M4edhros Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (0, 1, D:1) a +0 dagger (10, 45, D:1) a +0 club (16, 39, D:1) a +0 short sword (20, -1, D:1) a +0 robe (43, 5, D:1) 17 arrows (43, 27, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, -25, D:2) a cursed +0 robe (5, -22, D:2) a +0 whip (6, -1, D:2) a +0 leather armour (8, -20, D:2) 8 javelins (9, -28, D:2) a +0 long sword a +0 robe (12, -7, D:2) a +0 club (19, -21, D:2) a +0 short sword (22, -3, D:2) a +0 leather armour (23, 16, D:2) a +0 dagger (24, -22, D:2) a +0 club (24, 3, D:2) a +0 dagger (32, -10, D:2) a +0 club (35, -10, D:2) a +0 club (35, -9, D:2) a +0 club (36, -10, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe 5 tomahawks (4, -16, D:3) a +4 dagger (14, -5, D:3) a +0 pair of boots (19, 21, D:3) a +0 short sword (42, -24, D:3) a +0 dagger (47, -16, D:3) a +0 pair of gloves Level 4 of the Dungeon [Shop] Zeggoq's Armour Shoppe a +0 chain mail (63 gold) a +4 chain mail of cold resistance (441 gold) a +10 plate armour of ponderousness (700 gold) a +0 leather armour (28 gold) a +2 scale mail of positive energy (252 gold) a +2 buckler of poison resistance (259 gold) a +0 ring mail (56 gold) a +0 robe of magic resistance (107 gold) the +3 robe of Clouds {+Fly rElec} (445 gold) It insulates you from electricity. It lets you fly. a +0 robe (9 gold) (0, 0, D:4) a +0 giant spiked club (5, -20, D:4) a throwing net a +0 spear (6, -20, D:4) a +0 spear (7, -23, D:4) a throwing net (7, -22, D:4) a +3 spear (8, 16, D:4) a +0 dagger a +0 dagger of pain (9, 16, D:4) a +0 club a +0 leather armour (24, 8, D:4) a +0 halberd a +0 whip (25, 5, D:4) a +0 flail (25, 7, D:4) a +0 club a +0 leather armour (38, 12, D:4) a +0 blowgun (39, -30, D:4) 7 poisoned needles (40, -11, D:4) a +0 leather armour (43, 11, D:4) 15 bolts Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (9, 30, D:5) 18 arrows (17, 22, D:5) 10 arrows (18, -1, D:5) a +0 war axe (24, 9, D:5) a +0 ring mail (33, 28, D:5) a +0 war axe (34, 24, D:5) a +0 whip of flaming Level 6 of the Dungeon [Shop] Geogituw's General Store a +4 quarterstaff of protection (402 gold) a +0 ring mail (60 gold) 7 bolts (21 gold) a +0 falchion (45 gold) a royal jelly (30 gold) 20 stones (30 gold) a +2 leather armour of poison resistance (240 gold) a +0 ring mail (60 gold) 3 scrolls of teleportation (135 gold) the +10 mace of Kerfluffle {elec, MR+ Int+3 Dex+4 SInv} (1335 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you see invisible. a +0 ring mail (60 gold) a +3 amulet of reflection (235 gold) 18 stones (27 gold) (3, -8, D:6) a +0 giant club (19, -3, D:6) a cursed -2 giant club (19, 28, D:6) a potion of mutation (24, 9, D:6) a +0 rapier (35, -14, D:6) 22 arrows a +0 shortbow (36, 11, D:6) a +0 short sword (37, 28, D:6) 2 tomahawks of returning a +0 hand axe (40, 28, D:6) a +1 plate armour of fire resistance a +0 long sword (49, -19, D:6) an uncursed staff of death (50, 1, D:6) a +0 trident Level 7 of the Dungeon [Shop] Deatel's Antique Weapon Boutique the cursed +2 broad axe of Qibet {chop, rPois rN+ Dex-3} (552 gold) It inflicts extra damage upon your enemies. It affects your dexterity (-3). