Lymetel Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 5 stones (4, 7, D:1) 2 stones (8, -23, D:1) a +0 club (11, 9, D:1) a +0 dagger (15, -17, D:1) a +0 flail (17, -12, D:1) a +0 quarterstaff (18, -15, D:1) a +0 short sword (20, -15, D:1) a +0 dagger (32, -18, D:1) 4 stones (34, 5, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +4 dagger a +0 sling (0, 2, D:2) a +0 trident a +0 animal skin a +0 helmet (2, -2, D:2) a +0 club (2, 4, D:2) a +0 dagger (3, 3, D:2) a +0 morningstar (3, 4, D:2) a +0 dagger (4, -4, D:2) a +0 short sword (18, 33, D:2) a +0 whip 4 stones (33, 10, D:2) a +0 dagger a +0 dagger (33, 11, D:2) a +0 club (39, 10, D:2) a +0 flail (40, 0, D:2) a +0 scythe a +0 robe (40, 10, D:2) a +0 spear 3 stones (46, 36, D:2) a +0 leather armour (57, -6, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (1, 4, D:3) a jackal corpse a quokka corpse (1, 5, D:3) a jackal corpse (1, 10, D:3) a +0 dagger (2, 5, D:3) a ball python corpse (3, -30, D:3) a +0 leather armour (4, -14, D:3) a +0 club a goblin corpse (6, -24, D:3) 5 stones