Longtemps Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, -38, D:1) a +0 dagger (8, -14, D:1) a +0 ring mail (10, -41, D:1) a +0 short sword (19, 0, D:1) a +0 club (26, -16, D:1) a +0 dagger (26, -15, D:1) a +0 club (28, -22, D:1) a +0 spear (35, -32, D:1) a +0 flail (36, -31, D:1) a +0 club (38, 1, D:1) a +0 sling (46, -15, D:1) a +0 cloak (47, -15, D:1) a +1 robe of willpower Level 2 of the Dungeon [Shop] Baseu's Assorted Antiques a scroll of identify (52 gold) a staff of earth (650 gold) a potion of haste (260 gold) a potion of berserk rage (130 gold) a +1 morningstar of holy wrath (369 gold) a potion of might (104 gold) a tin of tremorstones (2/2) (1040 gold) a scroll of identify (52 gold) [Shop] Dioxtihi's Antique Weapon Shoppe the +5 quarterstaff "Xoenkono" {speed, rElec Int+5 Dex-4} (1008 gold) Int: It affects your intelligence (+5). Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. a +0 club (19 gold) a +0 heavy long sword (157 gold) a +0 short sword of speed (209 gold) a +0 whip (47 gold) the +4 shortbow "Xyefasch" {heavy, rC+ Str-3 Int+4} (788 gold) Str: It affects your strength (-3). Int: It affects your intelligence (+4). rC: It protects you from cold. a +0 dagger (38 gold) the +1 hand axe "Loos" {antimagic, Str+2 SInv Stlth+} (611 gold) Str: It affects your strength (+2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. a +0 sling (28 gold) a +0 short sword (57 gold) [Shop] Zifep's Antique Armour Emporium a +0 leather armour (52 gold) a +2 chain mail of cold resistance (559 gold) a +0 ring mail (104 gold) a +0 leather armour (52 gold) a +0 chain mail (117 gold) a +0 leather armour (52 gold) a +1 ring mail of fire resistance (416 gold) [Shop] Qerrumog's Magic Scroll Shoppe a scroll of noise (11 gold) a scroll of blinking (82 gold) a scroll of silence (104 gold) (0, 0, D:2) a +0 trident (4, -10, D:2) a +0 dagger 4 stones (6, 0, D:2) a +0 dagger (7, 5, D:2) a +0 whip (9, 7, D:2) 6 stones (13, 35, D:2) a +0 ring mail (23, 28, D:2) a +0 dagger (32, 29, D:2) a +0 mace (33, 32, D:2) a +0 short sword 2 stones (43, 0, D:2) a +0 spear (46, 13, D:2) an orb of guile Level 3 of the Dungeon (0, 0, D:3) the +1 robe "Bipukh" {rN+++ Will- SInv Archmagi} rN: It renders you almost immune to negative energy. SInv: It lets you see invisible. Archmagi: It increases the power of your magical spells. Will: It decreases your willpower. (12, -5, D:3) a +0 leather armour (21, 5, D:3) 2 stones (23, -16, D:3) a +0 pair of boots (23, 8, D:3) a +0 dagger (24, -16, D:3) a +0 war axe a +0 leather armour (28, 28, D:3) a +0 morningstar (29, 7, D:3) a +0 ring mail (31, -4, D:3) a +0 scale mail (33, 13, D:3) 4 stones (37, 8, D:3) a +0 leather armour a boomerang a +0 club (38, 5, D:3) a +0 dagger (38, 6, D:3) a +0 chain mail a +0 mace (38, 8, D:3) a +0 club (40, 6, D:3) a +0 ring mail a +0 dagger (50, 20, D:3) a scroll of immolation (50, 21, D:3) a +4 trident of flaming (unseen) (51, 20, D:3) a tin of tremorstones (2/2) (55, 21, D:3) a +0 hand axe Level 4 of the Dungeon (2, 20, D:4) a +0 hand axe (2, 35, D:4) a +0 robe (5, 40, D:4) a +0 war axe (9, 27, D:4) a +0 club (18, 39, D:4) a +0 short sword 3 stones (25, 11, D:4) a +0 hammer (26, 36, D:4) a +0 club 2 poisoned darts (35, 1, D:4) a hound corpse (skeletalised by now) (39, 14, D:4) an adder corpse (skeletalised by now) (49, 3, D:4) a +0 ring mail