Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 936905801193156949 48 MAN the Conjurer (level 3, -10/19 HPs) Began as a Deep Elf Conjurer on June 15, 2024. Mangled by a goblin ... wielding a +1 dagger of electrocution ... led by Robin (19 damage) ... on level 2 of the Dungeon. The game lasted 00:01:11 (890 turns). MAN the Conjurer (Deep Elf Conjurer) Turns: 890, Time: 00:01:12 Health: -10/19 AC: 2 Str: 4 XL: 3 Next: 50% Magic: 1/10 EV: 13 Int: 24 God: Gold: 25 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of identify {unknown} Potions b - a potion of magic c - 3 potions of heal wounds {unknown} d - a potion of curing {unknown} e - a potion of haste {unknown} f - a potion of enlightenment {unknown} Skills: + Level 3.1 Dodging + Level 3.3 Stealth + Level 3.8 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 8% N/A 16% 2 Sublimation of Blood Necr 4% N/A 16% 2 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 36% 4 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Aim: a hobgoblin, quivering stones (strong, 79% to hit) The searing ray hits the goblin. You kill the goblin! The searing ray misses the goblin. The searing ray hits Robin. Robin is heavily wounded. The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) The goblin closely misses you. Robin throws the goblin at you! Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (strong, 74% to hit) The searing ray misses the goblin. The searing ray hits Robin. Robin is almost dead. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) A nearby plant withers and dies. A goblin comes into view. It is wielding a +0 club. The goblin hits you with a +0 club. The goblin hits you but does no damage. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (strong, 74% to hit) Okay, then. The goblin hits you with a +0 club. The goblin attacks as it pursues you! The goblin hits you with a +0 club. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Robin Aim: Robin, wielding a +0 falchion, wearing a +0 animal skin and wearing a +0 helmet (severely wounded, 85% to hit) The searing ray hits the goblin! You kill the goblin! The searing ray hits Robin! You kill Robin! (Press . to maintain the ray.) The goblin barely misses you. The goblin attacks as it pursues you! The goblin hits you with a +1 dagger of electrocution. You are electrocuted!! Ouch! That really hurt! You die... ##... ... ... ... #####.# # # ..##.# .#. #.##.# #(####.##@# #.##.....g# #.##.###g)# #.#.#.##..g..gg.. #..###.#..)..†g.g #.#.#....#.####.. #)####.##.....#.# #...........###.# ######<....... .# You could see 3 goblins. Vanquished Creatures Robin (D:2) A dart slug (D:1) 4 bats (D:1) 4 endoplasms 3 giant cockroaches (D:1) 5 goblins (D:2) 3 hobgoblins A quokka (D:1) 6 ball pythons (D:1) 4 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MAN the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 146 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 365 | D:1 | Learned a level 2 spell: Searing Ray 844 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 880 | D:2 | Noticed Robin 889 | D:2 | Killed Robin 890 | D:2 | Mangled by a goblin Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_sigmund_warning, layout_basic D:2: layout_loops_ring, shapermc_ecumenical_altar_mp_ritualfount, chequers_big_river, hangedman_abyss_or_decor_stabs, corner_web_ring, kennysheep_cross_bottleneck, uniq_jessica, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.3 Dodging | 3 | 3.1 Spellcasting | | 3.8 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 39 Searing Ray || 7 Armour: Robe || 6 Dodge: Dodged || 5