Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 18144123845722042361 0 MAN the Magician (level 1, 14/14 HPs) Began as a Ghoul Hedge Wizard on Oct 3, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:09 (7 turns). MAN the Magician (Ghoul Hedge Wizard) Turns: 7, Time: 00:00:09 Health: 14/14 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 3/4 EV: 10 Int: 13 God: Gold: 0 SH: 0 Dex: 8 Spells: 4/5 levels left rFire . . . a - +0 dagger rCold + . . (no shield) rNeg + + + b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn %: no passive effects @: inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Potions d - a potion of magic Skills: + Level 1.7 Dodging + Level 2.1 Stealth + Level 2.6 Spellcasting + Level 1.5 Conjurations + Level 0.8 Summonings + Level 1.0 Necromancy + Level 0.8 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 20% 1d4 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 8% 2d7 24% 2 Blink Tloc 6% N/A 26% 2 Call Imp Summ 6% N/A 26% 2 Mephitic Cloud Conj/Alch/Air 3% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History Welcome, MAN the Ghoul Hedge Wizard. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. There is an open door here. Found a stone staircase leading down. Found a dagger. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A gnoll comes into view. It is wielding a +0 spear. The magic dart hits the gnoll. The gnoll is moderately wounded. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #######...... #.........g.. #....>....... #............ #............ ..#............ ...)........... #....@....... #####.####### #.# ##'## +...+ #.<.# +...+ ##+## You could see a gnoll. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MAN the Ghoul Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 7 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_rooms, minmay_misc_feat_room Action || total ---------------------------++------- Cast: Magic Dart || 1