M4edhros Level 1 of the Dungeon (0, 0, D:1) a potion of curing (2, 24, D:1) a +0 robe (6, 12, D:1) a +0 dagger Level 2 of the Dungeon (1, 0, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (11, 0, D:3) a +0 ring mail (13, -7, D:3) a +0 club (26, 29, D:3) a +0 short sword (27, 27, D:3) a +0 dagger (28, 21, D:3) a +0 mace Level 4 of the Dungeon [Shop] Odamut's Weapon Emporium a +0 mace (42 gold) a +0 war axe (49 gold) a +0 spear (42 gold) 2 javelins (22 gold) the +6 mace of the Glowing Badger {heavy, Str+5} (740 gold) It deals dramatically more damage, but attacks with it are much slower. Str: It affects your strength (+5). a +0 mace (42 gold) the +7 rapier of Xom's Regard {spect, rPois rN+ Will- SInv} (845 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rPois: It protects you from poison. rN: It protects you from negative energy. SInv: It lets you see invisible. Will: It decreases your willpower. a +0 whip (35 gold) a +0 dagger (28 gold) a +0 dagger (28 gold) a +0 short sword (42 gold) (0, 0, D:4) a +0 dagger (1, -9, D:4) a +0 club (1, 2, D:4) a +0 leather armour (3, -9, D:4) a +0 mace (4, 9, D:4) a +0 long sword (5, -7, D:4) 9 stones (11, 17, D:4) a +0 dagger 3 stones Level 5 of the Dungeon (5, -1, D:5) 4 stones (9, 22, D:5) a +0 whip (29, -1, D:5) a +0 dagger 3 stones (31, -2, D:5) a +0 hand axe (31, -1, D:5) a +0 dagger a +0 robe a +0 mace a +0 ring mail (32, -2, D:5) a +0 dagger a +0 robe (35, -9, D:5) the +7 mace "Yddobes" {flame, rCorr MP-9 Int+6} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+6). MP: It affects your magic capacity (-9). rCorr: It protects you from acid and corrosion. (54, 10, D:5) a +3 war axe of flaming Level 6 of the Dungeon (0, 0, D:6) 3 stones (4, 9, D:6) a +0 flail an orc corpse (16, 16, D:6) 3 stones (22, 41, D:6) 5 atropa-tipped darts (23, 16, D:6) a +0 leather armour (24, 42, D:6) 7 stones (33, 19, D:6) a +0 cloak