Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 345153135189400248 44 MAN the Conjurer (level 3, 0/24 HPs) Began as a Demonspawn Conjurer on Oct 23, 2024. Slain by a gnoll bouda ... wielding a +0 club (1 damage) ... on level 3 of the Dungeon. The game lasted 00:01:33 (1885 turns). MAN the Conjurer (Demonspawn Conjurer) Turns: 1885, Time: 00:01:34 Health: 0/24 AC: 6 Str: 13 XL: 3 Next: 39% Magic: 6/8 EV: 10 Int: 22 God: Gold: 75 SH: 4 Dex: 11 Spells: 6/9 levels left rFire . . . k - +0 dagger rCold + . . (no shield) rNeg . . . h - +3 leather armour of the Moon Troll {^Contam Harm rC+ Int+2} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + e - +6 ring of strength HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: harm (+30% outgoing, +20% incoming) @: weakened A: powered by death 1, condensation shield a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons k - a +0 dagger (weapon) Armour h - the +3 leather armour of the Moon Troll (worn) {^Contam Harm rC+ Int+2} (You found it on level 2 of the Dungeon) Int+2: It affects your intelligence (+2). rC+: It protects you from cold. ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. Jewellery e - a +6 ring of strength (left hand) Scrolls d - 2 scrolls of identify {unknown} g - 4 scrolls of poison {unknown} j - a scroll of blinking {unknown} Potions a - 2 potions of degeneration {unknown} c - a potion of might {unknown} f - a potion of heal wounds {unknown} i - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.6 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 b - Searing Ray Conj 42% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 8% N/A 22% 2 Fugue of the Fallen Necr 4% N/A 41% 3 Fulminant Prism Conj/Alch 6% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 54% 4 Anguish Hex/Necr 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. A meltable shield of frost defends you. (SH +4) Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The searing ray misses the gnoll bouda. (Press . to maintain the ray.) The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. The gnoll bouda barely misses you. You barely miss the gnoll bouda. The gnoll bouda is heavily wounded. You block the gnoll bouda's attack. You hit the gnoll bouda but do no damage. The gnoll bouda is heavily wounded. The gnoll bouda hits you with a +0 club. You hit the gnoll bouda but do no damage. The gnoll bouda is heavily wounded. The gnoll bouda misses you. You hear a shout! You hit the gnoll bouda but do no damage. The gnoll bouda is heavily wounded. The gnoll bouda hits you with a +0 club. You barely miss the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll bouda hits you with a +0 club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. The gnoll bouda attacks as it pursues you! The gnoll bouda hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Magic courses through your body. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll bouda Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (heavily wounded, 81% to hit) The searing ray hits the gnoll bouda. The gnoll bouda is almost dead. (Press . to maintain the ray.) The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. The gnoll bouda hits you with a +0 club. You die... #.# #. #.#..... .#...[# . ..#..# g. #.#..# PPP #.#..# PPP #....# .. #<#.#####.# #.@g$.....###. #.###.......... #.#.<#.######## #.#....# #.#....# #.#.#.## #.#... #.#### You could see a gnoll bouda. Vanquished Creatures A gnoll (D:3) 3 ball pythons (D:1) 4 endoplasms (D:1) A giant cockroach (D:2) 6 goblins 6 hobgoblins 2 jackals (D:1) 2 bats A frilled lizard (D:1) 2 kobolds 2 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MAN the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 284 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 284 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 1436 | D:2 | Identified the +3 leather armour of the Moon Troll {^Contam | Harm rC+ Int+2} 1531 | D:2 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 1531 | D:2 | Reached XP level 3. HP: 18/24 MP: 5/7 1706 | D:2 | Learned a level 2 spell: Searing Ray 1726 | D:2 | Found a faded altar of an unknown god. 1882 | D:3 | HP: 1/24 [gnoll bouda/+0 club (12)] 1885 | D:3 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_loops_corners D:2: layout_basic, basic_ecumenical_altar, minmay_misc_feat_diagonals D:3: layout_basic, mainiacjoe_overflow_catch_the_wave, nicolae_grassy_gnolls Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.6 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Scimitar || 6 Unarmed || 2 Dagger || 5 Cast: Magic Dart || 57 Searing Ray || 3 Use: Potion || 1 Armour: Robe || 10 Leather armour || 5 Dodge: Dodged || 9 Block: Other || 5