Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 14359849358358685807 88 MAN the Magician (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Nov 2, 2024. Slain by Ijyb ... wielding a +1 dagger of venom (7 damage) ... on level 3 of the Dungeon. The game lasted 00:01:49 (1816 turns). MAN the Magician (Deep Elf Conjurer) Turns: 1816, Time: 00:01:50 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 30% Magic: 8/14 EV: 11 Int: 25 God: Gold: 145 SH: 0 Dex: 13 Spells: 12/15 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 145 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a ring of protection from cold h - a ring of protection from cold Scrolls e - 3 scrolls of identify {unknown} g - a scroll of blinking {unknown} Potions b - a potion of magic d - 2 potions of enlightenment {unknown} f - 2 potions of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.3 Spellcasting - Level 4.3 Conjurations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 14% 2d5 11% 2 Flame Wave Conj/Fire 18% 2d7 28% 4 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Summon Cactus Giant Summ 3% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 !:** Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) You are out of magic! You are out of magic! Magic restored. Things that are here: a +0 whip; a +0 chain mail; a jackal corpse Found a ring mail. Things that are here: a +0 hand axe; a +0 hand axe You see here a jackal corpse. A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! Ijyb the Inquisitive comes into view. She is wielding a +1 dagger of venom and carrying a wand of mindburst. Found 13 gold pieces. Ijyb shouts! The hobgoblin shouts! The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) You finish channelling your searing ray. An endoplasm comes into view. Ijyb zaps a wand. Your mind is blasted! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +1 dagger of venom, wearing a +0 ring mail and carrying a wand of mindburst (77% to hit) The searing ray hits Ijyb! Ijyb is heavily wounded. The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) Ijyb zaps a wand. Your mind is blasted! * * * LOW HITPOINT WARNING * * * The searing ray hits Ijyb but does no damage. Ijyb is heavily wounded. Ijyb hits you with a +1 dagger of venom! You die... Ijyb moans, "Good help so hard to find!" .......... ........ ....... ..... [... .# ##.####..##.... ....$.......... ##.####g# #......@#####.# #......†...[... #......)#####.## #............... #..####)#####..# #..####.#### #.....#....##### #.........[..... #............... You could see Ijyb. Vanquished Creatures An orc priest (D:3) 2 dart slugs (D:1) 3 ribbon worms (D:2) 2 orcs (D:3) 6 endoplasms 4 goblins (D:1) 3 hobgoblins 3 jackals (D:3) 2 quokkas 5 ball pythons A bat (D:2) 5 frilled lizards 5 kobolds 3 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MAN the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 107 | D:1 | Reached skill level 4 in Spellcasting 107 | D:1 | Reached XP level 2. HP: 15/15 MP: 7/9 1078 | D:2 | Learned a level 2 spell: Searing Ray 1091 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/11 1113 | D:2 | Found Fohad's Assorted Antiques. 1128 | D:2 | Reached skill level 5 in Spellcasting 1354 | D:2 | Found Roith's Distillery. 1470 | D:2 | Found Urourig's Book Shoppe. 1554 | D:2 | Found Qeruleow's Assorted Antiques. 1753 | D:3 | Reached skill level 6 in Spellcasting 1753 | D:3 | Reached XP level 4. HP: 24/24 MP: 2/14 1809 | D:3 | Noticed Ijyb 1816 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_loops_corners, grunt_decor_mini_mirrors D:2: layout_loops_ring, serial_shops, nicolae_diamond_shop, shop_statue, nicolae_shop_rolling_square, nicolae_shop_hallway_stairs D:3: layout_rooms, nicolae_wu_jian_wuxing_cycle, uniq_natasha, uniq_ijyb, uniq_jessica, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 6 | 6.3 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 79 | || 79 Searing Ray | 1 | 3 || 4 Armour: Robe | 5 | 1 || 6 Dodge: Dodged | 5 | || 5