Lymetel Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (0, 2, D:1) a +0 mace (10, 14, D:1) a +0 club (11, -23, D:1) a +0 dagger (11, 7, D:1) a +0 ring mail (13, 18, D:1) a +0 leather armour (17, 7, D:1) 25 sling bullets (22, -11, D:1) a +0 robe (25, 17, D:1) a +0 dagger 3 stones (26, -12, D:1) a +0 dagger (27, -1, D:1) 17 arrows (29, 12, D:1) 28 stones (30, -13, D:1) a +0 club Level 2 of the Dungeon (4, 15, D:2) a +0 dagger (14, 18, D:2) a +0 mace (16, 1, D:2) 16 bolts (20, -10, D:2) 26 arrows (20, 9, D:2) 22 stones (22, 20, D:2) 31 bolts (24, -2, D:2) a +0 robe (40, 21, D:2) a +0 dagger (49, 30, D:2) a +0 dagger (50, 9, D:2) 28 arrows (50, 18, D:2) 24 sling bullets Level 3 of the Dungeon [Shop] Halubb's Distillery 2 potions of heal wounds (120 gold) a potion of haste (120 gold) a potion of brilliance (48 gold) a potion of brilliance (48 gold) a potion of haste (120 gold) a potion of berserk rage (60 gold) a potion of might (48 gold) [Shop] Hosust's Assorted Antiques a +0 long sword (70 gold) a scroll of blinking (150 gold) a wand of flame (17) (190 gold) a +0 hunting sling (30 gold) (0, 0, D:3) a +0 spear (0, 1, D:3) a +0 spear (1, 0, D:3) a +0 club (2, -1, D:3) a +0 whip (11, 14, D:3) a +0 hunting sling (13, 36, D:3) 23 stones (18, -1, D:3) a +0 club (31, 14, D:3) a +0 short sword 2 stones (34, 1, D:3) a +0 robe (34, 13, D:3) a +0 short sword (44, -13, D:3) 8 stones (44, 10, D:3) a +0 club (45, -8, D:3) 13 stones (47, -11, D:3) a +0 quarterstaff (49, -7, D:3) 14 stones (59, 8, D:3) a +0 club Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 ring mail "Teoceoh" {Str+4 Int+2 Stlth-} (2720 gold) Str: It affects your strength (+4). Int: It affects your intelligence (+2). Stlth: It makes you less stealthy. the ring "Damnable Contraption" {rF+ MP+9 Int+3} (4030 gold) [ring of magical power] Int: It affects your intelligence (+3). rF: It protects you from fire. MP: It affects your magic capacity (+9). the +4 robe of Qatou {Fly Will+} (3540 gold) Fly: It grants you flight. Will: It increases your willpower. the +2 ring mail "Tudadiaff" {Str+3 Int-2 Dex+4} (3150 gold) Str: It affects your strength (+3). Int: It affects your intelligence (-2). Dex: It affects your dexterity (+4). (0, 0, D:4) 16 bolts (3, -5, D:4) a +0 trident (4, -4, D:4) a +0 club a +0 hunting sling 18 stones (8, -32, D:4) a +0 scale mail (13, -28, D:4) a +0 falchion (17, -22, D:4) a +0 giant club (17, -7, D:4) 11 bolts (19, -14, D:4) a ring of flight (26, -7, D:4) a +0 ring mail (33, -40, D:4) 3 stones a +0 dagger (38, -44, D:4) a +0 ring mail (45, -20, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) 21 stones (0, 5, D:5) 13 stones (4, 1, D:5) a +0 long sword (7, -22, D:5) a +0 trident (13, 13, D:5) a +0 whip (15, -11, D:5) a +0 leather armour (16, -16, D:5) a +0 chain mail (17, -27, D:5) 26 sling bullets (22, -6, D:5) 26 stones (23, 13, D:5) a +0 ring mail (28, 22, D:5) a ring of fire a +0 war axe (33, 21, D:5) a +0 short sword (39, 5, D:5) a +0 quarterstaff (42, 14, D:5) a +0 dagger a +0 robe (42, 15, D:5) a +0 short sword (43, 12, D:5) a +0 mace (44, 20, D:5) a +0 mace of protection (48, 11, D:5) a +0 whip (50, -10, D:5) a +0 giant club (51, 11, D:5) a +0 giant spiked club (56, -3, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail (12, 1, D:6) 22 arrows (17, 15, D:6) a +0 falchion (19, 3, D:6) a +0 leather armour (21, 19, D:6) a +0 shortbow 17 arrows (30, 25, D:6) 16 arrows (32, -4, D:6) a +0 mace a boomerang of dispersal a +0 leather armour (33, -5, D:6) a +2 glaive of pain a +0 chain mail (33, -4, D:6) a +2 dagger of draining a +0 robe a +0 club a +0 leather armour (47, 6, D:6) a +0 club a +0 flail (47, 7, D:6) a +0 flail a +0 long sword a +2 robe of resistance (47, 8, D:6) a +0 spear (48, -5, D:6) a +0 mace (49, 9, D:6) a +0 rapier a +0 leather armour (54, 10, D:6) 20 bolts Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (1, -1, D:7) a +0 hand axe (1, 1, D:7) a +0 hand axe (2, 0, D:7) a +2 antimagic hand axe (18, -30, D:7) a +0 ring mail (26, -26, D:7) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (27, -31, D:7) a potion of curing (27, -26, D:7) a +0 club (27, -23, D:7) 12 gold pieces (39, -26, D:7) a +0 robe (41, -27, D:7) a +0 long sword a bailey (0, 0, Bailey) a +0 leather armour a +0 hand axe 3 boomerangs (0, 1, Bailey) a +0 ring mail an orc corpse (skeletalised by now) (0, 2, Bailey) 3 boomerangs (1, 0, Bailey) a +0 hand axe a +0 leather armour (2, -2, Bailey) 3 boomerangs a kobold corpse (skeletalised by now) (2, 0, Bailey) a kobold corpse (skeletalised by now) (2, 2, Bailey) 4 boomerangs a +0 war axe (3, 3, Bailey) a +0 hand axe a +0 leather armour a goblin corpse (7, -7, Bailey) 3 boomerangs (still there?) a kobold corpse (still there?) (8, -7, Bailey) a +0 war axe a +0 scale mail an orc corpse a kobold corpse (8, -3, Bailey) the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. (8, -2, Bailey) a potion of experience (8, 4, Bailey) a scroll of acquirement (8, 5, Bailey) a +0 shortbow of flaming (10, -10, Bailey) 4 boomerangs (10, -6, Bailey) 3 boomerangs (14, -10, Bailey) 4 boomerangs a kobold corpse (14, -6, Bailey) a +0 hand axe a +0 leather armour a goblin corpse (15, -10, Bailey) 3 boomerangs a kobold corpse (15, -6, Bailey) 3 boomerangs (18, -8, Bailey) a +0 hand axe (still there?) a +0 leather armour (still there?) a gnoll corpse (still there?) (19, 2, Bailey) a +0 hand axe (still there?) a +0 leather armour (still there?) a +0 hand axe (still there?) a +0 ring mail (still there?) (21, 0, Bailey) a +0 hand axe (still there?) a +0 leather armour (still there?) a gnoll corpse (still there?) (22, -1, Bailey) a +0 hand axe a +0 leather armour a gnoll corpse (22, 0, Bailey) a +0 war axe a +0 scale mail an orc corpse