Loxlax Level 1 of the Dungeon (0, 0, D:1) a +0 club (15, -17, D:1) a +0 short sword (33, -14, D:1) a +0 mace (35, -15, D:1) a +0 club (42, -10, D:1) 22 sling bullets Level 2 of the Dungeon (0, 0, D:2) 21 arrows (19, 14, D:2) a +0 dagger (24, -16, D:2) 18 bolts (25, -4, D:2) a +0 flail (30, 22, D:2) 10 stones (33, -9, D:2) a +0 whip (33, 22, D:2) a +0 dagger (34, -17, D:2) a +0 pair of gloves (35, 13, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (1, 0, D:3) a +0 war axe (1, 21, D:3) a +0 club (1, 22, D:3) a +0 leather armour a +0 trident (3, -18, D:3) a +0 dagger (8, -21, D:3) a +0 dagger a +0 robe (9, -27, D:3) a +0 ring mail (15, -21, D:3) a +0 mace (20, -29, D:3) a +0 club (20, -23, D:3) 14 bolts (29, -25, D:3) a +0 ring mail (32, 13, D:3) a +0 club (42, 8, D:3) a +0 club (52, -15, D:3) a +0 ring mail (55, 3, D:3) 26 arrows Level 4 of the Dungeon (0, 0, D:4) the +1 scale mail "Fuitweaz" {rN+ Int+3} It affects your intelligence (+3). It protects you from negative energy. (0, 1, D:4) a -3 mace (2, -4, D:4) a +0 spear (2, -1, D:4) a -2 morningstar a -3 long sword a -1 short sword a -1 executioner's axe (3, -5, D:4) a cursed +0 short sword (4, 0, D:4) a -2 mace (5, -16, D:4) a +0 scale mail (5, 1, D:4) 15 poisoned needles (6, 4, D:4) a -2 mace (15, -3, D:4) a +0 scale mail (16, -12, D:4) 18 bolts (16, -5, D:4) 14 stones a +0 leather armour (16, -4, D:4) a stone (16, 1, D:4) a +3 dire flail of protection (17, -7, D:4) a +0 mace (20, -10, D:4) a +0 scale mail (20, -9, D:4) a +0 flail (20, -5, D:4) a stone (21, -4, D:4) 2 stones (21, -3, D:4) a stone (24, 1, D:4) a +0 dagger (24, 2, D:4) a +0 war axe (27, -7, D:4) a +0 morningstar (29, 11, D:4) a +0 shield (35, 9, D:4) a +0 war axe (37, -5, D:4) a +4 falchion of holy wrath (39, -5, D:4) a +0 chain mail (41, -2, D:4) a +0 robe (41, 10, D:4) 18 stones (43, -5, D:4) a +0 short sword a +0 ring mail (45, -7, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +2 pair of boots (14, 9, D:5) a +0 flail (17, 8, D:5) 2 tomahawks (17, 9, D:5) a +0 dagger (21, 38, D:5) a +0 quarterstaff (23, 34, D:5) a +0 robe (23, 35, D:5) a +0 dagger a +0 robe (23, 49, D:5) 4 large rocks (24, 33, D:5) 9 stones (32, 33, D:5) an arrow (34, 24, D:5) a +0 giant club (35, 37, D:5) 15 arrows a +0 shortbow (36, 8, D:5) a +0 robe (36, 50, D:5) a +1 pair of boots (38, 46, D:5) a +0 falchion (40, 57, D:5) a +0 dagger (43, 29, D:5) a +0 hunting sling (44, 41, D:5) 18 stones (47, 37, D:5) 17 arrows (52, 6, D:5) a cursed +0 chain mail (55, 43, D:5) a +0 club (56, 31, D:5) a +0 ring mail (56, 33, D:5) a +0 mace (56, 34, D:5) a +0 hand axe (56, 36, D:5) a cursed +0 scale mail Level 6 of the Dungeon [Shop] Buikk's Armour Emporium the cursed +1 leather armour of the Monk {Int+7} (334 gold) It affects your intelligence (+7). It has a curse placed upon it. a +0 chain mail (58 gold) a +2 robe of fire resistance (230 gold) a +4 chain mail of fire resistance (409 gold) a +0 chain mail (58 gold) the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} (1 gold) It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It curses itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it. a +2 plate armour of poison resistance (481 gold) a +0 ring mail (52 gold) (0, 0, D:6) a +0 flail (3, 0, D:6) a +0 robe (5, 0, D:6) a +1 dagger of draining (7, 0, D:6) a tomahawk (11, 0, D:6) a +2 dagger of venom (13, 1, D:6) a tomahawk (13, 5, D:6) a +0 hand axe (16, 9, D:6) 2 tomahawks (19, 7, D:6) a tomahawk (21, 7, D:6) a +0 dagger (21, 15, D:6) a +0 chain mail (22, 7, D:6) a +0 robe (26, -21, D:6) a +0 giant club (26, -3, D:6) a +0 helmet (30, 2, D:6) 17 stones (31, 4, D:6) a +0 leather armour (31, 5, D:6) a +0 rapier (31, 6, D:6) a +0 leather armour (39, -30, D:6) 17 bolts (40, 7, D:6) a +0 robe (43, -18, D:6) a +0 leather armour a +0 chain mail a +1 dagger of electrocution a +0 scale mail a +0 hand axe a +0 dagger a +0 flail (43, -13, D:6) a +2 whip of electrocution (43, -11, D:6) a +0 robe (45, -19, D:6) a +0 dagger a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 shortbow 23 arrows (1, -20, D:7) a +0 war axe (5, -2, D:7) a +0 robe (9, -31, D:7) a +0 war axe (13, -17, D:7) a +0 ring mail (14, 10, D:7) 23 stones (15, -1, D:7) 4 sling bullets (20, -18, D:7) a +0 club a +0 chain mail (23, -26, D:7) a +0 dagger a +0 robe (37, 7, D:7) a +0 club (38, 6, D:7) a +0 leather armour a +0 club (39, 6, D:7) a cursed +0 hand axe (41, 9, D:7) a +0 leather armour a +0 hand axe of draining (48, -15, D:7) a +0 leather armour a +0 dagger of venom (49, -21, D:7) 14 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 robe (7, -6, D:8) a +0 robe (8, -11, D:8) 24 arrows (12, 12, D:8) a +0 falchion (13, 30, D:8) 20 poisoned needles (14, 17, D:8) a +0 quarterstaff (15, 23, D:8) a +0 plate armour (15, 24, D:8) a +0 robe (16, -4, D:8) a cursed -2 spear (16, 7, D:8) a +0 leather armour (16, 18, D:8) a +0 dagger a +0 robe a +0 buckler (17, 14, D:8) a +0 dagger a +0 robe (18, 28, D:8) a +2 short sword of draining a +0 chain mail (23, 23, D:8) an arrow (23, 26, D:8) a +0 falchion (23, 27, D:8) 17 arrows a +0 shortbow (23, 29, D:8) a +0 robe a +0 dagger (32, 27, D:8) 18 sling bullets (33, -12, D:8) 8 poisoned needles (35, 21, D:8) a +0 ring mail (42, 18, D:8) a +0 leather armour (48, 9, D:8) a +0 morningstar of flaming Level 9 of the Dungeon (0, 0, D:9) a +0 club (1, 1, D:9) a +0 giant spiked club (4, -2, D:9) 2 stones (5, 1, D:9) a stone (7, -3, D:9) a +0 dagger (8, -2, D:9) a +0 short sword a +0 dagger of venom 2 stones (9, -3, D:9) 2 stones (10, -3, D:9) 2 stones (11, -3, D:9) 2 stones (12, -3, D:9) a +0 dagger (21, -5, D:9) a +0 leather armour (22, -13, D:9) a +0 scale mail (23, -1, D:9) 2 javelins (30, -34, D:9) 22 sling bullets (42, -21, D:9) a +0 giant club (43, -35, D:9) a cursed +0 scale mail (44, -2, D:9) 12 poisoned needles (44, 5, D:9) a +0 robe (45, -33, D:9) 19 sling bullets (48, -23, D:9) a box of beasts (49, -12, D:9) a cursed +0 robe a cursed +3 hand axe (49, -11, D:9) a cursed -2 morningstar a +0 robe (52, 2, D:9) 20 stones (53, -20, D:9) a +0 robe a cursed +0 trident (54, -24, D:9) a +0 robe a cursed +3 battleaxe (55, -21, D:9) a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) 15 bolts (8, -1, D:10) a +0 dagger (9, -1, D:10) a +0 chain mail (9, 0, D:10) a +0 robe a +0 mace (9, 1, D:10) a +0 dire flail a +0 hand axe a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (10, 2, D:10) a +0 dagger (13, -16, D:10) a +0 long sword (14, -17, D:10) a +0 giant club (20, -13, D:10) a +0 chain mail (28, -32, D:10) a +0 dagger (29, -3, D:10) a +0 trident a +0 ring mail (29, 0, D:10) a cursed -3 club (30, -2, D:10) a +0 dagger a +0 chain mail (32, -2, D:10) a +0 club (36, -29, D:10) 15 stones (36, 5, D:10) 23 stones (42, -10, D:10) 25 stones (46, -9, D:10) a +0 flail Level 11 of the Dungeon (0, 0, D:11) a +2 battleaxe of freezing (unseen) (1, 0, D:11) a +1 falchion (unseen) (2, -1, D:11) a cursed +2 