Lucifer the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +0 shield a +3 shield a +3 buckler (4, 8, D) a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) a +3 large shield +5 gold dragon scales the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a +2 flail of distortion (19, 1, D) a +4 ring of strength the amulet of Xetaetz {Regen+ Dex+6} [amulet of regeneration] It affects your dexterity (+6). It increases your rate of regeneration. an uncursed ring of magical power the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (20, 1, D) a +0 war axe (21, 0, D) a Necronomicon (21, 1, D) a +2 chain mail of fire resistance (22, 0, D) a book of Power (22, 1, D) the +6 plate armour "Zorchon" {*Slow Int+2 Dex+6} It affects your intelligence (+2). It affects your dexterity (+6). It may slow you when you take damage. (23, 1, D) the cursed +0 war axe of the Known World {protect, +Fly rC+ Int-5} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (-5). It protects you from cold. It lets you fly. It has a curse placed upon it. (24, 0, D) an uncursed staff of summoning (24, 1, D) a +1 quarterstaff of crushing (25, 1, D) a fan of gales (26, 0, D) an uncursed staff of wizardry (26, 1, D) a +0 helmet of intelligence (27, 0, D) a +0 flail (27, 1, D) Sif Muna's Compendium of Dark Curses Spells Type Level a - Pain Necromancy 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Simulacrum Ice/Necromancy 6 (28, 1, D) the ring "Monesog Umic" {Dex+2 Stlth+} [ring of stealth] It affects your dexterity (+2). It makes you more stealthy. (29, 0, D) a +2 shortbow of flaming (29, 1, D) a fan of gales (29, 11, D) a +0 glaive (29, 13, D) a +0 war axe a +5 glaive of chopping (30, 11, D) a +0 dire flail a +0 mace a green draconian corpse (skeletalised by now) (30, 12, D) a +0 long sword a +0 cloak a +4 rapier of draining a cursed ring of attention a +0 scimitar a +0 long sword a +0 dire flail (30, 13, D) a +0 glaive a +0 flail a +0 battleaxe a green draconian corpse (skeletalised by now) (31, 12, D) a +0 trident a +0 mace a +0 mace a +0 dire flail (31, 13, D) a +0 large shield of fire resistance a +7 hand crossbow of freezing (34, 28, D) a lightning rod (1/4) (35, 0, D) the ring of Wiluffai {rPois Int+5} [ring of intelligence] It affects your intelligence (+5). It protects you from poison. (35, 14, D) a +0 rapier of venom (35, 15, D) the +7 morningstar "Killer Klown's Curse" {protect, *Noise *Slow rPois rF+++} It protects the one who uses it against injury (+AC on strike). It renders you almost immune to fire. It protects you from poison. It may make noises in combat. It may slow you when you take damage. (35, 28, D) an uncursed amulet of magic regeneration (35, 29, D) a +3 long sword of holy wrath (36, 0, D) an uncursed staff of fire (36, 1, D) a Young Poisoner's Handbook (36, 15, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (36, 28, D) the cursed +0 robe of Hocw {MP+9} It affects your magic capacity (+9). It has a curse placed upon it. (36, 29, D) a book of Debilitation (37, 0, D) a crystal ball of energy (37, 1, D) a +2 robe of magic resistance (37, 14, D) a +2 robe of cold resistance (37, 15, D) a +3 scale mail of poison resistance (37, 28, D) the +1 falchion "Ceomuom" {venom, Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). (37, 29, D) a fan of gales (38, 0, D) a +6 ring of strength (38, 1, D) the +5 hand axe "Fodeff" {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. (38, 14, D) a +3 war axe of venom (38, 28, D) a +6 vampiric trident (38, 29, D) an uncursed ring of poison resistance (39, 0, D) the +8 falchion of Riutaumm {venom, rPois rN+ SInv} It poisons the flesh of those it strikes. It protects you from poison. It protects you from negative energy. It lets you see invisible. (39, 14, D) a cursed staff of poison (39, 15, D) the Reference Book on Feathery Flames Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Deflect Missiles Charms/Air 6 d - Tornado Air 9 (39, 28, D) a +0 pair of boots of stealth (39, 29, D) the +1 ice dragon scales of the Blind Marksman {rElec rF- rC++ Int+7 Dex-4} It affects your intelligence (+7). It affects your dexterity (-4). It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. (40, 1, D) a +2 shortbow of flaming (40, 14, D) Deaq's Disquisition on Ghastly Earth Spells Type Level a - Sandblast Earth 1 b - Animate Skeleton Necromancy 1 c - Excruciating Wounds Charms/Necromancy 5 d - Lee's Rapid Deconstruction Earth 5 (40, 28, D) a +2 robe (40, 29, D) a +1 ring mail of fire resistance (41, 0, D) an uncursed staff of summoning (41, 1, D) a book of Ice (41, 14, D) a +2 eveningstar of protection (41, 15, D) an uncursed staff of power (41, 29, D) a +0 arbalest of velocity (42, 0, D) a +0 short sword of speed (42, 1, D) a cursed -3 ring of protection (42, 15, D) a +2 battleaxe of chopping (42, 28, D) a +2 leather armour of poison resistance (42, 29, D) a +2 leather armour of positive energy (43, 11, D) a +1 hat of intelligence the +1 pair of gloves of Words of Power {Regen+ Int+2 Dex+2 Slay-4} It affects your intelligence (+2). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It increases your rate of regeneration. (43, 14, D) a manual of Fire Magic (43, 15, D) a +9 quick blade (43, 22, D) a +0 trident (43, 28, D) the +1 leather armour of the Morning Star {rPois Dex+2} It affects your dexterity (+2). It protects you from poison. (43, 29, D) the cursed +3 rapier of a ziggurat {flame, +Blink rN+ Str+4 Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (+3). It protects you from negative energy. It lets you blink. It has a curse placed upon it. (44, 23, D) a +0 trident a +1 hunting sling of flaming a +0 shield (44, 24, D) a +0 dire flail (44, 28, D) a phial of floods (45, 22, D) a +1 scimitar of protection an uncursed ring of poison resistance (45, 24, D) a +0 battleaxe (45, 38, D) (unseen) (49, 0, D) a +2 leather armour of fire resistance (49, 1, D) a +2 hunting sling of freezing (49, 12, D) the +1 hunting sling "Cedyss" {velocity, +Fly rPois rF- Str-4} Any stone fired from it inflicts extra damage. It affects your strength (-4). It makes you vulnerable to fire. It protects you from poison. It lets you fly. (49, 24, D) a +0 rapier of flaming (50, 1, D) a book of Maledictions (50, 12, D) an uncursed ring of fire (50, 13, D) a +0 plate armour of poison resistance (50, 24, D) an uncursed staff of wizardry (50, 25, D) a book of Debilitation (50, 36, D) an uncursed staff of air (51, 1, D) an uncursed staff of power (51, 12, D) an uncursed staff of power (51, 13, D) a book of the Sky (51, 24, D) a +1 hand axe of draining (51, 25, D) the +2 buckler "Luczetz" {rElec MP-9 Int+3} It affects your intelligence (+3). It insulates you from electricity. It affects your magic capacity (-9). (51, 36, D) a +1 spear of flaming (52, 1, D) the cursed +1 chain mail of Vyuroamn {rCorr Int+4 Stlth+} It affects your intelligence (+4). It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. It has a curse placed upon it. (52, 12, D) a wand of polymorph (7) the +9 scales of the Dragon King {rPois rF+ rC+ MR+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. 4 scrolls of amnesia the cursed +1 mace "Demonbane" {flame, rElec rPois rF++ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It greatly protects you from fire. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (52, 13, D) a manual of Staves (52, 24, D) a book of Frost (52, 25, D) a book of Conjurations (52, 37, D) an uncursed amulet of harm (52, 40, D) +0 storm dragon scales a +1 morningstar of crushing (53, 0, D) the +0 trident of Duiphuer {pierce, rC+ rN+ MR++ Str-5} It inflicts extra damage upon your enemies. It affects your strength (-5). It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (53, 1, D) +1 gold dragon scales (53, 12, D) an uncursed staff of earth (53, 13, D) a +3 halberd of freezing (53, 25, D) a +2 ring mail of fire resistance (53, 37, D) an uncursed staff of energy (53, 44, D) a +0 robe (54, 0, D) a +2 scythe of slicing (54, 1, D) a +3 short sword of draining (54, 12, D) the +9 staff of Olgreb {rPois} It protects you from poison. (54, 24, D) a +0 falchion of