Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 10267742409289718557 25 MAN the Conjurer (level 2, -2/19 HPs) Began as a Demonspawn Conjurer on Oct 22, 2024. Slain by a gnoll ... wielding a +0 flail (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:18 (836 turns). MAN the Conjurer (Demonspawn Conjurer) Turns: 836, Time: 00:01:18 Health: -2/19 AC: 2 Str: 7 XL: 2 Next: 86% Magic: 1/6 EV: 11 Int: 18 God: Gold: 42 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . d - +1 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: foul stench 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons c - a +0 short sword d - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of blinking {unknown} f - a scroll of teleportation {unknown} Potions b - a potion of magic g - a potion of heal wounds {unknown} h - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.2 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Passage of Golubria Tloc 2% N/A 85% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ! Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Message History The bat hits you but does no damage. A bat is nearby! A bat is nearby! You miss the bat. The bat barely misses you. The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A frilled lizard comes into view. A frilled lizard is nearby! A frilled lizard is nearby! A gnoll comes into view. It is wielding a +0 flail. Found 8 gold pieces and a pair of gloves. The magic dart hits the frilled lizard. You kill the frilled lizard! The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. You completely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! Ouch! That really hurt! You hit the gnoll. The gnoll is poisoned. The gnoll is severely wounded. The gnoll misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, very poisoned, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail. You die... ### ..# #[# ##.####.###### ....†.$......####### #.@####.......# #..#.#.g#.......##.# #.........##.##.##.## #.####..####.##.....# #[.# #.#####..# ..... ..#####..# ###... #........# #.... ########.# #.... #.# You could see a gnoll (very poisoned). Vanquished Creatures A dart slug (D:1) 3 bats (D:1) 2 goblins (D:1) A hobgoblin (D:1) 4 kobolds (D:1) 3 quokkas (D:1) 2 ball pythons (D:1) 4 frilled lizards (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MAN the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 211 | D:1 | Found Byjyucote's Distillery. 326 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 326 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 655 | D:1 | Learned a level 2 spell: Searing Ray 836 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_loops_cross, serial_shops, nicolae_shop_industrial_runoff Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.2 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 14 Unarmed || 2 Cast: Magic Dart || 40 Armour: Robe || 20 Dodge: Dodged || 16