Dungeon Crawl Stone Soup version 0.28-a0-561-gc72452776e (webtiles) character file. Game seed: 13675539166627588623 7 Lymetel the Conjurer (level 1, -1/10 HPs) Began as a Deep Elf Conjurer on Sept 29, 2021. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:49 (200 turns). Lymetel the Conjurer (Deep Elf Conjurer) Turns: 200, Time: 00:00:50 Health: -1/10 AC: 2 Str: 4 XL: 1 Next: 91% Magic: 0/6 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of haste {unknown} Skills: + Level 2.9 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 2% 2 Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History The quokka is moderately wounded. The bat hits you but does no damage. The bat closely misses you. The bat hits you. The bat completely misses you. The bat closely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - bat, p - quokka Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! The quokka misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka but does no damage. The quokka closely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka but does no damage. The quokka misses you. The quokka bites you. The quokka bites you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. The quokka closely misses you. The quokka bites you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka but does no damage. The quokka is heavily wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... #.)...## ##.## #......## #.†# #....#..##### ##.## #>l..g......# #..# ##...##..###.# ##.## .g...###.###.# #..# ...[.# #..##.# #.## ..#### ##...g##########.# ..# ####l.gr@.......# ### #...########## #.#.# #.#.# #.#.# ....> ....# .....# You could see a quokka, a hobgoblin, a goblin and a frilled lizard. Vanquished Creatures A ball python (D:1) A bat (D:1) A goblin (D:1) A hobgoblin (D:1) A quokka (D:1) A kobold (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lymetel the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 200 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_rooms, shapermc_ecumenical_altar_acropolis, minmay_quantized Action || total -------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 18 Armor: Robe || 2 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 200 | 198 | 2 | 0 | 136 | 1 | 200.0 | Dungeon | 200 | 198 | 2 | 0 | 136 | 1 | 200.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 200 daAuts