Dungeon Crawl Stone Soup version 0.23-b1-75-g379dba2534 (webtiles) character file. Game seed: 527013113782275065 180912 LostNumber the Fighter (level 17, 0/154 HPs) Began as a Demigod Fire Elementalist on Feb 6, 2019. Hit by a javelin thrown by a merfolk javelineer (17 damage) ... on level 4 of the Shoals. The game lasted 02:01:30 (47265 turns). LostNumber the Fighter (Demigod Fire Elementalist) Turns: 47265, Time: 02:01:31 Health: 0/154 AC: 18 Str: 13 XL: 17 Next: 9% Magic: 26/36 EV: 19 Int: 29 God: Gold: 169 SH: 0 Dex: 16 Spells: 15/36 levels left rFire . . . SeeInvis . a - +7 lajatang (protect) rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . P - +2 robe {MR+} rPois + Spirit . j - +3 helmet "Ojyfis" {+Blink rElec rPois MR+} rElec + Reflect . J - +2 cloak {rPois} rCorr . Harm . U - +1 pair of gloves {archery} MR +++.. y - +0 pair of boots Stlth ++........ f - amulet of regeneration HPRegen 0.75/turn b - ring "Jesukini" {AC+2 Int+2} MPRegen 0.25/turn H - ring of wizardry @: studying Unarmed Combat A: high mp 1 a: Evoke Blink You were on level 4 of the Shoals. You were not hungry. You visited 5 branches of the dungeon, and saw 31 of its levels. You collected 3191 gold pieces. You spent 3022 gold pieces at shops. Inventory: Hand Weapons a - a +7 lajatang of protection (weapon) (You found it on level 6 of the Lair of Beasts) K - the +8 flail of Annihilation {distort, rN+ Str+2 SInv, unknown} (You found it on level 3 of the Shoals) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+2). It protects you from negative energy. It lets you see invisible. Y - a +3 broad axe (You took it off an orc on level 11 of the Dungeon) Missiles I - 8 throwing nets (quivered) {!f} Armour i - a cursed +0 shield of reflection (You took it off Donald on level 2 of the Orcish Mines) j - the +3 helmet "Ojyfis" (worn) {+Blink rElec rPois MR+} (You bought it in a shop on level 1 of the Orcish Mines) It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. r - a +0 buckler (You took it off a tengu warrior on level 15 of the Dungeon) y - a +0 pair of boots (worn) (You found it on level 4 of the Dungeon) C - the +2 ring mail "Leomnier" {Int+2} (You bought it in a shop on level 8 of the Dungeon) It affects your intelligence (+2). J - a +2 cloak of poison resistance (worn) (You took it off Nikola on level 3 of the Shoals) P - a +2 robe of magic resistance (worn) (You took it off a wight on level 7 of the Dungeon) U - a +1 pair of gloves of archery (worn) (You found it on level 10 of the Dungeon) W - a +0 cloak of magic resistance (You took it off Maurice on level 11 of the Dungeon) Magical Staves v - an uncursed staff of earth (You took it off Jorgrun on level 1 of the Spider Nest) Jewellery b - the ring "Jesukini" (left hand) {AC+2 Int+2} (You took it off an orc on level 11 of the Dungeon) [ring of protection] It affects your AC (+2). It affects your intelligence (+2). f - an amulet of regeneration (around neck) (You took it off a crimson imp on level 12 of the Dungeon) q - a +5 ring of protection (You bought it in a shop on level 1 of the Orcish Mines) H - a ring of wizardry (right hand) (You found it on level 7 of the Dungeon) Wands c - a wand of disintegration (21) (You took it off Ijyb on level 5 of the Dungeon) d - a wand of iceblast (24) (You found it on level 1 of the Spider Nest) t - a wand of flame (25) (You found it on level 2 of the Lair of Beasts) u - a wand of paralysis (22) (You took it off a gnoll shaman on level 5 of the Dungeon) F - a wand of scattershot (3) (You found it on level 1 of the Shoals) M - a wand of enslavement (2) (You found it on level 2 of the Lair of Beasts) X - a wand of polymorph (13) (You took it off Maurice on level 11 of the Dungeon) Scrolls h - 5 scrolls of fog k - 10 scrolls of remove curse {@r2} m - a scroll of vulnerability {!r} n - 4 scrolls of immolation {!r} o - 6 scrolls of teleportation {@r4} x - a scroll of fear z - 2 scrolls of enchant weapon A - 2 scrolls of identify {@r1} D - 6 scrolls of enchant armour N - 3 scrolls of blinking Potions g - 2 potions of heal wounds {@q2} l - 3 potions of haste {@q3} p - 7 potions of curing {@q1} s - 8 potions of brilliance w - a potion of resistance B - 3 potions of might E - 3 potions of cancellation R - 3 potions of lignification {!q} T - a potion of mutation {!q} V - a potion of flight Books G - a manual of Unarmed Combat {!d} (You bought it in a shop on level 2 of the Orcish Mines) Miscellaneous S - a phial of floods (You found it on level 6 of the Lair of Beasts) Comestibles e - 45 rations {!d} L - 2 chunks of flesh Skills: + Level 14.6 Fighting - Level 10.0 Armour - Level 10.0 Dodging - Level 1.7 Stealth + Level 4.3 Shields * Level 8.8 Unarmed Combat - Level 10.0 Spellcasting - Level 8.3 Conjurations - Level 10.0 Transmutations - Level 8.0 Fire Magic - Level 10.0 Earth Magic You had 15 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire ##### 1% 1 None b - Fireball Conj/Fire ######.... 