Dungeon Crawl Stone Soup version 0.32.0-20-g245f4a553c (webtiles) character file. Game seed: 3125084959710815009 346 MAN the Conjurer (level 6, -9/32 HPs) Began as a Deep Elf Conjurer on Sept 21, 2024. Mangled by a gnoll bouda ... wielding a +0 whip (27 damage) ... on level 3 of the Dungeon. The game lasted 00:05:53 (3035 turns). MAN the Conjurer (Deep Elf Conjurer) Turns: 3035, Time: 00:05:53 Health: -9/32 AC: 6 Str: 7 XL: 6 Next: 32% Magic: 5/16 EV: 2 Int: 25 God: Gold: 172 SH: 0 Dex: 13 Spells: 13/16 levels left rFire . . . j - +0 dagger rCold + . . (no shield) rNeg . . . k - +0 leather armour of Evolution {rC+ Str+3 Slay+2} rPois . (no helmet) rElec . l - +2 cloak {Will+} rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.30/turn %: no passive effects @: sleeping A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 172 gold pieces. Inventory: Hand Weapons j - a +0 dagger (weapon) Armour g - a +2 cloak k - the +0 leather armour of Evolution (worn) {rC+ Str+3 Slay+2} (You found it on level 2 of the Dungeon) Str+3: It affects your strength (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rC+: It protects you from cold. l - a +2 cloak of willpower (worn) Wands m - a wand of mindburst (22) Scrolls a - a scroll of noise {unknown} c - a scroll of identify {unknown} f - 3 scrolls of torment {unknown} h - a scroll of poison {unknown} i - 2 scrolls of vulnerability {unknown} n - a scroll of teleportation {unknown} o - a scroll of blinking {unknown} Potions b - a potion of magic d - a potion of haste {unknown} e - a potion of enlightenment {unknown} Skills: - Level 3.2 Dodging - Level 3.4 Stealth + Level 5.5 Spellcasting + Level 5.9 Conjurations + Level 3.0 Alchemy You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 28% N/A 10% 2 Fulminant Prism Conj/Alch 14% 3d8 19% 4 Iskenderun's Battlesphe Conj 36% 2d9 28% 5 Brom's Barrelling Bould Conj/Erth 21% 2d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 34% 4 Fireball Conj/Fire 10% 3d6 67% 5 Freezing Cloud Conj/Ice/Air 8% 6-21 82% 5 Conjure Ball Lightning Conj/Air 10% 3x3d6 99% 6 Orb of Destruction Conj 18% 9d8 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (0/1) D:4 Altars: Dithmenos Kikubaaqudgha Yredelemnul Shops: D:2 ! Annotations: D:4 Grinder Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll is heavily wounded. (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 club and wearing a +0 leather armour (covering ground quickly, 83% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll bouda hits you with a +0 whip. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club and wearing a +0 leather armour (moderately wounded, covering ground quickly, 83% to hit) Okay, then. The gnoll barely misses you. The gnoll hits you from afar with a +0 halberd! The sleepcap barely misses you. The gnoll bouda closely misses you. You climb upwards. There is a stone staircase leading down here. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (lightly wounded, 83% to hit) The searing ray hits the gnoll bouda! The gnoll bouda is heavily wounded. (Press . to maintain the ray.) The sleepcap releases spores at you but does no damage. The gnoll bouda barely misses you. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (heavily wounded, 83% to hit) The searing ray hits the gnoll bouda but does no damage. The gnoll bouda is heavily wounded. (Press . to maintain the ray.) The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The gnoll bouda hits you with a +0 whip!! Ouch! That really hurt! You die... ......# #.....#<.###.......... ......# #####.#.......~....⌠.. ......# #.#.####..~~~....# ###.#.# #.#.# ##.~~≈≈...## .##.#.# #.#.###..~~≈~...## ..###.# #.#......~≈≈~~~..# ...##.# #.######..~.~..~.# .#.##.# #f# #.⌠....._.# ##..#.# #@# #...##...[# #...#.# #g# ##.######## ..).#.# #.# #......... ..#.#.# #.# ########## ###.#.# #.# ....#.# #.# ###.#.# #.# ###.#.##########÷# ....#............# You could see a sleepcap and a gnoll bouda. Vanquished Creatures An ogre (D:4) A weeping skull (D:3) A jelly (D:4) A bombardier beetle (D:4) Crazy Yiuf (D:2) Terence (D:2) An adder (D:2) 2 ribbon worms An orc (D:3) 6 bats 4 endoplasms A giant cockroach (D:2) 9 goblins 8 hobgoblins A jackal (D:2) 6 kobolds 3 quokkas 11 ball pythons 4 frilled lizards 5 rats A spectral orc (D:3) 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MAN the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 56 | D:1 | Found a faded altar of an unknown god. 57 | D:1 | Noticed a great orb of eyes 58 | D:1 | Noticed a shining eye 59 | D:1 | Noticed a shining eye 59 | D:1 | Noticed an eye of devastation 185 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 618 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 674 | D:2 | Noticed Terence 707 | D:2 | Killed Terence 767 | D:2 | Learned a level 2 spell: Searing Ray 777 | D:2 | Found Bizxeen's Distillery. 880 | D:2 | Identified the +0 leather armour of Evolution {rC+ Str+3 | Slay+2} 884 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/11 1011 | D:2 | Reached skill level 5 in Conjurations 1418 | D:2 | Found a runed translucent door. 1419 | D:2 | Noticed Crazy Yiuf 1615 | D:2 | Killed Crazy Yiuf 1616 | D:2 | Reached skill level 1 in Alchemy 1692 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2198 | D:3 | Found a basalt altar of Yredelemnul. 2198 | D:3 | Noticed a weeping skull 2226 | D:3 | Killed a weeping skull 2227 | D:3 | Reached XP level 5. HP: 25/28 MP: 1/14 2672 | D:3 | Found a shadowy altar of Dithmenos. 2828 | D:4 | Noticed an ogre 2828 | D:4 | Found a staircase to the Ecumenical Temple. 2936 | D:4 | Reached skill level 5 in Spellcasting 2950 | D:4 | Noticed Grinder 3000 | D:4 | Killed an ogre 3001 | D:4 | Reached XP level 6. HP: 24/32 MP: 6/16 3035 | D:3 | Mangled by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_rooms, hellmonk_ecumenical_altar_watching_god D:2: layout_basic, serial_shops, nicolae_shop_behind_doors, minivault_14, hangedman_decor_opposing, minmay_distorted, uniq_crazy_yiuf_cottage, uniq_terence D:3: cheibrodos_old_hovel, layout_basic, kiku_gazebo_pond_becter, nicolae_dithmenos_through_a_glass_darkly, yredelemnul_forgotten_temple_becter, serial_bayou_lake_a D:4: layout_cave_pools, minmay_temple_entry_statues_pillars, minmay_misc_feat_doors, uniq_grinder Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 | 3.4 Dodging | 3 | 3.2 Spellcasting | 4 5 | 5.5 Conjurations | 5 | 5.9 Alchemy | 2 3 | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 3 | || 3 Cast: Magic Dart | 80 | 82 || 162 Searing Ray | | 14 || 14 Stab: Sleeping | 3 | || 3 Armour: Robe | 8 | || 8 Leather armour | | 16 || 16 Dodge: Dodged | 7 | 14 || 21