Dungeon Sprint DCSS version 0.31-a0-853-gc9b61b78f7 (webtiles) character file. Game seed: 8481280243404802545 0 Lucash the Vexing (level 1, -6/15 HPs) Began as a Barachi Hexslinger on Oct 8, 2023. Mangled by a river rat (8 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:13 (14 turns). Lucash the Vexing (Barachi Hexslinger) Turns: 14, Time: 00:00:13 Health: -6/15 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 14 Spells: 2/2 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Skills: + Level 1.2 Fighting + Level 2.0 Ranged Weapons + Level 2.1 Dodging + Level 1.1 Spellcasting + Level 3.2 Hexes + Level 1.1 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% N/A 11% 2 Sigil of Binding Hex 9% N/A 22% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 58% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, Lucash the Barachi Hexslinger. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door to the Entrance Hall (Safe) here. You open the door. A river rat comes into view. The river rat bites you. There is an open door to the Storerooms (Easy) here. You shoot a sling bullet. The sling bullet hits the river rat but does no damage. The river rat closely misses you. You shoot a sling bullet. The sling bullet hits the river rat but does no damage. The river rat bites you. x2 * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the river rat. The river rat is lightly wounded. The river rat bites you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet closely misses the river rat. The river rat bites you! Ouch! That really hurt! You die... ##########++# #............ + #......#..#.. ######.##............ .......r@............ ###+#####......#..#.. #............ ####'#####++# #.......# #.......# #.......# #...<...# #.......# You could see a river rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Lucash the Barachi Hexslinger began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 2/2 14 | D | Mangled by a river rat Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_1, armoury_3, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, crystal_vault_5, iron_vault_1, final_vault] Action || total ---------------------------++------- Fire: Sling || 4 Armour: Robe || 5 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 16 | 16 | 0 | 0 | 0 | 1 | 16.0 | Dungeon | 16 | 16 | 0 | 0 | 0 | 1 | 16.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 16 daAuts