Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 10919860259956327930 140 MAN the Conjurer (level 5, 28/35 HPs) Began as a Demonspawn Conjurer on Oct 27, 2024. Quit the game on level 3 of the Dungeon. The game lasted 00:02:14 (2272 turns). MAN the Conjurer (Demonspawn Conjurer) Turns: 2272, Time: 00:02:14 Health: 28/35 AC: 2 Str: 8 XL: 5 Next: 2% Magic: 4/11 EV: 11 Int: 20 God: Gold: 75 SH: 0 Dex: 11 Spells: 9/12 levels left rFire + . . e - staff of fire rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: claws 1, horns 1, magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons k - the +7 hand axe of the Enchanting Ass {chaos, rN+} (You found it on level 2 of the Dungeon) rN+: It protects you from negative energy. Armour a - a +0 robe (worn) Magical Staves e - a staff of fire (weapon) Scrolls f - 2 scrolls of teleportation {unknown} g - a scroll of fear {unknown} j - 2 scrolls of noise {unknown} m - a scroll of poison {unknown} n - a scroll of fog {unknown} Potions b - a potion of magic c - a potion of lignification {unknown} d - 2 potions of degeneration {unknown} h - a potion of curing {unknown} i - a potion of cancellation {unknown} l - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.0 Spellcasting + Level 5.0 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 28% 3d8 7% 2 Blink Tloc 8% N/A 19% 2 Lesser Beckoning Tloc 8% N/A 19% 2 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 exclusion: downstairs D:3 1 runed translucent door, Crazy Yiuf, Grinder Innate Abilities, Weirdness & Mutations You have sharp fingernails. You have a pair of small horns on your head. You regenerate magic rapidly. Message History Robin roars a battlecry! The goblin goes into a battle-frenzy! There is a stone staircase leading up here. The searing ray hits Robin! Robin is heavily wounded. (Press . to maintain the ray.) The searing ray hits Robin. Robin is severely wounded. Robin points. "Kill!" Robin barely misses you. The searing ray hits Robin. Robin is almost dead. Robin hits you with a +0 dagger. The searing ray hits Robin. You kill Robin! You finish channelling your searing ray. Your Conjurations skill increases to level 5! You have reached level 5! Your demonic ancestry asserts itself... A pair of horns grows on your head! You hit the goblin. The goblin is heavily wounded. The goblin closely misses you. The goblin hits you with a +0 club. The searing ray misses the goblin. (Press . to maintain the ray.) The goblin hits you with a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! A goblin is nearby! A goblin is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! A goblin is nearby! You are too injured to fight recklessly! A goblin is nearby! You are too injured to fight recklessly! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.......#+#........ ########## ####.........##'##.#.. .........# #....†.......##....#.. ......#########..........#.##.... ......# #................##.#.# ......#####.####......#.......gg. ....>.'..................####...5 .#....#####.....g.........†.