Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 3697559568908177106 39 Luc the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Aug 7, 2025. Slain by Sigmund ... wielding a +0 scythe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:04:23 (1038 turns). Luc the Conjurer (Deep Elf Conjurer) Turns: 1038, Time: 00:04:23 Health: -4/19 AC: 2 Str: 4 XL: 3 Next: 26% Magic: 4/10 EV: 11 Int: 24 God: Gold: 88 SH: 5 Dex: 13 Spells: 4/10 levels left rFire . . . j - +1 dagger (drain) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... d - amulet of reflection Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: reflection @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons j - a +1 dagger of draining (weapon) Armour a - a +0 robe (worn) Jewellery d - an amulet of reflection (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of poison {unknown} f - a scroll of revelation {unknown} g - 2 scrolls of enchant armour {unknown} Potions b - a potion of magic h - 2 potions of heal wounds {unknown} i - a potion of enlightenment {unknown} k - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting + Level 5.0 Conjurations + Level 0.4 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Maxwell's Portable P Tloc 7% (3-9)d3 24% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Magnavolt Erth/Air 2% 4d9 100% 7 Maxwell's Capacitive Co Air 2% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ! Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A ball python comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Found a short sword. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You cannot see anything nearby that you can launch. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep, 100% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Sigmund shouts! Sigmund hits you from afar with a +0 scythe! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (77% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund points at you and mumbles some strange words. The puff of flame hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits Sigmund! Sigmund is severely wounded. Sigmund hits you from afar with a +0 scythe. You die... Sigmund begins carving another notch in his scythe. ....# ....# #..........# ....# ........†.# ....# ...).....# ....# ........# ....### .......# ###...### @..... ###...########..# #####.......#.@# ##...##..###...## ##.....##.# #..## #.......#.###.## #.^.....#...... #.......#.#.#.# ##.....##.#...## ##.†.##......<# ####'##..###.#...# You could see Sigmund. Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 ribbon worms (D:2) 3 giant cockroaches A hobgoblin (D:2) 5 ball pythons 5 bats An endoplasm (D:2) A frilled lizard (D:2) 2 goblins 4 kobolds 5 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Luc the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 188 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 191 | D:1 | Learned a level 2 spell: Searing Ray 566 | D:1 | Found Gabrowop's Distillery. 744 | D:2 | Reached skill level 5 in Conjurations 744 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 748 | D:2 | Learned a level 3 spell: Maxwell's Portable Piledriver 1034 | D:2 | Noticed Sigmund 1038 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_rooms, serial_shops, nicolae_shop_pleasant_corner_grove D:2: kennysheep_six_static_rooms, layout_basic, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.1 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Translocations | | 0.4 Action || total ---------------------------++------- Cast: Magic Dart || 50 Searing Ray || 7 Armour: Robe || 7 Dodge: Dodged || 1