LydaLydish Level 1 of the Dungeon [Shop] Achatug's Jewellery Boutique a +6 ring of dexterity (432 gold) a ring of protection from fire (300 gold) a +6 ring of intelligence (432 gold) an amulet of magic regeneration (360 gold) a flux talisman (300 gold) a ring of flight (210 gold) a talisman of death (960 gold) a +4 ring of protection (432 gold) a ring of flight (210 gold) a ring of see invisible (180 gold) [Shop] Hoyngom's Weapon Shop a +0 dagger (26 gold) a +0 hand axe (39 gold) 4 curare-tipped darts (62 gold) the +4 arbalest of Generosity {penet, rC- rN+++ rCorr MP+9} (997 gold) rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. MP+9: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. a +0 whip (32 gold) a +2 hand axe of flaming (226 gold) a +0 short sword (39 gold) a +0 sling (19 gold) a +0 sling (19 gold) a +0 war axe (45 gold) a +0 vampiric falchion (143 gold) [Shop] Faegas's General Store a book of Callings (264 gold) 7 stones (8 gold) a +0 club (12 gold) a +0 dagger (24 gold) a potion of heal wounds (60 gold) a ring of flight (210 gold) a scroll of acquirement (624 gold) 6 poisoned darts (43 gold) 7 stones (8 gold) a scroll of poison (48 gold) a potion of enlightenment (60 gold) [Shop] Huun's Distillery a potion of enlightenment (60 gold) a potion of haste (120 gold) a potion of curing (36 gold) a potion of attraction (36 gold) a potion of curing (36 gold) 2 potions of curing (72 gold) a potion of magic (96 gold) a potion of curing (36 gold) 2 potions of heal wounds (120 gold) (0, 0, D:1) a +0 club (1, 0, D:1) a +0 dagger (11, 9, D:1) a +0 club (15, -2, D:1) a +0 club (16, -1, D:1) a +0 club (19, -2, D:1) a +0 dagger a +0 dagger (27, 25, D:1) a +0 short sword (29, 3, D:1) a +0 club (39, 21, D:1) a +0 dagger (40, 31, D:1) a +0 animal skin (41, 31, D:1) a +0 short sword (42, 32, D:1) a +0 hand axe (46, 10, D:1) a +0 dagger Level 2 of the Dungeon (1, 42, D:2) a ribbon worm corpse (10, -3, D:2) a +0 dagger (10, 31, D:2) 2 poisoned darts (20, 35, D:2) 3 stones (21, -1, D:2) a +1 whip of draining (21, 5, D:2) a +0 short sword (22, 55, D:2) a +0 dagger (23, 47, D:2) a +0 ring mail (25, 43, D:2) a +2 dagger of draining (34, 31, D:2) 5 stones (40, 14, D:2) a quokka corpse (skeletalised by now) (41, -6, D:2) a +0 spear (45, 10, D:2) a +0 short sword a kobold corpse (skeletalised by now) (54, 46, D:2) 5 stones (56, 38, D:2) 2 stones (57, 29, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) the +1 robe "Arocyph" {rC- rN+ Will+ Archmagi} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Archmagi: It increases the power of your magical spells. (10, 8, D:3) 6 atropa-tipped darts