LunaticDancer Level 1 of the Dungeon [Shop] Weevapp's Antique Weapon Emporium a +0 mace (69 gold) the +2 Maxwell's thermic engine {flame, freeze} (1012 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It becomes more effective when it hits something. This effect fades over time. a +0 hand axe (69 gold) a +0 short sword (69 gold) a +0 mace (69 gold) the +7 Spriggan's Knife {stab, EV+4 Stlth+} (1462 gold) It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. a +0 falchion (69 gold) the +3 trident "Omaach" {flame, rPois rF+} (908 gold) It burns those it strikes, dealing additional fire damage. rF: It protects you from fire. rPois: It protects you from poison. a +0 dagger (46 gold) (0, 0, D:1) a +0 club (13, 26, D:1) a +0 dagger (17, 14, D:1) a potion of degeneration (29, 13, D:1) a +0 short sword (34, 10, D:1) a +0 club (39, 5, D:1) a +0 sling (40, 15, D:1) a +0 club (47, 13, D:1) a +0 dagger Level 2 of the Dungeon (12, -2, D:2) a +0 dagger (14, 12, D:2) a +0 dagger (22, -8, D:2) a +0 dagger (25, 0, D:2) a +0 sling (41, -14, D:2) a +0 whip (42, 10, D:2) a +0 whip (45, 36, D:2) a +0 dagger (54, 3, D:2) a +0 scimitar Level 3 of the Dungeon (0, 0, D:3) a +0 whip (5, -20, D:3) a bat corpse (skeletalised by now) (7, 18, D:3) a +0 club (12, -7, D:3) a +0 club a goblin corpse (skeletalised by now) (29, -17, D:3) a +0 leather armour a +0 robe a +0 short sword a +0 ring mail 3 boomerangs (29, 14, D:3) a +0 club (31, 13, D:3) a +0 ring mail (49, 11, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 club a goblin corpse