Lymetel Level 1 of the Dungeon [Shop] Ovadghimi's Antique Weapon Shoppe a +0 spear (78 gold) the +9 arbalest of Niji {elec, rC- rCorr Dex+2} (1716 gold) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+2). rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. the +3 falchion of the Undead {spect, rPois Will- Int+4} (985 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+4). rPois: It protects you from poison. Will: It decreases your willpower. a +1 trident of protection (291 gold) a +0 war axe (91 gold) a +6 fustibalus of flaming (1534 gold) a +2 short sword of draining (452 gold) a +2 vampiric lajatang (1482 gold) a +3 dagger of venom (504 gold) a +3 battleaxe of venom (644 gold) the +1 bardiche of the Thieving Dragonfly {flame, rC+ Will+} (1060 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rC: It protects you from cold. Will: It increases your willpower. a +0 spear (78 gold) a +0 club (26 gold) (0, 0, D:1) a +0 dagger (11, -9, D:1) a +0 whip 4 stones (23, 2, D:1) a +0 hand axe (24, -18, D:1) a +0 club (27, 13, D:1) a +0 dagger (29, 23, D:1) a +0 robe (39, -8, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, 3, D:2) a +0 club a +2 robe of fire resistance (2, 17, D:2) a +0 short sword (8, 6, D:2) a +0 club (9, -11, D:2) a +0 club (9, -10, D:2) a +0 club 2 silver boomerangs a +0 leather armour (9, -8, D:2) a +0 morningstar a +0 scale mail a +0 club (10, 7, D:2) a +0 dagger (11, 8, D:2) a +0 club (11, 9, D:2) a +0 club (30, 6, D:2) 21 stones (31, -13, D:2) 11 sling bullets (36, -19, D:2) a +0 club (40, -15, D:2) a +0 dagger 4 stones Level 3 of the Dungeon [Shop] Keink's Assorted Antiques a scroll of summoning (247 gold) a staff of air (650 gold) a +0 ring mail (104 gold) a +0 short sword (78 gold) the +0 pair of boots of Noon {Drain rElec rN+++} (881 gold) rElec: It insulates you from electricity. rN: It renders you almost immune to negative energy. Drain: It drains your maximum health when unequipped. a wand of flame (11) (169 gold) a potion of flight (78 gold) a +1 pair of gloves (299 gold) [Shop] Gozag's Platinum Reserve a +1 glaive of freezing (1870 gold) the +0 ring mail of Wofeum {rPois rC+ rN+ Dex-2} (2220 gold) Dex: It affects your dexterity (-2). rC: It protects you from cold. rPois: It protects you from poison. rN: It protects you from negative energy. the +5 dagger of Fenalu Daps {drain, rPois rN+} (4400 gold) A truly terrible weapon, it drains the life of any living foe it strikes. rPois: It protects you from poison. rN: It protects you from negative energy. the +7 hand axe "Giantbane" {venom, Will+} (5120 gold) It poisons the flesh of those it strikes. Will: It increases your willpower. (3, -14, D:3) 17 stones (5, 4, D:3) 22 arrows (8, -15, D:3) a +1 dagger of speed (9, -4, D:3) 21 stones (9, 24, D:3) 9 poisoned darts (17, 17, D:3) 15 stones (20, 23, D:3) a +0 hunting sling (24, 12, D:3) a +0 spear (25, -2, D:3) a +0 mace a +0 scale mail an orc corpse (26, -4, D:3) 3 poisoned darts (still there?) a +0 dagger (still there?) (27, 8, D:3) a +0 mace (28, -3, D:3) 8 poisoned darts (30, -14, D:3) a +0 leather armour (32, 28, D:3) a +0 whip (40, -15, D:3) a +0 vorpal hunting sling (45, 17, D:3) a +0 whip (49, 7, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 falchion (8, -6, D:4) a potion of invisibility (11, -2, D:4) 6 gold pieces (21, 18, D:4) a +0 spear (23, 21, D:4) a +0 whip (still there?) a gnoll corpse (still there?) (28, -26, D:4) a +1 dagger of holy wrath a +0 leather armour the goblin corpse of Ijyb