Lymetel Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 0, D:1) a +0 club (6, -30, D:1) a +0 dagger (12, -19, D:1) 7 stones (14, -27, D:1) a +0 dagger (19, -3, D:1) a +3 hand axe (22, -28, D:1) a +0 robe (33, -1, D:1) 7 stones (35, -32, D:1) a +0 robe a +0 quarterstaff (35, -5, D:1) 5 stones (63, 4, D:1) a +0 robe Level 2 of the Dungeon (10, -16, D:2) a +0 dagger a +0 club a +0 club a +0 sling (10, -14, D:2) a +2 dagger of speed a +0 animal skin a +0 dagger a +0 dagger (18, -10, D:2) a +0 trident (30, -15, D:2) 8 stones (33, -12, D:2) a +0 club a +0 club (39, 6, D:2) a +0 club (41, -10, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a quokka corpse (2, 1, D:3) a quokka corpse (3, 2, D:3) a giant cockroach corpse (12, 0, D:3) an adder corpse (skeletalised by now) (25, 12, D:3) a +0 long sword (30, -16, D:3) a +0 hammer a sewer (0, 0, Sewer) a ball python corpse (4, 0, Sewer) a worm corpse (7, 0, Sewer) a +0 club 5 stones (10, -3, Sewer) a rat corpse (13, -9, Sewer) an adder corpse a worm corpse (19, -1, Sewer) a scroll of blinking (21, 1, Sewer) a potion of heal wounds