scimitar a +0 robe (3, 1, D:11) a +4 short sword of freezing (unseen) (4, -15, D:11) a book of Cantrips the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 23 stones (6, -16, Lair:1) 21 arrows (8, -9, Lair:1) a +0 ring mail (12, -16, Lair:1) a cursed -2 ring mail (23, -29, Lair:1) a +2 short sword of distortion (24, -29, Lair:1) a +0 blowgun 5 curare-tipped needles (26, -32, Lair:1) a +0 scale mail (30, 7, Lair:1) 26 stones (38, -34, Lair:1) 21 sling bullets (55, 4, Lair:1) a cursed +0 leather armour Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 glaive (4, 25, Lair:2) 14 bolts (11, 43, Lair:2) 12 stones (12, 40, Lair:2) 25 stones (16, 17, Lair:2) a +0 scimitar a cursed +0 robe (26, -1, Lair:2) a +0 leather armour (42, 10, Lair:2) 27 stones (44, 24, Lair:2) 8 stones (46, 1, Lair:2) 17 stones (47, 20, Lair:2) the +8 falchion of Mourning {slice, *Contam rN+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from negative energy. It causes magical contamination when unequipped. (49, 45, Lair:2) a +0 plate armour (51, -2, Lair:2) a +0 helmet (54, 40, Lair:2) a +0 chain mail Level 3 of the Lair of Beasts (1, -9, Lair:3) 13 stones (17, -5, Lair:3) a +0 plate armour (21, 21, Lair:3) a +0 scimitar (33, -1, Lair:3) a +0 hand axe (33, 30, Lair:3) 29 sling bullets (34, 5, Lair:3) 23 bolts (35, -2, Lair:3) a +0 robe Level 4 of the Lair of Beasts (0, 0, Lair:4) 18 poisoned needles (3, -10, Lair:4) 17 stones (8, 18, Lair:4) a +0 robe (9, 14, Lair:4) a +1 centaur barding 18 arrows a +3 longbow of flaming (13, -17, Lair:4) 25 sling bullets (15, 12, Lair:4) 25 sling bullets (15, 24, Lair:4) a +0 robe (18, 24, Lair:4) a +0 robe (22, -5, Lair:4) 10 bolts (35, -1, Lair:4) a +0 club (51, -20, Lair:4) a +0 mace (53, 12, Lair:4) the +8 hand crossbow of Certain Death {velocity, *Contam rF+++ MP+9 Int-2} Any bolt fired from it inflicts extra damage. It affects your intelligence (-2). It renders you almost immune to fire. It affects your magic capacity (+9). It causes magical contamination when unequipped. (56, -21, Lair:4) 2 tomahawks (56, -15, Lair:4) a +0 robe Level 5 of the Lair of Beasts (0, 0, Lair:5) the +5 mace "Utwahaop" {speed, rC+} Attacks with this weapon are significantly faster. It protects you from cold. (7, -35, Lair:5) 27 stones (18, -19, Lair:5) a +0 war axe (21, -20, Lair:5) a +0 longbow (26, 1, Lair:5) 24 arrows (27, 13, Lair:5) an uncursed ring of resist corrosion (29, 11, Lair:5) a +0 halberd (30, 0, Lair:5) a +0 bardiche (34, -34, Lair:5) a cursed -2 mace (36, -29, Lair:5) 18 stones (37, 13, Lair:5) a cursed amulet of harm (46, -15, Lair:5) a wand of clouds (5) (47, -15, Lair:5) a cursed +0 chain mail (50, -24, Lair:5) 8 sling bullets (56, -38, Lair:5) a +0 flail Level 6 of the Lair of Beasts (0, 0, Lair:6) 15 arrows (0, 1, Lair:6) a potion of berserk rage (0, 2, Lair:6) a lamp of fire (1, 2, Lair:6) a phial of floods (2, -1, Lair:6) a book of Flames (2, 2, Lair:6) 14 gold pieces (3, -1, Lair:6) an uncursed amulet of harm (3, 0, Lair:6) a potion of brilliance (3, 2, Lair:6) the +4 spear of Fate {vamp, +Blink rElec rPois} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It protects you from poison. It lets you blink. (16, 5, Lair:6) a +0 hand axe (19, -28, Lair:6) 19 bolts (21, 5, Lair:6) 18 poisoned needles (21, 13, Lair:6) 19 stones (23, 22, Lair:6) a +1 robe (30, 10, Lair:6) a +1 spear of flaming (37, -2, Lair:6) a book of Necromancy (37, 13, Lair:6) an uncursed staff of conjuration