MAN Level 1 of the Dungeon (0, 0, D:1) a book of Iron (2, 7, D:1) a +0 club (2, 8, D:1) a +0 spear (4, -5, D:1) a +1 barding (5, -20, D:1) a +0 club (6, 8, D:1) 6 stones (16, -3, D:1) a +0 dagger (16, 14, D:1) a ring of wizardry (24, -19, D:1) 9 stones (28, 5, D:1) a +0 dagger of holy wrath (30, 3, D:1) a +0 spear of venom (33, -20, D:1) a +0 club (33, 20, D:1) a +0 dagger (41, 20, D:1) a +0 dagger (45, -9, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 3 stones (1, 8, D:2) a +0 spear (6, 22, D:2) a +0 leather armour (11, -12, D:2) 5 stones (20, 15, D:2) a +0 robe (21, -12, D:2) 8 stones (24, -13, D:2) 6 stones (34, -8, D:2) the Directory of the Elixir and the Fault Spells Type Level a - Sting Conjuration/Alchemy 1 b - Stone Arrow Conjuration/Earth 3 c - Leda's Liquefaction Alchemy/Earth 4 d - Fulminant Prism Conjuration/Alchemy 4 Trog disapproves of the use of such an item. (51, -2, D:2) 6 stones (52, 2, D:2) 8 stones Level 3 of the Dungeon (0, 0, D:3) a +0 robe (3, -8, D:3) a +0 club a +0 robe (5, -10, D:3) a +0 short sword 2 stones (34, -35, D:3) a +0 dagger (37, -14, D:3) a +0 club (43, -40, D:3) a +0 hammer (44, -43, D:3) a +4 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (49, -11, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 club an orc corpse (1, 5, D:4) a hobgoblin corpse (10, -8, D:4) the +1 mace "Sajaff" {flame, Will+ Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). Will+: It increases your willpower. Stlth+: It makes you more stealthy. (18, 1, D:4) a potion of lignification (22, 2, D:4) a +0 club a +0 club a +0 leather armour a +0 club a gnoll corpse