Lymetel Level 1 of the Dungeon (0, 0, D:1) 7 stones (6, -13, D:1) a +0 club a goblin corpse (skeletalised by now) (17, -6, D:1) a +0 ring mail (18, -31, D:1) a frilled lizard corpse (skeletalised by now) (26, -27, D:1) a +0 leather armour (42, 2, D:1) a goblin skeleton (43, -4, D:1) a human skeleton (45, -10, D:1) a +0 ring mail (45, -6, D:1) a human skeleton (45, -2, D:1) a human skeleton (47, -6, D:1) a human skeleton (47, -1, D:1) a human skeleton (47, 0, D:1) a ball python corpse (skeletalised by now) (50, -11, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (9, 32, D:2) a jackal corpse (skeletalised by now) (12, 29, D:2) a jackal corpse (skeletalised by now) (13, 24, D:2) a +0 leather armour (22, 25, D:2) an adder skeleton (25, -5, D:2) a hobgoblin skeleton (27, -1, D:2) a rat skeleton (27, 2, D:2) an orb of guile (29, 25, D:2) a +0 falchion (29, 26, D:2) a +0 sling a +0 dagger a +0 leather armour (31, 28, D:2) a quokka skeleton (33, 11, D:2) a +0 dagger a stone a kobold skeleton (33, 37, D:2) a +0 mace (34, 33, D:2) a ball python skeleton (42, 49, D:2) a +0 club (44, 3, D:2) a +0 morningstar Level 3 of the Dungeon (0, 0, D:3) an orb of mayhem (unseen) (3, -17, D:3) a bat corpse (5, 0, D:3) a potion of invisibility (6, -20, D:3) a rat corpse (6, -15, D:3) a rat corpse (10, -6, D:3) a bat corpse (10, -5, D:3) a quokka corpse (11, -20, D:3) a frilled lizard corpse (12, -2, D:3) a staff of cold (unseen)