M4edhros Level 1 of the Dungeon (0, 0, D:1) a +2,+0 whip (-4, 4, D:1) a +0,+0 mace (25, 15, D:1) a +0,+0 whip (22, 17, D:1) a +0 ring mail (21, 21, D:1) a +0,+1 orcish vampiric dagger a dart (23, 21, D:1) a +2 elven leather armour (26, 21, D:1) a +0 animal skin (2, 25, D:1) 19 arrows (8, 31, D:1) a +2 leather armour (5, 32, D:1) 23 arrows of dispersal (-18, 33, D:1) a -1,+0 orcish club 15 stones (3, 35, D:1) a +0,+0 club (13, 37, D:1) a +0,+0 club (1, 42, D:1) 26 sling bullets Level 2 of the Dungeon (40, 4, D:2) a +0,+0 dagger 9 steel darts (38, 5, D:2) a +0,+0 short sword (41, 7, D:2) a steel dart (41, 8, D:2) a steel dart (40, 9, D:2) a steel dart (41, 9, D:2) a steel dart (41, 10, D:2) a steel dart (44, 10, D:2) 20 darts (41, 11, D:2) a steel dart (20, 12, D:2) a +0,+0 dagger (41, 12, D:2) a steel dart (59, 12, D:2) 23 darts (36, 18, D:2) 14 silver darts (58, 21, D:2) 11 stones Level 3 of the Dungeon (0, 0, D:3) a +0,+0 short sword (-2, 18, D:3) a +0,+0 orcish club a +0 orcish leather armour (-9, 20, D:3) a +0,+3 short sword (-14, 25, D:3) a +0,+0 quarterstaff Level 4 of the Dungeon [Shop] Likhim's Assorted Antiques the +7,+7 battleaxe of Charity {flame, +Blink rElec rPois rF- MR+} (299 gold) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. a book of Necromancy (390 gold) a scroll of fear (26 gold) a scroll of remove curse (26 gold) an uncursed ring of sustenance (650 gold) a scroll of identify (26 gold) a scroll of torment (26 gold) a potion of speed (143 gold) a +0,+0 falchion (78 gold) a +0,+0 club (26 gold) a potion of flight (23 gold) a +2,+0 long sword (117 gold) a scroll of teleportation (26 gold) (-2, 6, D:4) a rotting bat corpse (5, 11, D:4) a +0 elven robe (23, 12, D:4) a bat skeleton (10, 19, D:4) a bat skeleton (-17, 22, D:4) a +0 leather armour (11, 23, D:4) 21 stones (-10, 27, D:4) a giant gecko corpse (skeletalised by now) (-12, 32, D:4) 24 sling bullets (7, 36, D:4) a +0,+0 dire flail a +0 leather armour the human corpse of Edmund (skeletalised by now) (14, 38, D:4) a +0,+1 flail (2, 41, D:4) 17 darts (9, 41, D:4) the cursed +1,-2 sabre of Aneil {flame, Stlth+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you much more stealthy. It has a curse placed upon it.