Lymetel Level 1 of the Dungeon (0, 0, D:1) 4 curare-tipped darts (6, 6, D:1) a +0 dagger (9, 17, D:1) a +0 spear (10, 28, D:1) 14 stones (18, 5, D:1) 19 bolts (19, 15, D:1) a +0 dagger 3 stones (26, 28, D:1) a +0 dagger (30, 21, D:1) a +0 dagger (32, 32, D:1) a +0 club (33, 2, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (11, 14, D:2) a +0 leather armour (12, 3, D:2) 17 arrows (14, 7, D:2) a +0 animal skin (17, 6, D:2) a +0 dagger of protection (24, 28, D:2) 6 datura-tipped darts (43, 0, D:2) a +0 club (47, 25, D:2) a +0 robe (53, 9, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) 14 stones (4, -27, D:3) a +0 dagger (15, -2, D:3) 15 stones (26, -4, D:3) a +0 scythe a +0 robe (36, 3, D:3) a +0 dagger a +0 leather armour a +0 club (37, 3, D:3) a +0 whip a +0 flail (51, -31, D:3) a +0 club (60, -21, D:3) a +0 club Level 4 of the Dungeon [Shop] Poeffun's Weapon Shoppe the +8 war axe of Gucleuna {holy, *Rage Fly rN+} (690 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. rN: It protects you from negative energy. Fly: It grants you flight. *Rage: It lets you go berserk by making a melee attack (+20% chance). a +0 falchion (36 gold) a +0 long sword (42 gold) 8 stones (9 gold) the +6 war axe of Qohoman {elec, *Rage rPois Dex+4} (674 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+4). rPois: It protects you from poison. *Rage: It lets you go berserk by making a melee attack (+20% chance). 23 sling bullets (138 gold) a +3 rapier of electrocution (324 gold) a +0 trident (42 gold) a +0 long sword (42 gold) a +0 flail (42 gold) the +4 long sword "Ockyngov" {holy, Int+3} (475 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+3). 22 poisoned darts (105 gold) a +1 war axe of freezing (159 gold) the +6 mace "Newtbane" {distort, rPois} (584 gold) It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. rPois: It protects you from poison. 22 sling bullets (132 gold) (0, 0, D:4) a +0 dagger (4, -16, D:4) a +0 dagger (5, -2, D:4) 30 arrows (10, -31, D:4) a +0 short sword a +0 chain mail (10, -30, D:4) a +0 club a +0 club (11, -30, D:4) a +0 mace a +0 chain mail (17, -11, D:4) 15 stones (17, 8, D:4) a +0 mace (22, -12, D:4) a +0 hand axe a +0 club (23, -13, D:4) a +0 hand axe (23, -12, D:4) a +0 robe a +0 dagger (30, -34, D:4) 2 boomerangs of dispersal (30, 4, D:4) a +0 spear (31, -24, D:4) a +0 spear (31, -23, D:4) a +0 club (31, -22, D:4) a +0 club (33, 2, D:4) a +0 flail (33, 3, D:4) a +0 spear (34, -24, D:4) 3 curare-tipped darts (40, -22, D:4) 23 stones (40, -12, D:4) a +0 whip (41, -31, D:4) a +0 robe (42, -21, D:4) 12 stones Level 5 of the Dungeon (0, 0, D:5) 13 sling bullets (0, 13, D:5) 23 arrows a +0 shortbow (18, 10, D:5) a +0 leather armour (21, 31, D:5) a +0 scale mail (39, 36, D:5) a +0 pair of boots (42, 30, D:5) a +0 trident (46, 6, D:5) a +0 dagger (47, -7, D:5) 23 stones (49, -2, D:5) 18 stones Level 6 of the Dungeon (0, 0, D:6) a +0 whip (0, 1, D:6) a +0 halberd (15, -6, D:6) a +0 whip a +0 leather armour (17, -35, D:6) a ring of fire an amulet of magic regeneration a ring of fire (17, -33, D:6) a +0 scale mail a +0 glaive (17, -32, D:6) a +0 