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. a +4 great mace of holy wrath (842 gold) the +10 dagger "Imumoo" {speed, MP+9 SInv} (2152 gold) Attacks with this weapon are significantly faster. It affects your magic capacity (+9). It lets you see invisible. a +3 quarterstaff (525 gold) a +4 quarterstaff of speed (850 gold) a +5 short sword of draining (810 gold) the +7 dagger "Zudaed" {freeze, rPois rC+} (1420 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from poison. (0, 0, D:7) a +0 robe (1, -3, D:7) a +0 robe (2, -13, D:7) a +0 flail (5, -4, D:7) a +0 plate armour a +0 war axe (5, -2, D:7) a +0 ring mail (7, 17, D:7) a +0 ring mail (12, -16, D:7) a +0 dagger a +0 scale mail (13, -9, D:7) a +0 spear a +0 leather armour (13, 26, D:7) 16 arrows (15, -13, D:7) a +0 robe a +3 mace (16, -9, D:7) a scroll of amnesia (18, 31, D:7) a +0 giant spiked club (25, 12, D:7) 11 arrows a cursed -3 shortbow (30, 0, D:7) an uncursed staff of energy (40, 1, D:7) 18 bolts (41, -5, D:7) a +0 pair of boots Level 8 of the Dungeon (6, 5, D:8) 6 javelins (11, -22, D:8) a +0 scale mail (17, 20, D:8) 20 arrows a +0 shortbow (20, -1, D:8) a +0 ring mail (21, 17, D:8) a +0 giant club a +0 giant club (24, -6, D:8) a throwing net (26, -12, D:8) a cursed +0 scale mail (26, 2, D:8) a +0 giant spiked club a cursed -2 giant spiked club (28, 1, D:8) a +0 giant spiked club a +0 dire flail (30, 28, D:8) a +0 flail (32, -1, D:8) a +0 scimitar (35, -18, D:8) a +0 club (36, 7, D:8) a throwing net (37, 8, D:8) a cursed +0 giant club (41, 33, D:8) a +0 dagger a +0 robe a +0 dagger a +0 club a +0 short sword a +0 ring mail (52, -5, D:8) a +0 whip (53, -8, D:8) a +0 giant club Level 9 of the Dungeon (0, 0, D:9) a +0 spear a +0 halberd (1, 0, D:9) a +0 flail a +0 club a +0 leather armour (2, 41, D:9) a +0 club (2, 45, D:9) a +0 morningstar (2, 46, D:9) a +0 dagger a +0 robe (3, 45, D:9) a +4 dagger of chaos a +0 robe (10, 37, D:9) the +1 robe "Duen" {*Contam Regen+ Str+8 Dex-2} It affects your strength (+8). It affects your dexterity (-2). It causes magical contamination when unequipped. It increases your rate of regeneration. (13, -2, D:9) a +0 hand crossbow (13, 3, D:9) a +0 leather armour (20, 42, D:9) a +0 robe a cursed +2 great sword (27, 38, D:9) a +0 robe a +0 battleaxe (28, 16, D:9) a tomahawk (29, 18, D:9) a +0 club a tomahawk a +0 leather armour (29, 35, D:9) a +0 robe a +3 spear (29, 36, D:9) a cursed +0 robe a +5 scimitar (30, 17, D:9) a +0 club a +0 leather armour (30, 18, D:9) a +0 leather armour (30, 36, D:9) a +0 robe a +0 scimitar (31, 19, D:9) a +0 flail (36, 14, D:9) a +0 robe a cursed -3 dagger (37, 14, D:9) a +0 hand axe a +0 club a +0 short sword a +0 plate armour (38, 15, D:9) a +0 robe a +0 dagger (41, 13, D:9) a cursed +0 chain mail (41, 14, D:9) a +0 robe (46, -4, D:9) a +0 leather armour a cursed +0 war axe a +0 short sword a +0 leather armour (49, 43, D:9) a sling bullet (54, 19, D:9) a +0 cloak (54, 31, D:9) 20 bolts (54, 32, D:9) 2 large rocks Level 10 of the Dungeon [Shop] Nyecsut's Weapon Boutique a +0 dagger (24 gold) a +0 morningstar (48 gold) 18 stones (21 gold) a +0 long sword (42 gold) a +0 war axe (42 gold) a +0 falchion (36 gold) a +0 mace (36 gold) the +4 mace of Cruel Justice {flame, *Slow rF- rC+ MR+++ Dex+3} (531 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It may slow you when you take damage. the +5 mace "Dragonslayer" {antimagic, +Rage rElec} (618 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It lets you go berserk. a +0 war axe (42 gold) a +2 antimagic demon trident (684 gold) a +2 hand crossbow of flaming (219 gold) a +0 dagger (24 gold) (0, 0, D:10) a sling bullet (0, 4, D:10) a +0 whip a +0 blowgun 14 poisoned needles (1, 7, D:10) a +0 blowgun 5 poisoned needles (1, 8, D:10) a +0 whip (1, 9, D:10) 2 poisoned needles a bolt (2, 9, D:10) a cursed +0 dagger a +0 dagger a +0 hand crossbow a +0 whip 12 bolts (2, 10, D:10) a poisoned needle 3 bolts (2, 11, D:10) a bolt (3, -8, D:10) 14 gold pieces (7, 0, D:10) 2 poisoned needles (7, 1, D:10) 2 sling bullets (still there?) a sling bullet (still there?) (8, 3, D:10) a sling bullet (still there?) a stone (still there?) (8, 5, D:10) a royal jelly (11, -15, D:10) 16 gold pieces (11, 2, D:10) a stone (13, 2, D:10) a stone (23, -2, D:10) 20 gold pieces (30, 24, D:10) 21 gold pieces (still there?) 21 gold pieces (still there?) (33, 22, D:10) a sling bullet (38, -13, D:10) 22 gold pieces the Ecumenical Temple [Shop] Toqoxoni's General Store a +2 short sword of draining (191 gold) a wand of lightning (10/15) (154 gold) a manual of Armour (1214 gold) a royal jelly (22 gold) a throwing net (33 gold) an uncursed amulet of faith (440 gold) a crystal ball of energy (220 gold) a potion of haste (110 gold) [Shop] Porainer's Jewellery Shoppe an uncursed amulet of harm (450 gold) an uncursed amulet of the gourmand (450 gold) an uncursed amulet of harm (450 gold) an uncursed ring of poison resistance (300 gold) the ring of Pragmatism {Fire Int+3 Stlth+} (616 gold) [ring of fire] It enhances your fire magic. It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. the ring of Yendor {Fire +Fly rPois MR- Slay-2} (385 gold) [ring of fire] It enhances your fire magic. It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. an uncursed ring of see invisible (225 gold) the ring of Daisies {rElec MR+ EV+1 Str+2} (402 gold) [ring of evasion] It affects your evasion (+1). It affects your strength (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. an uncursed ring of positive energy (300 gold) the ring of Fabicane {rF+ Int+2} (543 gold) [ring of protection from fire] It affects your intelligence (+2). It protects you from fire. the ring "Jaamal" {Fire *Drain MR+ Str+5} (637 gold) [ring of fire] It enhances your fire magic. It affects your strength (+5). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It causes draining when unequipped. [Shop] Qurahuisch's Antique Armour Boutique a +2 ring mail of poison resistance (468 gold) a +2 chain mail of poison resistance (481 gold) a +2 scale mail of fire resistance (546 gold) the +2 shield of Resistance {rF+ rC+ MR+} (1068 gold) It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. a +2 robe of resistance (980 gold) a +3 leather armour of cold resistance (624 gold) a +2 ring mail of positive energy (468 gold) a +3 leather armour of cold resistance (624 gold) a +2 scale mail of cold resistance (546 gold) the +8 ice dragon scales of Greed {rPois rF- rC++ rN+ Str+3 Dex+4} (3125 gold) It affects your strength (+3). It affects your dexterity (+4). It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It protects you from negative energy.