Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 16701089075255490205 136 MAN the Conjurer (level 4, -2/30 HPs) Began as a Demonspawn Conjurer on Oct 26, 2024. Slain by an orc ... wielding a +0 whip (4 damage) ... on level 3 of the Dungeon. The game lasted 00:03:16 (2853 turns). MAN the Conjurer (Demonspawn Conjurer) Turns: 2853, Time: 00:03:16 Health: -2/30 AC: 2 Str: 8 XL: 4 Next: 98% Magic: 12/24 EV: 11 Int: 24 God: Gold: 95 SH: 0 Dex: 11 Spells: 8/11 levels left rFire + . . d - +0 dagger rCold + . . (no shield) rNeg . . . m - +0 robe of the Harp {rF+ MP+5 Int+4} rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - ring of magical power HPRegen 0.25/turn h - ring of protection from cold MPRegen 0.19/turn %: no passive effects @: no status effects A: antennae 1, sturdy frame 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour m - the +0 robe of the Harp (worn) {rF+ MP+5 Int+4} (You found it on level 2 of the Dungeon) Int+4: It affects your intelligence (+4). rF+: It protects you from fire. MP+5: It affects your magic capacity (+5). Jewellery g - a ring of magical power (left hand) h - a ring of protection from cold (right hand) k - a ring of flight Scrolls a - 2 scrolls of teleportation {unknown} e - a scroll of revelation {unknown} f - a scroll of identify {unknown} i - 2 scrolls of vulnerability {unknown} j - a scroll of immolation {unknown} Potions b - a potion of magic c - a potion of resistance {unknown} l - a potion of curing {unknown} n - a potion of enlightenment {unknown} o - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.0 Spellcasting * Level 4.6 Conjurations + Level 1.3 Alchemy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 4% N/A 28% 3 Inner Flame Hex/Fire 4% N/A 28% 3 Sigil of Binding Hex 4% N/A 28% 3 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Irradiate Conj/Alch 9% 3d14 61% 5 Dimensional Bullseye Hex/Tloc 2% N/A 67% 4 Ignition Fire 2% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Your movements are slightly less encumbered by armour. (ER -2) Message History The searing ray misses Ijyb. Ijyb hits you with a +0 dagger. The searing ray hits Ijyb. Ijyb is moderately wounded. You finish channelling your searing ray. An orc comes into view. It is wielding a +0 whip. Ijyb misses you. The searing ray hits Ijyb. Ijyb is heavily wounded. (Press . to maintain the ray.) Ijyb zaps a wand. You suddenly lose the ability to move! An orc comes into view. It is wielding a +0 hand axe. Ijyb hits you with a +0 dagger. The orc hits you but does no damage. Ijyb hits you with a +0 dagger. The orc hits you with a +0 whip. Ijyb zaps a wand. You shrug off the repeated paralysis! Ijyb hits you with a +0 dagger. You can move again. Unknown command. Unknown command. Unknown command. Unknown command. The orc hits you but does no damage. Ijyb screams, "Time for continue experiment!" Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, p - Ijyb The searing ray misses Ijyb. The searing ray hits the orc. The orc is moderately wounded. (Press . to maintain the ray.) The searing ray hits Ijyb. Ijyb is heavily wounded. The searing ray hits the orc. The orc is heavily wounded. Ijyb hits you with a +0 dagger. The orc hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The searing ray hits Ijyb. Ijyb is severely wounded. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 whip. You die... #.#.......... ≈####.....####.. §≈§≈#.....# ≈§§≈......###### ≈≈≈§.............. ............###### ...........o# ......).ogo# .....##.@## .##..#ß..ß##### # #....>....(.###. ##########.....†...#...#.# #...#...#####ß).ß#........###### .<.......#####..#####.#......... ....................#........... ..........######.##............. ..........# #.##.........<... You could see Ijyb and 3 orcs. Vanquished Creatures An orc priest (D:2) An orc wizard (D:2) A gnoll (D:3) An adder (D:3) 2 ribbon worms (D:2) 3 orcs (D:2) An endoplasm (D:1) A giant cockroach (D:2) 7 hobgoblins 3 jackals (D:1) 5 kobolds 4 quokkas 9 ball pythons 7 bats A frilled lizard (D:2) 5 goblins 4 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MAN the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 530 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 530 | D:1 | Reached XP level 2. HP: 11/19 MP: 1/5 539 | D:1 | Learned a level 2 spell: Searing Ray 1469 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 1759 | D:2 | Identified the +0 robe of the Harp {rF+ MP+5 Int+4} 2290 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 2290 | D:2 | Reached XP level 4. HP: 22/30 MP: 10/10 2302 | D:2 | Reached skill level 1 in Alchemy 2826 | D:3 | Noticed Ijyb 2838 | D:3 | Paralysed by Ijyb for 5 turns 2853 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_loops_corners D:2: layout_loops_cross, minmay_circle_x D:3: layout_rooms, elyvilon_altar_5, mainiacjoe_overflow_catwalk, grunt_decor_junction, st_stairs_6, minmay_divided_ellipse, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 | 4.0 Alchemy | 1 | 1.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 13 | || 13 Dagger | 39 | 2 || 41 Cast: Magic Dart | 16 | || 16 Searing Ray | 25 | 17 || 42 Armour: Robe | 57 | 15 || 72 Dodge: Dodged | 49 | 8 || 57