draining (54, 25, D) a +1 chain mail of cold resistance (54, 36, D) a +1 longbow of freezing (55, 0, D) a cursed ring of attention (55, 13, D) a +2 robe of magic resistance (55, 24, D) a +0 scale mail of magic resistance (55, 42, D) +0 storm dragon scales (55, 43, D) an uncursed staff of earth a +0 robe (57, 30, D) a +3 morningstar of protection (59, 22, D) a +0 dagger a +0 robe of cold resistance (59, 36, D) an uncursed staff of fire (59, 37, D) a lightning rod (1/4) (60, 23, D) a +1 flail of crushing a +0 leather armour a +0 short sword a +0 chain mail (60, 36, D) a book of Fire (61, 0, D) the +4 leather armour of the Desolation of Salt {rC- MR+ Dex+4 SInv} It affects your dexterity (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you see invisible. (61, 9, D) a +2 dagger of venom a +0 robe (61, 10, D) a +2 mace of crushing a +0 robe (61, 16, D) an uncursed amulet of regeneration (61, 22, D) a +0 scythe a +0 robe a +0 dire flail a +0 robe (61, 26, D) a +2 ring mail of fire resistance (61, 36, D) an uncursed amulet of harm (61, 37, D) an uncursed staff of fire (61, 40, D) +0 ice dragon scales (62, 0, D) an uncursed staff of summoning (62, 1, D) a crystal ball of energy (62, 8, D) a +0 dagger (62, 9, D) a crystal ball of energy (62, 10, D) a +0 whip a +0 ring mail (62, 11, D) a +0 club (62, 16, D) an uncursed staff of power (62, 26, D) the Almanac of Enthralling Calling Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Leda's Liquefaction Hexes/Earth 4 (62, 27, D) the +17 crystal plate armour of Sif Muna's Wrath {Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). (62, 36, D) a +2 hunting sling of velocity (62, 37, D) a +0 falchion of freezing (63, 3, D) a +1 hand axe of freezing (63, 16, D) an uncursed staff of earth (63, 17, D) a crystal ball of energy (63, 19, D) a +4 quarterstaff of chaos a +0 cloak of poison resistance (63, 20, D) a +0 robe (63, 26, D) a +1 halberd of venom (63, 27, D) a +2 ring of dexterity a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (63, 37, D) a +1 flail of draining (64, 17, D) the +7 halberd "Wemooh" {protect, -Tele rN++ Str+6} It protects the one who uses it against injury (+AC on strike). It affects your strength (+6). It greatly protects you from negative energy. It prevents most forms of teleportation. (64, 26, D) an uncursed staff of power (64, 27, D) an uncursed staff of summoning (67, 0, D) a +1 robe of the Archmagi (68, 0, D) a +2 plate armour of poison resistance (69, 0, D) an uncursed staff of fire (69, 36, D) a +1 trident of venom (70, 8, D) an uncursed staff of conjuration (70, 9, D) a fan of gales (70, 36, D) the cursed +2 great sword of the Sneaky Beggars {antimagic, Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It makes you more stealthy. It has a curse placed upon it. (70, 37, D) an uncursed staff of fire (71, 17, D) a fan of gales (71, 21, D) an uncursed staff of energy (71, 22, D) a +2 dagger of freezing (71, 26, D) an uncursed staff of summoning (71, 27, D) a book of Party Tricks (71, 36, D) a book of Geomancy (71, 37, D) an uncursed staff of wizardry (71, 42, D) (unseen) (72, 8, D) the +9 plate armour of Qazlal's Benevolence {rF- MR+ Int+6} It affects your intelligence (+6). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. (72, 9, D) an uncursed staff of conjuration (72, 16, D) a +2 plate armour of cold resistance (72, 17, D) a +0 dagger (72, 21, D) a +0 dagger a +0 short sword (72, 26, D) a +0 trident of venom (72, 27, D) a manual of Summonings (72, 37, D) a lightning rod (1/4) (73, 1, D) a +0 trident 5 tomahawks (73, 4, D) a tomahawk (73, 11, D) a +5 great sword (unseen) (73, 17, D) a +0 dagger (73, 21, D) an uncursed staff of wizardry (73, 22, D) a +1 dagger of draining (73, 26, D) the +2 quarterstaff of Pequv {drain, Str+3 Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your intelligence (+3). (73, 27, D) an uncursed ring of poison resistance (73, 36, D) a +2 leather armour of poison resistance (73, 37, D) a book of Alchemy (74, 4, D) a tomahawk (74, 43, D) a +0 flail (75, 1, D) a +0 trident