Lucifer Level 1 of the Dungeon (0, 0, D:1) 25 stones (8, 13, D:1) 26 arrows (13, 15, D:1) a stone a +0 dagger (14, 16, D:1) 10 stones (32, 4, D:1) a +1 antimagic dagger (32, 14, D:1) a -3 whip (46, -17, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 16 arrows (8, -31, D:2) 20 stones (13, -35, D:2) 20 stones (21, -34, D:2) a +0 club (23, -26, D:2) 25 stones (45, -23, D:2) a +0 dagger (47, -19, D:2) a +0 robe (47, -7, D:2) a +0 ring mail (48, -4, D:2) a +0 dagger (58, -36, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, -4, D:3) a +0 ring mail a +0 hand axe (7, 7, D:3) a +0 chain mail (7, 9, D:3) a +0 short sword (8, -5, D:3) a +0 dagger a +0 robe (15, -7, D:3) a +0 dagger (unseen) (15, -6, D:3) Sif Muna's Incunabulum of Good Luck Spells Type Level a - Infusion Charms 1 (23, -7, D:3) 28 stones (25, -5, D:3) a +0 trident (26, -8, D:3) a +0 short sword (26, 8, D:3) a +0 short sword (27, -7, D:3) a +0 leather armour (41, -3, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (1, 7, D:4) a +0 robe (4, 8, D:4) a scroll of fog (18, 33, D:4) a +0 mace (27, -22, D:4) a +0 mace (32, -1, D:4) 5 tomahawks (34, 1, D:4) a +0 whip (35, -1, D:4) a +0 ring mail (37, 3, D:4) a +0 hand axe (49, -10, D:4) 21 arrows (51, 4, D:4) a cursed -1 hunting sling (54, 21, D:4) a +0 whip a +0 leather armour Level 5 of the Dungeon (11, -8, D:5) 17 arrows (15, -18, D:5) 16 arrows a +0 shortbow (17, -26, D:5) a +0 falchion a +0 robe (17, -18, D:5) an arrow (18, -28, D:5) a +0 dagger (18, -27, D:5) a +0 leather armour a +0 dagger (22, -18, D:5) an arrow (24, -10, D:5) a +0 long sword (26, -36, D:5) a +0 trident a +0 leather armour (27, -36, D:5) a +0 hand axe (30, -16, D:5) a +0 hand axe (36, -18, D:5) a +0 short sword (39, -13, D:5) a +0 mace a +0 ring mail a +0 dagger a +0 club a +0 flail (40, -13, D:5) a +0 club a +0 leather armour (41, -14, D:5) a +0 leather armour (41, -12, D:5) a +0 robe a cursed -2 dagger a +0 spear (41, -11, D:5) a +0 halberd (41, -7, D:5) a +0 rapier (42, -17, D:5) a +0 ring mail a +0 hand axe a +0 whip a +0 flail (42, -15, D:5) a +0 trident (53, -29, D:5) a +0 robe (56, -25, D:5) 24 stones Level 6 of the Dungeon (23, -19, D:6) a +0 spear (24, -26, D:6) a +0 giant spiked club (36, -18, D:6) a tomahawk (38, -20, D:6) a +0 ring mail a +0 hand axe a +0 dire flail a +0 chain mail (41, -14, D:6) 3 tomahawks Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (2, -8, D:7) a +0 dagger (2, -7, D:7) a +0 club 2 stones (2, -6, D:7) a tomahawk (2, -5, D:7) a tomahawk (2, -4, D:7) a tomahawk (2, -2, D:7) a +0 club a +0 dagger a +0 leather armour a +0 club (2, 2, D:7) a +0 dagger a +0 ring mail a cursed -2 dagger (2, 5, D:7) a stone (3, -8, D:7) a +0 robe 2 tomahawks (3, 5, D:7) a stone (7, 4, D:7) a +2 antimagic short sword a +0 leather armour (8, 4, D:7) a +0 club a +0 dagger a +0 robe (15, 7, D:7) 15 bolts (18, -10, D:7) a potion of degeneration {!q} (23, -23, D:7) the +6 hunting sling "Acre" {freeze, Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). (26, -23, D:7) a +0 leather armour (37, -12, D:7) a quokka skeleton (45, -17, D:7) 19 stones (47, -17, D:7) a +0 dagger of venom (50, -16, D:7) a ration the Ecumenical Temple