1% 5 ###.... c - Statue Form Tmut/Erth ######... 4% 6 #####.. d - Conjure Flame Conj/Fire ######.. 1% 3 None q - Sticky Flame Conj/Fire ######.. 1% 4 None x - Throw Flame Conj/Fire ###### 1% 2 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confusing Touch Hex ##.... 1% 1 None Freeze Ice ##.. 1% 1 None Magic Dart Conj #### 1% 1 None Searing Ray Conj ###### 1% 2 None Throw Frost Conj/Ice #####. 1% 2 None Dazzling Spray Conj/Hex #####. 1% 3 None Inner Flame Hex/Fire #####... 1% 3 None Iskenderun's Mystic Bla Conj ######.. 1% 4 None Petrify Tmut/Erth ######.. 1% 4 None Irradiate Conj/Tmut ######.... 1% 5 ###.... Force Lance Conj/Tloc #####... 2% 4 None Fulminant Prism Conj/Hex #####..... 2% 4 None Throw Icicle Conj/Ice #####... 2% 4 None Confuse Hex ##...... 4% 3 None Gell's Gravitas Tloc ##........ 4% 3 None Ozocubu's Armour Chrm/Ice ##...... 4% 3 None Hydra Form Tmut ######.... 4% 6 #####.. Yara's Violent Unravell Hex/Tmut #####..... 5% 5 ###.... Summon Ice Beast Ice/Summ ##...... 16% 4 None Dragon Form Tmut ######.... 21% 7 ######. Metabolic Englaciation Hex/Ice ##........ 38% 5 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:7 Lair (6/6) D:8 Shoals (4/4) Lair:2 Spider (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/5) D:15 Shops: D:4 % D:5 ! D:8 *[} Orc:1 =[ Orc:2 :![(( Annotations: D:11 2 runed translucent doors D:14 exclusion: 2 obsidian statues Lair:2 1 runed translucent door, 1994's ghost, journeyman DrIE Lair:4 2 runed translucent doors, Forgol's ghost, journeyman TrBe Spider:1 2 transporters, Vuykkinei's ghost, adept TrBe Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) Message History The javelin of returning hits you!! * * * LOW HITPOINT WARNING * * * You hear a splash. Aim: a merfolk javelineer, wielding a +0 spear and wearing a +0 leather armour (lightly wounded) The puff of flame hits the merfolk javelineer! The merfolk javelineer throws a javelin of returning. The javelin of returning barely misses you. The weapon returns to the merfolk javelineer! Aim: a merfolk javelineer, wielding a +0 spear and wearing a +0 leather armour (moderately wounded) The puff of flame hits the merfolk javelineer! The merfolk javelineer throws a javelin of returning. The javelin of returning misses you. The weapon returns to the merfolk javelineer! Aim: a merfolk javelineer, wielding a +0 spear and wearing a +0 leather armour (moderately wounded) The puff of flame hits the merfolk javelineer. The merfolk javelineer throws a javelin of returning. The javelin of returning barely misses you. The weapon returns to the merfolk javelineer! Aim: a merfolk javelineer, wielding a +0 spear and wearing a +0 leather armour (moderately wounded) The puff of flame misses the merfolk javelineer. The merfolk javelineer throws a javelin of returning. The javelin of returning hits you! * * * LOW HITPOINT WARNING * * * You hear a splash. Okay, then. Okay, then. As you read the scroll of teleportation {@r4}, it crumbles to dust. You feel strangely unstable. The merfolk javelineer throws a javelin of returning. The javelin of returning hits you! * * * LOW HITPOINT WARNING * * * The weapon returns to the merfolk javelineer! You feel much better. The merfolk javelineer throws a javelin of returning. The javelin of returning hits you! * * * LOW HITPOINT WARNING * * * The weapon returns to the merfolk javelineer! Okay, then. Unknown command. Your surroundings suddenly seem different. A merfolk javelineer comes into view. It is wielding a +0 spear. The merfolk javelineer shouts! A satyr comes into view. It is wielding a +0 quarterstaff. The merfolk impaler hits you but does no damage. The merfolk javelineer throws a steel javelin. The steel javelin hits you! * * * LOW HITPOINT WARNING * * * The merfolk javelineer throws a javelin. The javelin hits you! You die... P≈≈≈≈.....(..... ≈≈P≈..H.H...#≈.# .≈≈≈.mH.....# ## ## ..≈)..mm..### #. .## .).†m.(...≈#C..≈ ..# #......m.≈≈#≈.#. .≈ #