Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 5175683843798179001 42 MAN the Trooper (level 3, -2/35 HPs) Began as a Gnoll Wanderer on June 16, 2024. Slain by Terence ... wielding a +0 mace (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:13 (1029 turns). MAN the Trooper (Gnoll Wanderer) Turns: 1029, Time: 00:02:13 Health: -2/35 AC: 3 Str: 8 XL: 3 Next: 56% Magic: 3/7 EV: 12 Int: 16 God: Gold: 72 SH: 0 Dex: 11 Spells: 5/7 levels left rFire . . . a - +1 short sword rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . h - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: fangs 1, strong nose, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons a - a +1 short sword (weapon) Armour c - a +0 robe (worn) h - a +0 cloak (worn) Scrolls d - 2 scrolls of identify {unknown} f - a scroll of brand weapon {unknown} Potions b - 2 potions of brilliance e - 2 potions of berserk rage {unknown} g - a potion of lignification {unknown} i - a potion of curing {unknown} Skills: + Level 6.5 Fighting + Level 4.5 Short Blades + Level 0.9 Long Blades + Level 0.9 Axes + Level 0.9 Maces & Flails + Level 0.9 Polearms + Level 0.9 Staves + Level 0.9 Ranged Weapons + Level 0.9 Throwing + Level 2.6 Armour + Level 2.6 Dodging + Level 0.9 Stealth + Level 0.9 Shields + Level 0.9 Unarmed Combat + Level 2.8 Spellcasting + Level 0.6 Conjurations + Level 0.6 Hexes + Level 0.6 Summonings + Level 0.6 Necromancy + Level 0.6 Translocations + Level 0.6 Fire Magic + Level 3.8 Ice Magic + Level 0.6 Air Magic + Level 0.6 Earth Magic + Level 0.6 Alchemy + Level 1.0 Invocations + Level 0.9 Evocations + Level 0.7 Shapeshifting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 4% 1 b - Slow Hex 16% N/A 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 28% 1d5 12% 3 Ozocubu's Armour Ice 14% N/A 12% 3 Call Imp Summ 8% N/A 22% 2 Sublimation of Blood Necr 4% N/A 22% 2 Confusing Touch Hex 4% N/A 41% 3 Sigil of Binding Hex 4% N/A 41% 3 Vampiric Draining Necr 4% 2d6 41% 3 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (chance to affect: 46%) Terence resists with some effort. Terence hits you with a +0 mace. Aiming: Slow (safe; 14% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (chance to affect: 46%) Terence seems to slow down. Terence hits you with a +0 mace. Aiming: Slow (safe; 14% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (slow, chance to affect: 46%) Okay, then. Terence is no longer moving slowly. Your magical contamination has completely faded away. Terence says, "Did you write a will? You should..." Aiming: Slow (safe; 14% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (chance to affect: 46%) Terence seems to slow down. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Terence is no longer moving slowly. Terence shouts, "ATTACK!!!" Terence shouts, "Get ready for death!" Aiming: Slow (safe; 14% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (chance to affect: 46%) Terence resists with some effort. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Aiming: Slow (safe; 14% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (chance to affect: 46%) You miscast Slow. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you with a +0 mace! You die... Terence says, "That felt goooood." #.##....# ##. #.##....# ...∆ #.##....###.# #..####.....# ∆ #######.######.### #............#.# #.#####......#.# ∆ #####..#@# ∆ #.(@#......# #..#>#####.# ######†.##### #...........# #.####.†###.# #.# #..... #.# #..###.# #.####.####..# #............# You could see Terence. Vanquished Creatures 2 dart slugs (D:1) A giant cockroach (D:2) A hobgoblin (D:1) 5 jackals (D:1) 6 kobolds 5 ball pythons 7 bats 3 frilled lizards (D:1) 4 goblins 3 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MAN the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | MAN set off with the following items: a +1 short sword, a | potion of brilliance, a +0 robe; and the following spell | memorised: Freeze; and the following spells available to | memorise: Frozen Ramparts, Ozocubu's Armour. 0 | D:1 | Reached XP level 1. HP: 23/23 MP: 4/4 106 | D:1 | Reached XP level 2. HP: 25/29 MP: 5/5 410 | D:1 | Learned a level 1 spell: Slow 452 | D:1 | Reached XP level 3. HP: 35/35 MP: 7/7 663 | D:1 | Reached skill level 1 in Invocations 994 | D:2 | Noticed Terence 1029 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_loops_ring, minmay_misc_feat_x D:2: layout_loops_ring, uniq_terence, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Invocations | 1 | 1.0 Fighting | | 6.5 Short Blades | | 4.5 Long Blades | | 0.9 Axes | | 0.9 Maces & Flails | | 0.9 Polearms | | 0.9 Staves | | 0.9 Ranged Weapons | | 0.9 Throwing | | 0.9 Armour | | 2.6 Dodging | | 2.6 Stealth | | 0.9 Shields | | 0.9 Unarmed Combat | | 0.9 Spellcasting | | 2.8 Conjurations | | 0.6 Hexes | | 0.6 Summonings | | 0.6 Necromancy | | 0.6 Translocations | | 0.6 Fire Magic | | 0.6 Ice Magic | | 3.8 Air Magic | | 0.6 Earth Magic | | 0.6 Alchemy | | 0.6 Evocations | | 0.9 Shapeshifting | | 0.7 Action || total ---------------------------++------- Melee: Short sword || 132 Bite || 10 Punch || 2 Cast: Freeze || 1 Slow || 10 Stab: Sleeping || 1 Armour: Robe || 63 Dodge: Dodged || 76