Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 10775357811401232615 88 MAN the Conjurer (level 4, 10/30 HPs) Began as a Demonspawn Conjurer on Oct 10, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:02:25 (2037 turns). MAN the Conjurer (Demonspawn Conjurer) Turns: 2037, Time: 00:02:26 Health: 10/30 AC: 3 Str: 7 XL: 4 Next: 30% Magic: 0/9 EV: 11 Int: 20 God: Gold: 72 SH: 0 Dex: 12 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . j - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth +++ l - ring of willpower HPRegen 0.25/turn m - ring of wizardry MPRegen 0.11/turn %: wizardry (x1) @: wreathed by umbra A: claws 1, foul shadow 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Armour a - a +0 robe (worn) j - a +0 helmet (worn) Jewellery l - a ring of willpower (left claw) m - a ring of wizardry (right claw) Scrolls c - 4 scrolls of identify {unknown} g - a scroll of poison {unknown} k - a scroll of revelation {unknown} Potions b - a potion of magic d - a potion of degeneration {unknown} e - a potion of haste {unknown} f - 2 potions of heal wounds {unknown} h - a potion of enlightenment {unknown} i - a potion of curing {unknown} Skills: - Level 2.2 Dodging - Level 2.2 Stealth + Level 3.6 Spellcasting - Level 4.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 1% 1 b - Searing Ray Conj 40% 2d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 24% 3d8 7% 3 Ensorcelled Hibernation Hex/Ice 6% N/A 9% 2 Fugue of the Fallen Necr 3% N/A 16% 3 Fulminant Prism Conj/Alch 6% 3d7 22% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 22% 4 Anguish Hex/Necr 1% N/A 45% 4 Animate Armour Summ/Erth 6% N/A 45% 4 Hellfire Mortar Fire/Erth 1% 3d11 100% 7 Lehudib's Crystal Spear Conj/Erth 6% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You have sharp fingernails. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History Terence is heavily wounded. Terence barely misses you. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence closely misses you. The searing ray hits Terence! Terence is almost dead. (Press . to maintain the ray.) Terence closely misses you. You are out of magic! You are out of magic! You are out of magic! You scratch Terence but do no damage. Terence is almost dead. Terence closely misses you. You closely miss Terence. Terence is almost dead. Terence barely misses you. Terence attacks as he pursues you! Terence closely misses you. Terence looks scornfully at you. Terence hits you with a +0 short sword. Terence hits you with a +0 short sword. Terence hits you with a +0 short sword. Terence hits you with a +0 short sword. Terence completely misses you. Terence hits you with a +0 short sword. Terence attacks as he pursues you! Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 ring mail (almost dead, 81% to hit) The searing ray hits Terence. You kill Terence! (Press . to maintain the ray.) You have reached level 4! You feel agile. Your demonic ancestry asserts itself... Your body darkens with foul flame. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .##.####.#........####... .##.# #..#....รท<.....# ... #### r.##.###.###......###...... ...##.# #.#..(# ##...#..#####. ......# #.#.### ##..#.....# ....# #...# ###...#.....# ....#####.### #[...##.....# ..........# #..## #.....# #..# ...######.# #@#####.....# .... ...######.######<#.........# .... ..........##..[..#.###.....# .... ...#### ...........#####.### .... #### ####.............##..###.... ## #..)...........#.......#.... .# #.##...........#####.#...... .## #.##...........# #.###.... ..# ##.##...........# #.. #### There were no monsters in sight! Vanquished Creatures Terence (D:2) Jessica (D:2) 2 ball pythons 2 bats 5 endoplasms 4 giant cockroaches 2 goblins 2 hobgoblins A quokka (D:2) 2 frilled lizards 5 kobolds 8 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MAN the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 442 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 442 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 747 | D:1 | Found Caasos's Antique Armour Shoppe. 1535 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 1679 | D:2 | Noticed Jessica 1759 | D:1 | Learned a level 2 spell: Searing Ray 1891 | D:2 | Noticed Terence 1967 | D:2 | Killed Jessica 2036 | D:2 | Killed Terence 2037 | D:2 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 2037 | D:2 | Reached XP level 4. HP: 10/30 MP: 0/9 2037 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_loops_corners, serial_shops, nicolae_diamond_shop D:2: layout_rooms, serial_bayou, serial_bayou_shore_a, serial_bayou_pond_d, serial_bayou_shore_b, serial_bayou_crossing, uniq_terence, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Stealth | 2 | 2.2 Spellcasting | 3 | 3.6 Conjurations | | 4.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 26 | || 26 Cast: Magic Dart | 76 | || 76 Searing Ray | 4 | || 4 Armour: Robe | 25 | || 25 Dodge: Dodged | 32 | || 32