Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 2238845886378895243 33 Luc the Conjurer (level 3, -10/26 HPs) Began as a Draconian Conjurer on Sept 1, 2025. Mangled by Sigmund ... wielding a +3 heavy scythe (20 damage) ... on level 2 of the Dungeon. The game lasted 00:02:18 (1297 turns). Luc the Conjurer (Draconian Conjurer) Turns: 1297, Time: 00:02:19 Health: -10/26 AC: 5 Str: 9 XL: 3 Next: 12% Magic: 0/7 EV: 11 Int: 20 God: Gold: 123 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . b - +0 club rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: about to teleport A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 123 gold pieces. Inventory: Hand Weapons b - a +0 club (weapon) Scrolls d - a scroll of silence {unknown} e - a scroll of brand weapon {unknown} f - a scroll of vulnerability {unknown} g - a scroll of poison {unknown} Potions a - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The adder bites you but does no damage. Sigmund hits you from afar with a +3 heavy scythe! Ouch! That really hurt! The adder barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (almost dead, 63% to hit) You focus your ray upon the adder. The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your scales feel tougher. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You stop channelling your searing ray. Sigmund hits you from afar with a +3 heavy scythe!! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. ##. #.# # #..#. .J... #.#.# ...[# #.#.# ....#####.#.##### # ##..............# .## ###..#......###.##...### ###.##.##.### #.@††..... #.#.##.##.# ####@..### ..#?.#.##.. .## ..+....#### # ..#.##.# ..#.# .. .##.# ## ###.# ###.## You could see Sigmund. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 4 jackals (D:1) 3 ball pythons (D:1) 6 bats 3 frilled lizards (D:1) 2 goblins (D:1) A kobold (D:1) 5 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Luc the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 208 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 276 | D:1 | Learned a level 2 spell: Searing Ray 1259 | D:2 | Noticed Sigmund 1297 | D:2 | Reached XP level 3. HP: 10/26 MP: 0/7 1297 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_loops_cross, serial_co_window_serial, co_window_paths_a, co_window_paths_a, co_window_cross_1, co_window_paths_a, co_window_paths_a, co_window_paths_a, co_window_2corner, co_window_2corner, co_window_2corner, co_window_4corner_b, co_window_paths_e, glass_columns_b, glass_columns_b, glass_columns_c, glass_columns_a, chequers_serial_rivers_room_b D:2: layout_loops_ring, minmay_quadrilaterals, uniq_sigmund, uniq_natasha Action || total ---------------------------++------- Melee: Unarmed || 1 Club || 94 Tailslap || 2 Cast: Magic Dart || 17 Searing Ray || 4 Use: Scroll || 2 Stab: Sleeping || 3 Distracted || 1 Armour: Skin || 90 Dodge: Dodged || 92