Lucifer127 Level 1 of the Dungeon (3, 15, D:1) a +0 dagger a kobold corpse (skeletalised by now) (4, -11, D:1) a +0 club (5, -13, D:1) a +0 leather armour (7, 12, D:1) a +0 club (9, -16, D:1) a +0 chain mail (15, 0, D:1) a +0 chain mail (15, 28, D:1) 9 stones (15, 29, D:1) a +0 leather armour (18, 14, D:1) a bat corpse (skeletalised by now) (22, -10, D:1) 5 darts of dispersal (24, -4, D:1) a rat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (24, -3, D:1) a stone a jackal corpse (skeletalised by now) (26, 7, D:1) a +0 dagger (30, -13, D:1) a +0 sling (42, 32, D:1) a +0 club a stone (44, 9, D:1) a +0 club a goblin corpse (skeletalised by now) (45, 11, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Emerhub's Antique Weapon Emporium a +0 mace (78 gold) a +0 flail (91 gold) a +0 long sword (91 gold) the +1 sling of the Many Yaks {drain, *Corrode Str+2 Int+2 Dex+6} (782 gold) Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). *Corrode: It may corrode you when you take damage. a +2 heavy shortbow (452 gold) the +6 battleaxe of Huresh Ekome {elec, rC- Str+4 Int+2} (1528 gold) Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). rC-: It makes you vulnerable to cold. the +1 whip of Dissolution {flame, Str+3 Int+4} (811 gold) Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). [Shop] Orihir's Jewellery Boutique a flux talisman (275 gold) an amulet of magic regeneration (330 gold) an amulet of reflection (330 gold) the amulet "Alar Jeu" {Reflect Int+5 SH+5} (522 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. Int+5: It affects your intelligence (+5). SH+5: It affects your SH (+5). a ring of protection from cold (275 gold) an amulet of faith (440 gold) an amulet of faith (440 gold) an amulet of reflection (330 gold) a ring of resist corrosion (220 gold) a ring of willpower (275 gold) the ring of Ickiv {Str+2 Slay+4} (519 gold) [ring of slaying] Str+2: It affects your strength (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). [Shop] Ocoxac's General Store a ring of protection from fire (350 gold) a +0 short sword (42 gold) a +0 whip (35 gold) 3 stones (4 gold) 7 stones (9 gold) 6 stones (8 gold) a potion of attraction (42 gold) a scroll of blinking (105 gold) (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (2, -1, D:2) an orb of energy (20, 19, D:2) a bat corpse (skeletalised by now) (20, 25, D:2) a ball python skeleton (21, 20, D:2) a bat corpse (skeletalised by now) (23, 24, D:2) a +0 robe (24, 12, D:2) a frilled lizard skeleton (27, -13, D:2) a +0 club (29, 10, D:2) a +0 long sword (32, -10, D:2) a +0 hand axe (35, 8, D:2) a +0 dagger a +0 animal skin a +0 helmet the hobgoblin skeleton of Robin (36, 7, D:2) a +0 club a +0 dagger a goblin skeleton (38, 19, D:2) a +0 dagger 3 stones (40, 11, D:2) a +0 club a +0 club a goblin skeleton a goblin skeleton (41, 13, D:2) a +0 dagger a +0 club a hobgoblin skeleton a hobgoblin skeleton a goblin skeleton (51, 9, D:2) 2 stones Level 3 of the Dungeon [Shop] Odazuit's Magic Scroll Boutique a scroll of teleportation (36 gold) a scroll of teleportation (36 gold) a scroll of immolation (48 gold) a scroll of fog (48 gold) a scroll of amnesia (48 gold) a scroll of identify (24 gold) a scroll of vulnerability (48 gold) a scroll of blinking (90 gold) [Shop] Zemewkop's Book Emporium a book of Geomancy (220 gold) a Trismegistus Codex (330 gold) a book of Cantrips (176 gold) a book of Frost (220 gold) a book of Unlife (462 gold) a Trismegistus Codex (330 gold) the Exposition on Rime and Hexes (418 gold) Spells Type Level a - Jinxbite Hexes 2 b - Sigil of Binding Hexes 3 c - Summon Mana Viper Hexes/Summoning 5 d - Metabolic Englaciation Hexes/Ice 5 Xucvelay's Catalogue of Terrestrial Nonlocality (550 gold) Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Maxwell's Portable Piledriver Translocation 3 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Summon Forest Summoning/Translocation 5 (0, 0, D:3) a +0 robe (3, 17, D:3) a staff of cold (12, 21, D:3) a +0 hand axe (12, 32, D:3) a rat corpse (skeletalised by now) (13, -13, D:3) a +0 short sword 3 poisoned darts a kobold corpse (13, 2, D:3) a +0 whip a +0 mace a +0 ring mail a +0 dagger a +0 robe an orc skeleton an orc skeleton (13, 3, D:3) a +0 club (13, 40, D:3) the +1 mace "Apragiqi" {freeze, *Noise Str+4 Dex+3 Stlth+} Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). *Noise: It may make a loud noise when swung. Stlth+: It makes you more stealthy. (16, 10, D:3) a +0 rapier of venom (25, 30, D:3) a bat skeleton (26, 35, D:3) a +0 rapier (36, 41, D:3) a +0 flail an orc corpse (skeletalised by now) (43, -13, D:3) a +0 glaive (50, 14, D:3) an adder corpse (skeletalised by now) (55, -2, D:3) a ball python corpse (skeletalised by now) (55, 15, D:3) a ball python corpse (skeletalised by now) (56, 14, D:3) a ball python corpse (skeletalised by now) (57, 0, D:3) an adder corpse (skeletalised by now) (58, 33, D:3) a +0 robe (61, 1, D:3) 4 stones Level 4 of the Dungeon (0, 0, D:4) a +0 sling (9, -15, D:4) a +0 spear a gnoll corpse (9, -14, D:4) a +0 club