Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 15651539793116424425 50 Luc the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Aug 4, 2025. Slain by an orc ... wielding a +0 whip (5 damage) ... on level 3 of the Dungeon. The game lasted 00:03:12 (1728 turns). Luc the Conjurer (Deep Elf Conjurer) Turns: 1728, Time: 00:03:13 Health: -2/19 AC: 6 Str: 4 XL: 3 Next: 55% Magic: 1/10 EV: 11 Int: 24 God: Gold: 145 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - +4 ring of protection HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 145 gold pieces. Inventory: Armour a - a +0 robe (worn) k - a +3 ring mail of positive energy Jewellery g - a +4 ring of protection (worn) Scrolls c - a scroll of revelation {unknown} d - a scroll of fear {unknown} h - 4 scrolls of enchant weapon {unknown} i - a scroll of teleportation {unknown} j - a scroll of blinking {unknown} l - 2 scrolls of silence {unknown} m - a scroll of vulnerability {unknown} n - a scroll of enchant armour {unknown} o - 2 scrolls of identify {unknown} Potions b - 3 potions of magic e - a potion of curing {unknown} f - a potion of mutation {unknown} p - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.4 Spellcasting + Level 5.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You focus your ray upon the orc. The searing ray hits the orc but does no damage. The orc shouts! (Press . to maintain the ray.) The searing ray misses the orc. The searing ray hits the orc but does no damage. The orc closely misses you. The orc hits you but does no damage. The searing ray hits the orc but does no damage. You finish channelling your searing ray. The orc misses you. The orc hits you with a +0 short sword. The orc closely misses you. The orc hits you with a +0 short sword. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 short sword and wearing a +0 chain mail (85% to hit) You focus your ray upon the orc. The searing ray hits the orc but does no damage. (Press . to maintain the ray.) The orc closely misses you. The orc misses you. The searing ray hits the orc but does no damage. The orc hits you with a +0 whip. The orc hits you but does no damage. The searing ray hits the orc but does no damage. The orc misses you. The orc hits you but does no damage. The searing ray hits the orc. The orc is moderately wounded. You finish channelling your searing ray. The orc hits you with a +0 whip. The orc closely misses you. The orc hits you with a +0 whip. The orc misses you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 short sword and wearing a +0 chain mail (moderately wounded, 85% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) The orc closely misses you. The orc hits you but does no damage. Without enough magic to sustain it, your Searing Ray dissipates. The orc hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The orc misses you. The orc hits you with a +0 whip. You die... ... #..# #..# # #..#### #.###..#.. .......#.# #?.....oo# #..@.# #######..#.# .........#.# .........#.. ########.##.# #.# .# #.# .# #.# .### #.# ... You could see 2 orcs. Vanquished Creatures An adder (D:3) 3 orcs (D:3) 6 hobgoblins 4 jackals A quokka (D:2) 3 ball pythons 5 bats (D:2) 5 endoplasms 3 frilled lizards 6 kobolds 3 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Luc the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 157 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 160 | D:1 | Learned a level 2 spell: Searing Ray 775 | D:2 | Found a faded altar of an unknown god. 1282 | D:2 | Reached skill level 5 in Conjurations 1282 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/10 1728 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_diagonals, layout_loops_ring D:2: layout_loops_ring, nicolae_ecumenical_oubliette D:3: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.4 Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 50 Searing Ray || 12 Armour: Robe || 13 Dodge: Dodged || 15