) the +4 dagger "Hijekh" {holy, rElec Will+ Dex-5} It has been blessed by the Shining One to cause great damage to the undead and demons. Dex: It affects your dexterity (-5). rElec: It insulates you from electricity. Will: It increases your willpower. (24, 33, D:4) a +0 dagger (29, 8, D:4) a +0 scale mail a +0 short sword (30, 6, D:4) a +0 dagger a +0 robe (31, 6, D:4) 2 boomerangs a +0 whip (31, 22, D:4) a +0 club (32, 22, D:4) a +0 robe a +0 dagger of venom (32, 30, D:4) a +0 short sword (33, 15, D:4) a +0 hand axe (33, 33, D:4) a +0 whip (33, 36, D:4) a +0 whip (36, 9, D:4) a +0 cloak (36, 31, D:4) a +0 club (46, 11, D:4) a +0 club (54, 18, D:4) a +0 spear Level 5 of the Dungeon [Shop] Uwaituf's Assorted Antiques a +0 falchion (90 gold) 2 potions of curing (180 gold) a +0 leather armour (60 gold) a +0 dagger (60 gold) a +0 falchion (90 gold) a potion of heal wounds (150 gold) a +0 leather armour (60 gold) (0, 0, D:5) a +0 whip (3, 39, D:5) a +0 ring mail (6, 11, D:5) a +0 flail (9, -4, D:5) a +0 robe (9, 36, D:5) a +0 ring mail a +0 dagger (9, 37, D:5) a +0 club (10, 2, D:5) a +0 morningstar (10, 9, D:5) a +0 hand axe a +0 ring mail (10, 36, D:5) a +0 ring mail a +0 trident (18, 6, D:5) a +0 flail (19, -1, D:5) a +0 chain mail a +0 short sword (20, 20, D:5) a +0 flail of protection a +0 scale mail (26, 8, D:5) a +0 robe a +0 dagger (28, 37, D:5) a +0 quarterstaff (32, 32, D:5) a +0 spear (47, 7, D:5) 2 curare-tipped darts Level 6 of the Dungeon (0, 0, D:6) a +0 spear (8, 20, D:6) a +0 robe a +2 battleaxe (10, 20, D:6) a +0 robe a +0 battleaxe (10, 22, D:6) a +0 robe (13, 0, D:6) a +0 ring mail (13, 21, D:6) a +0 arbalest (14, 1, D:6) a +0 leather armour (37, 18, D:6) a +0 club (38, -1, D:6) 3 large rocks (45, 19, D:6) the +7 ring mail of the Ecumenical Temple {rElec rPois rN+++ Str-5} Str: It affects your strength (-5). rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It renders you almost immune to negative energy. Level 7 of the Dungeon (0, 0, D:7) a +0 dagger a +0 club (2, 0, D:7) a +0 short sword a +0 dagger a +0 short sword a +1 short sword of venom (3, -1, D:7) a +0 club (3, 0, D:7) a +0 dagger (10, -19, D:7) a +0 battleaxe a +0 robe (10, -13, D:7) a +0 spear (13, -18, D:7) a +0 halberd a +1 robe of positive energy a +3 great sword a +0 robe a +0 club (19, -16, D:7) a +0 hunting sling a +0 leather armour (23, 4, D:7) a +0 scale mail a +0 short sword (24, 4, D:7) a +0 short sword (26, -17, D:7) a +0 dagger (26, 8, D:7) a +0 spear (27, 6, D:7) a +0 robe a +1 battleaxe (27, 8, D:7) a +0 ring mail a +1 vorpal spear (28, 9, D:7) a +0 robe a +0 dagger (29, 8, D:7) a +0 whip a +0 club (30, -14, D:7) a +0 whip (30, -10, D:7) a +0 short sword (30, 7, D:7) a +1 robe of the Archmagi a +0 spear a +0 spear (31, 20, D:7) a +0 scale mail (32, -6, D:7) a +0 halberd (35, -13, D:7) a +0 spear (37, -14, D:7) a +0 quarterstaff a +0 scale mail (51, -16, D:7) a +0 long sword Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe (5, -35, D:8) a +0 hunting sling (9, -24, D:8) a +0 scale mail (15, -5, D:8) a +0 robe a +0 dagger (16, -5, D:8) a +0 hand axe (17, -6, D:8) a +0 robe a +0 dagger (18, -6, D:8) a +0 war axe a +0 short sword (19, -7, D:8) a +0 chain mail a +0 mace (20, -13, D:8) a +0 falchion a +0 plate armour a +0 mace (20, -12, D:8) a +0 mace (21, -12, D:8) a +0 robe a +0 dagger (21, -5, D:8) a +0 short sword (31, -10, D:8) a +0 long sword (40, -20, D:8) a +0 robe a +0 robe (40, -19, D:8) a +4 falchion (40, -18, D:8) a +0 long sword (40, -16, D:8) a +0 robe a +0 dagger (41, -21, D:8) a +0 robe a +3 great sword of electrocution (41, -16, D:8) a +0 club (42, 2, D:8) a +0 club a +0 robe (43, 11, D:8) a +0 whip (44, -18, D:8) a +0 flail (44, 2, D:8) a +0 club (45, -5, D:8) a +4 dagger a +0 robe (45, 2, D:8) a +0 club (46, -18, D:8) a +0 ring mail a +0 short sword (51, -21, D:8) a +0 leather armour a +0 club (52, -22, D:8) a +0 whip a +0 hand crossbow (53, -23, D:8) a +0 leather armour a +0 falchion (54, -27, D:8) a +0 war axe (54, -26, D:8) a +0 dagger a +0 leather armour a +0 dagger a +0 robe (54, -25, D:8) a +0 short sword a +0 dagger a +0 robe (55, -29, D:8) a +0 spear (55, -27, D:8) a +0 whip a +0 short sword (56, -26, D:8) a +0 club (57, 3, D:8) a +0 leather armour (58, -36, D:8) a +0 whip a +0 leather armour a +1 flail of draining a +0 flail a +0 club a +0 scale mail a +0 flail (58, -27, D:8) a +0 morningstar (58, -26, D:8) a +0 club (59, -37, D:8) a +0 short sword Level 9 of the Dungeon [Shop] Suewkint's Distillery 2 potions of mutation (272 gold) 2 potions of mutation (272 gold) 2 potions of cancellation (272 gold) a potion of attraction (51 gold) a potion of lignification (51 gold) a potion of haste (170 gold) (2, -9, D:9) a +0 flail (2, 0, D:9) 2 potions of degeneration (2, 8, D:9) a +0 whip (4, 7, D:9) a +0 dagger (4, 8, D:9) a +0 dagger a +2 dagger of holy wrath (6, 6, D:9) a +0 club a +0 hand crossbow (9, 3, D:9) a +0 club (12, 2, D:9) a +0 robe a +0 dagger (13, -1, D:9) a +0 robe a +0 dagger (13, 2, D:9) a +0 war axe (13, 3, D:9) a +0 short sword (15, 2, D:9) a +0 dagger (29, 6, D:9) a +2 leather armour of fire resistance (30, 0, D:9) a wand of paralysis (7) the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) 6 gold pieces (still there?) a +0 flail (still there?) (1, -4, Orc:1) 28 gold pieces (4, -3, Orc:1) 4 gold pieces (still there?) a +0 trident (still there?) a +0 ring mail (still there?) (5, -4, Orc:1) 6 gold pieces (still there?) a +0 morningstar (still there?) a +0 leather armour (still there?) (5, -3, Orc:1) 6 gold pieces (still there?) a +0 dagger (still there?) a +0 robe (still there?) (5, -2, Orc:1) 6 gold pieces (still there?) a +0 war axe (still there?) (6, -2, Orc:1) 11 gold pieces (still there?) a +0 war axe (still there?) a +0 plate armour (still there?) a +0 short sword (still there?) a +0 chain mail (still there?) an ice cave (0, 0, IceCv) a scarf of resistance (0, 1, IceCv) a scroll of vulnerability (0, 2, IceCv) a scroll of poison (1, 0, IceCv) 26 gold pieces (3, 7, IceCv) 15 gold pieces (3, 11, IceCv) 20 gold pieces (5, 0, IceCv) 2 silver boomerangs (6, 0, IceCv) the +7 mace of Onuzuhe {vorpal, rC+ rN+} It inflicts extra damage upon your enemies. rC: It protects you from cold. rN: It protects you from negative energy. (6, 1, IceCv) a +0 great mace (6, 2, IceCv) 18 gold pieces