Lusmu Level 1 of the Dungeon (0, 0, D:1) 24 arrows (3, 21, D:1) a cursed +0 robe (6, -6, D:1) a +0 club (12, 32, D:1) a +0 dagger (25, 33, D:1) 2 stones (25, 38, D:1) a stone (33, 2, D:1) a stone (35, 2, D:1) a stone (36, 11, D:1) a +0 club (36, 27, D:1) a +0 whip (38, 24, D:1) a +0 dagger (41, 27, D:1) 21 stones (46, 18, D:1) a +0 club (46, 36, D:1) a +0 short sword (65, 7, D:1) 15 stones Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (5, -41, D:2) a +0 hunting sling (6, 9, D:2) a rat corpse (skeletalised by now) (8, -39, D:2) a +0 club (8, -22, D:2) a +0 dagger (24, -23, D:2) a +3 hand axe (27, -12, D:2) a +0 trident (28, -39, D:2) a +1 mace of protection (45, -9, D:2) a cursed -3 short sword 22 stones a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 spear (5, -14, D:3) a +0 club (13, -14, D:3) a potion of curing Level 4 of the Dungeon (0, 0, D:4) 2 chunks of flesh (14, 25, D:4) 21 bolts (43, 46, D:4) the +6 hunting sling of Earthquakes {flame, +Blink rElec} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It lets you blink. (45, 48, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) 16 gold pieces (2, 6, D:5) a +0 naga barding (5, 4, D:5) 7 stones (6, 0, D:5) 3 gold pieces (8, 6, D:5) 21 stones