Seeded DCSS version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 2796248665163770363 (custom seed) 0 MAN the Grave Robber (level 1, -6/4 (13) HPs) Began as a Formicid Necromancer on Oct 27, 2024. Mangled by a yak (8 damage) ... on level 11 of the Dungeon. The game lasted 00:00:45 (181 turns). MAN the Grave Robber (Formicid Necromancer) Turns: 181, Time: 00:00:46 HP: -6/4 (13) AC: 2 Str: 12 XL: 1 Next: 0% MP: 3/3 EV: 11 Int: 14 God: Gold: 73 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . e - +3 war axe rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.20/turn (no ring) MPRegen 0.08/turn %: no passive effects @: extremely drained A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 11 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons a - a +0 dagger d - a +2 spear of flaming e - a +3 war axe (weapon) Armour b - a +0 robe (worn) Potions c - a potion of magic Skills: + Level 1.7 Dodging + Level 2.4 Stealth + Level 2.1 Spellcasting + Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 48% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 24% 2d8 7% 2 Vampiric Draining Necr 12% 2d6 14% 3 Animate Dead Necr 12% N/A 41% 4 Curse of Agony Necr 12% N/A 77% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History A yak comes into view. The yak bellows! You hear two shouts! You hear a bellow! A yak comes into view. You hit the yak. The yak is lightly wounded. The yak gores you. Ouch! That really hurt! The yak gores you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Saving game... please wait. Options error: Bad pregen_dungeon value: true (should be classic, false or incremental) (MAN.rc:27) Welcome back, MAN the Formicid Necromancer. Game seed: 2796248665163770363 (custom seed) Press ? for a list of commands and other information. You closely miss the yak. The yak is lightly wounded. You closely miss the yak. The yak gores you! Ouch! That really hurt! You die... ... ... { #Y#{ #.# #### .# ##Y## ...###... ...# ........< #YY# ......... ##@.##### ..####... #.......# #.# #.#####.# #.### # #.#(#{ .^..##.# #.#(#{ #......# ###.#$#{ .##.#### #...#<#{ ###.##### #.#.# #{ # #.....# #.#.#[ { You could see 4 yaks. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MAN the Formicid Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 18 | D:1 | You fall into a shaft and drop 1 floor! 21 | D:2 | You fall into a shaft and drop 2 floors! 24 | D:4 | You fall into a shaft and drop 2 floors! 27 | D:6 | You fall into a shaft and drop 2 floors! 30 | D:8 | You fall into a shaft and drop 3 floors! 176 | D:11 | Noticed a yak 177 | D:11 | Noticed a yak 177 | D:11 | Noticed a yak 178 | D:11 | Noticed a yak 178 | D:11 | Noticed a yak 181 | D:11 | Mangled by a yak Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_basic, minmay_misc_feat_rows D:2: layout_basic, dreamdust_wishing_well, chequers_serial_rivers_micro_d, uniq_terence D:4: layout_loops_corners, general_overflow_altar, mainiacjoe_sewer_entry_somewhere_in_here_2, grunt_decor_clamped, minmay_misc_feat_five, uniq_crazy_yiuf_cottage D:6: layout_cave_pools, palyth_temple_overflow_mages, serial_column_ruins, column_ruins_hut_pillars, column_ruins_hut_ruined, column_ruins_open_large, column_ruins_grid_3, column_ruins_grid_1, column_ruins_open_tiny, column_ruins_grid_1, uniq_eustachio, uniq_grinder, uniq_maggie, uniq_menkaure, uniq_blorkula_the_orcula D:8: layout_rooms, mainiacjoe_overflow_cross_hatched, marbit_many_paths, enter_bailey_4, minivault_10, hangedman_minor_gate_pass, uniq_pikel, uniq_prince_ribbit1, uniq_joseph, uniq_psyche D:11: layout_loops_ring, minmay_orc_entry_temple_small, onia_ninara_dug_in_and_dangerous Action || total ---------------------------++------- Melee: War axe || 2 Ability: Shaft Self || 5 Dig || 1 Armour: Robe || 3