MAN Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (11, -1, D:1) a hobgoblin corpse (skeletalised by now) (18, -7, D:1) a frilled lizard corpse (skeletalised by now) (20, -8, D:1) a frilled lizard skeleton (20, -1, D:1) a +0 sling (22, -7, D:1) a frilled lizard skeleton (24, 4, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 2 potions of attraction (6, -2, D:2) an adder corpse (skeletalised by now) (10, 8, D:2) a +0 hand axe (16, 14, D:2) a hobgoblin corpse (skeletalised by now) (21, 24, D:2) a +0 whip (22, 22, D:2) a +0 short sword (23, 23, D:2) a +0 dagger a kobold skeleton Level 3 of the Dungeon (0, 0, D:3) a human corpse (1, 0, D:3) the +7 staff of the Meek {protect, meekguard} (9, -19, D:3) a +0 club a stone (10, -1, D:3) a +0 mace a +0 leather armour (10, 0, D:3) a +0 hand axe (11, -2, D:3) a +0 trident a +0 leather armour an orc corpse (11, -1, D:3) a +0 war axe an orc corpse (11, 0, D:3) a +2 whip of electrocution a +0 trident a +0 chain mail (12, -1, D:3) a scorpion corpse a hobgoblin corpse (19, 5, D:3) a +0 leather armour (21, -15, D:3) a +0 leather armour (25, -23, D:3) a flux talisman (26, -9, D:3) a hobgoblin skeleton