Lymetel Level 1 of the Dungeon (0, 0, D:1) a +0 whip 5 stones (2, 5, D:1) a +0 robe (15, -24, D:1) a +0 hand axe (16, 0, D:1) a +0 whip (22, -2, D:1) a +0 dagger 4 stones (30, -33, D:1) a +0 leather armour (30, -3, D:1) a +0 leather armour (39, -24, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 hammer (2, -7, D:2) a jackal corpse (16, -8, D:2) a +0 sling (34, -31, D:2) a +0 whip (34, -30, D:2) a +0 dagger (34, 1, D:2) a +0 club (35, 22, D:2) a +0 club (37, -27, D:2) a jackal corpse (skeletalised by now) (49, 2, D:2) a +0 club (55, 2, D:2) a +0 short sword (56, -24, D:2) a bat skeleton (58, 2, D:2) a +0 whip (58, 5, D:2) a +0 short sword (60, -27, D:2) a +0 club