Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 12158536207606952276 72 LordKittycat the Conjurer (level 4, 0/33 HPs) Began as a Draconian Conjurer on May 3, 2023. Slain by Terence ... wielding a +0 mace (5 damage) ... on level 3 of the Dungeon. The game lasted 00:07:04 (2108 turns). LordKittycat the Conjurer (Draconian Conjurer) Turns: 2108, Time: 00:07:05 Health: 0/33 AC: 5 Str: 10 XL: 4 Next: 7% Magic: 1/7 EV: 12 Int: 20 God: Gold: 107 SH: 5 Dex: 9 Spells: 4/7 levels left rFire + . . j - +0 quarterstaff rCold x . . (shield currently unavailable) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... c - amulet of reflection Stlth ++ g - ring of fire HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: reflection @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 107 gold pieces. Inventory: Hand Weapons b - a +0 dagger j - a +0 quarterstaff (weapon) Jewellery c - an amulet of reflection (around neck) g - a ring of fire (left hand) Potions a - a potion of magic d - a potion of curing f - 2 potions of flight Skills: + Level 2.1 Dodging + Level 2.2 Stealth + Level 2.4 Spellcasting + Level 5.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund, Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Terence is heavily wounded. Terence hits you with a +0 mace. The magic dart hits Terence. Terence is severely wounded. You block Terence's attack. You are confused. You're too confused to cast spells. You're too confused to cast spells. You're too confused to cast spells. You're too confused to cast spells. You bump into the rock wall. Terence barely misses you. You bump into the rock wall. Terence hits you with a +0 mace. You feel less confused. Terence attacks as you move away! Terence hits you with a +0 mace. There is an escape hatch in the ceiling here. Terence attacks as you move away! You block Terence's attack. Terence attacks as you move away! Terence misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded, 81% to hit) The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace. Unknown command. The searing ray misses Terence. The searing ray hits something! Something hits you. Terence closely misses you. The searing ray hits Terence. Terence is severely wounded. The searing ray hits something! You block Terence's attack. Without enough magic to sustain it, your searing ray dissipates. Something hits you. Terence hits you with a +0 mace. Terence closely misses you. Something hits you! * * * LOW HITPOINT WARNING * * * Found a stone staircase leading down. Found a ring mail. Terence attacks as you move away! Terence hits you with a +0 mace. You die... ##############.# ...............# .......######### ######.# .......# ######.# ##.## # #...##########.# #####..<.......@@..# ....#...#########..# ##.<.#.## .># #..#...# ..# ..###..# .[. #..#..## ..## ##...## ..# ##.## ... #.# You could see Terence. Vanquished Creatures 3 adders (D:2) A worm (D:3) A dart slug (D:2) 6 bats 3 endoplasms (D:1) 2 giant cockroaches 4 goblins 5 hobgoblins 2 quokkas (D:1) 5 ball pythons A frilled lizard (D:2) A kobold (D:1) 5 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LordKittycat the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 202 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 275 | D:1 | Learned a level 2 spell: Searing Ray 417 | D:1 | Found a faded altar of an unknown god. 1142 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 1721 | D:2 | Reached skill level 5 in Conjurations 1812 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/7 2076 | D:3 | Noticed Sigmund 2076 | D:3 | Noticed Terence 2108 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ternary, layout_rooms, shapermc_ecumenical_altar_ellora, chequers_serial_rivers_small_b, st_stairs_3 D:2: layout_loops_cross D:3: layout_loops_ring, mainiacjoe_overflow_surrounded_room, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.2 Dodging | 2 | 2.1 Conjurations | 5 | 5.0 Spellcasting | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 71 | 13 || 84 Searing Ray | | 1 || 1 Use: Potion | 3 | || 3 Scroll | 5 | || 5 Armour: Skin | 7 | || 7 Dodge: Dodged | 13 | 4 || 17 Block: Other | | 5 || 5