Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 13709447760173436592 46 Luc the Conjurer (level 3, -2/26 HPs) Began as a Draconian Conjurer on Aug 27, 2025. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 2 of the Dungeon. The game lasted 00:04:32 (1685 turns). Luc the Conjurer (Draconian Conjurer) Turns: 1685, Time: 00:04:33 Health: -2/26 AC: 5 Str: 9 XL: 3 Next: 44% Magic: 3/7 EV: 11 Int: 20 God: Gold: 52 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . f - +2 short sword (speed) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons c - a +2 dagger of holy wrath f - a +2 short sword of speed (weapon) Scrolls d - a scroll of identify {unknown} e - a scroll of enchant armour {unknown} Potions b - a potion of attraction {unknown} g - a potion of invisibility {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.9 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Aim: a gnoll, wielding a +0 halberd (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. Magic courses through your body. Terence hits you but does no damage. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (almost dead, 81% to hit) You focus your ray upon the gnoll. The searing ray hits Terence. Terence is lightly wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) The gnoll misses you. Terence hits you with a +0 mace. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is moderately wounded. The searing ray hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll closely misses you. Terence closely misses you. The gnoll barely misses you. The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. Terence barely misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits the gnoll but does no damage. The gnoll is heavily wounded. You finish channelling your searing ray. The gnoll closely misses you. Terence screams, "I fought strong elephant-riders! You're not strong!" Terence misses you. The gnoll hits you from afar with a +0 spear. You die... #.......... #.......... #.......... #.....†.... . .............. ... ..#########.... ....######## #.... ......jj...# #.... #..)j@@.#.# #.... .....###'#'##### #.... ### #.........### #.... #.........+.# #.... #.........#.######. #.........'........ #.........#........ #........)#........ #.........#........ You could see Terence and 3 gnolls. Vanquished Creatures A gnoll (D:2) An adder (D:2) A ribbon worm (D:2) A giant cockroach (D:2) 2 hobgoblins 4 jackals (D:1) 2 quokkas 2 ball pythons (D:2) 6 bats An endoplasm (D:1) 5 goblins 2 kobolds (D:1) A rat (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Luc the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 492 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 1248 | D:2 | Learned a level 2 spell: Searing Ray 1323 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/7 1674 | D:2 | Noticed Terence 1685 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_loops_corners D:2: layout_basic, dreamdust_ecumenical_altar_statues, moated_statue, st_stairs_2, hangedman_decor_lopped, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 30 Tailslap || 4 Short sword || 11 Cast: Magic Dart || 61 Searing Ray || 3 Use: Potion || 1 Armour: Skin || 48 Dodge: Dodged || 39