falchion a +0 leather armour (19, -32, D:6) a +0 falchion a +0 ring mail (19, -23, D:6) a +0 falchion (19, -3, D:6) a +0 club (27, -33, D:6) a +0 rapier (27, -11, D:6) a +0 ring mail (33, -14, D:6) a +0 scale mail (55, -35, D:6) a +0 giant spiked club (57, -26, D:6) a +0 trident Level 7 of the Dungeon (6, -17, D:7) a +0 whip (9, -5, D:7) a +0 dire flail a +0 plate armour (10, -20, D:7) 23 sling bullets (10, -5, D:7) a +0 falchion a +0 scale mail a +0 dagger a +0 ring mail (10, -4, D:7) a +0 short sword (10, 0, D:7) 16 poisoned darts (39, -16, D:7) 7 stones (43, -15, D:7) 19 poisoned darts (48, 3, D:7) 10 arrows (50, -6, D:7) a +0 barding of flying (50, 14, D:7) a +0 ring mail (53, -9, D:7) a +0 club (53, -6, D:7) 21 sling bullets Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +0 chain mail (0, 23, D:8) 3 large rocks (1, 1, D:8) a +0 hand axe (2, 38, D:8) a +0 leather armour (4, -7, D:8) a +0 dagger a +0 long sword a +0 plate armour (4, 11, D:8) a +0 flail a +0 robe (5, 10, D:8) a +0 scimitar a +0 robe (5, 11, D:8) a +0 long sword a +0 robe (6, 6, D:8) a +0 mace a +1 dagger of venom a +0 robe (7, 7, D:8) a +0 dagger a +0 robe (7, 8, D:8) a +2 falchion of flaming a +0 leather armour (12, 10, D:8) a +0 short sword a +0 leather armour (13, 8, D:8) a +0 short sword (13, 10, D:8) a +0 hand axe a +0 ring mail a +0 halberd a +0 plate armour (14, 10, D:8) a +1 dagger of speed a +0 robe (17, -3, D:8) 22 stones (18, -2, D:8) a +0 short sword a curare-tipped dart (19, -2, D:8) a +0 short sword a +0 dagger a +0 hand crossbow 18 bolts (19, 4, D:8) 15 bolts (29, 16, D:8) 7 sling bullets (35, 28, D:8) 17 stones (40, 3, D:8) a +0 short sword (42, 20, D:8) a +0 rapier (43, -4, D:8) a +0 leather armour (44, 44, D:8) a +1 hunting sling of flaming (45, 40, D:8) 6 large rocks (45, 43, D:8) a phantom mirror (46, 42, D:8) a +1 leather armour of cold resistance (49, 40, D:8) 20 stones Level 9 of the Dungeon (3, -18, D:9) 24 bolts (11, -25, D:9) a +4 trident of venom (11, -24, D:9) 24 gold pieces (12, -26, D:9) the +5 trident of Zeygumah {freeze, Int+3 Dex+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+4). (13, -26, D:9) 10 gold pieces (still there?) 18 gold pieces (still there?) (14, -37, D:9) 12 arrows (18, -40, D:9) a +0 shortbow 11 arrows (20, -45, D:9) a +0 chain mail (21, -8, D:9) 17 sling bullets (27, -51, D:9) a +0 arbalest (31, -10, D:9) a +0 leather armour (40, -36, D:9) a book of Displacement (40, -31, D:9) 17 gold pieces (40, -16, D:9) a +0 robe (41, -28, D:9) a +0 club (44, -20, D:9) a +0 hand axe of electrocution (45, -37, D:9) a +0 leather armour (46, -32, D:9) a +0 hand axe a +0 plate armour (46, -30, D:9) a +0 falchion (46, -15, D:9) a +0 war axe (47, -32, D:9) a +0 whip a +0 leather armour (55, -26, D:9) a +0 club (57, -18, D:9) a +3 long sword of holy wrath a +0 chain mail (59, -34, D:9) a +0 trident a +0 ring mail (60, -34, D:9) a +0 club a +0 ring mail a +0 shortbow 7 arrows (61, -35, D:9) a +0 pair of boots Level 2 of the Abyss (0, 0, Abyss:2) 26 stones (0, 8, Abyss:2) 25 arrows (1, -4, Abyss:2) a scroll of teleportation (6, -6, Abyss:2) a scroll of enchant armour