Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 5231914310264302053 88 MAN the Conjurer (level 4, -5/24 HPs) Began as a Deep Elf Conjurer on Oct 28, 2024. Slain by a gnoll ... wielding a +2 spear of venom ... led by a gnoll bouda (7 damage) ... on level 3 of the Dungeon. The game lasted 00:02:04 (1712 turns). MAN the Conjurer (Deep Elf Conjurer) Turns: 1712, Time: 00:02:05 Health: -5/24 AC: 3 Str: 4 XL: 4 Next: 29% Magic: 1/12 EV: 5 Int: 25 God: Gold: 116 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . n - +0 mask of the Dragon {Will+ Slay+3 SInv} rElec . (no cloak) rCorr . (no gloves) SInv + l - +0 pair of boots Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (-5 -> -23), held A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 116 gold pieces. Inventory: Armour a - a +0 robe (worn) l - a +0 pair of boots (worn) n - the +0 mask of the Dragon (worn) {Will+ Slay+3 SInv} (You found it on level 2 of the Dungeon) Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Will+: It increases your willpower. SInv: It lets you see invisible. Scrolls e - 2 scrolls of poison {unknown} f - 2 scrolls of silence {unknown} g - a scroll of teleportation {unknown} h - 4 scrolls of identify {unknown} Potions b - a potion of magic c - a potion of enlightenment {unknown} d - a potion of ambrosia {unknown} i - 2 potions of invisibility {unknown} j - a potion of heal wounds {unknown} k - 2 potions of might {unknown} m - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.3 Spellcasting * Level 5.1 Conjurations + Level 1.5 Translocations + Level 1.5 Alchemy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 88% 1d8 2% 1 Apportation Tloc 24% N/A 4% 1 Soul Splinter Necr 20% N/A 9% 1 Summon Small Mammal Summ 20% N/A 9% 1 Fulminant Prism Conj/Alch 11% 3d8 22% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! The gnoll bouda hits the plant with a +0 club! The plant begins to die. A nearby plant withers and dies. The gnoll bouda hits the plant with a +0 club! The plant begins to die. You finish channelling your searing ray. The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! The gnoll hits the plant with a +0 whip. The plant begins to die. The gnoll bouda hits the plant with a +0 club. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) A nearby plant withers and dies. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +2 spear of venom. You are poisoned. You are out of magic! You are out of magic! You are out of magic! You struggle against the net. You feel very sick. A nearby plant withers and dies. x2 The gnoll hits you from afar with a +2 spear of venom! You are more poisoned. You tear a large gash into the net. Your attacks no longer feel as feeble. * * * LOW HITPOINT WARNING * * * You feel very sick. A nearby plant withers and dies. The gnoll hits you from afar with a +2 spear of venom! You die... #.............#.## #####...#####....##. #............... #...###......## ######...##.## ###...##.# ##........#### ##............# #!....g@....... .###...)#####.. #...g. . #...g.. ..##..... #.# #.P.... #> #....P.. # #...P..PP You could see a gnoll bouda and 2 gnolls. Vanquished Creatures 2 gnolls (D:3) An adder (D:2) A dart slug (D:1) 4 ball pythons 7 bats 6 endoplasms 3 giant cockroaches (D:2) 4 goblins 9 hobgoblins 4 jackals (D:1) 4 kobolds 4 frilled lizards 4 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MAN the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 95 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 297 | D:1 | Reached skill level 1 in Alchemy 308 | D:1 | Learned a level 2 spell: Searing Ray 423 | D:1 | Reached skill level 1 in Translocations 533 | D:1 | Reached XP level 3. HP: 17/19 MP: 6/10 1242 | D:2 | Found a faded altar of an unknown god. 1398 | D:2 | Reached skill level 5 in Conjurations 1428 | D:2 | Found the +0 mask of the Dragon {Will+ Slay+3 SInv} 1515 | D:2 | Found a runed translucent door. 1516 | D:2 | Noticed Crazy Yiuf 1702 | D:3 | Reached XP level 4. HP: 24/24 MP: 9/12 1712 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_loops_ring, kennysheep_nondescript D:2: layout_rooms, hellmonk_ecumenical_altar_pennies_from_heaven, wander_ebering_terrifying_dragon_lair, uniq_crazy_yiuf_cottage D:3: layout_loops_ring, nicolae_grassy_gnolls Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 | 1.5 Translocations | 1 | 1.5 Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 39 | || 39 Searing Ray | 27 | 2 || 29 Armour: Robe | 2 | 5 || 7 Dodge: Dodged | 6 | || 6