Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 9253377507937275099 29 MAN the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Oct 27, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:05 (1440 turns). MAN the Conjurer (Demonspawn Conjurer) Turns: 1440, Time: 00:01:05 Health: 24/24 AC: 6 Str: 7 XL: 3 Next: 1% Magic: 1/7 EV: 11 Int: 20 God: Gold: 75 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . e - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . k - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . c - +2 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: hooves 1, demonic guardian 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Armour a - a +0 robe (worn) c - a +2 pair of boots (worn) k - a +0 helmet (worn) Scrolls d - 2 scrolls of identify {unknown} g - 2 scrolls of enchant weapon {unknown} i - a scroll of vulnerability {unknown} Potions b - a potion of magic f - 2 potions of curing {unknown} h - a potion of attraction {unknown} j - a potion of mutation {unknown} l - a potion of enlightenment {unknown} m - 3 potions of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 3% N/A 38% 3 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Passage of Golubria Tloc 3% N/A 80% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. A weak demonic guardian rushes to your aid. Message History The magic dart hits the bat. You kill the bat! Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a bat corpse. You open the door. There is an open door here. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) g - 2 scrolls labelled FOASU CISEYP (gained 1) Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin comes into view. It is wielding a +0 club. The magic dart hits the goblin. The goblin is moderately wounded. The goblin shouts! You hear a bark! The magic dart hits the goblin. You kill the goblin! A jackal comes into view. The magic dart hits the jackal but does no damage. A jackal is nearby! A jackal is nearby! The magic dart hits the jackal. The jackal is moderately wounded. The magic dart hits the jackal. The jackal is heavily wounded. A jackal is nearby! A jackal is nearby! The magic dart hits the jackal. You kill the jackal! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your feet thicken and deform. A jackal comes into view. A jackal is nearby! A jackal is nearby! A jackal is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .... ... #+##+#..# # #.#.....# #.###.#...h.# .....#.....##. #..#........ #..@....... ###### #>...)..... #....####.####..... ######.......#.# .... ...†.'.........# ... ######.........# ## #.........# #.........# #....###..# You could see a jackal (wandering). Vanquished Creatures 2 goblins 3 hobgoblins (D:1) 5 jackals 3 kobolds A quokka (D:2) 2 ball pythons (D:1) 5 bats 2 frilled lizards (D:1) 4 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MAN the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 219 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 219 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/5 1308 | D:1 | Learned a level 2 spell: Searing Ray 1437 | D:2 | Gained mutation: You have large cloven feet. [demonic | ancestry] 1437 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/7 1440 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_basic, minmay_misc_feat_plants, hangedman_feature_mirror, minmay_fountain_box, amcnicky_mini_corridor_feature D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Short sword || 20 Unarmed || 4 Cast: Magic Dart || 40 Armour: Robe || 18 Dodge: Dodged || 49