MAN the Dungeon (2, 3, D) a +5 lajatang (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +0 war axe a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 1, D) a +3 kite shield a +3 buckler a +0 buckler (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 1, D) a +3 tower shield +5 storm dragon scales +5 ice dragon scales a +0 cloak of willpower the +4 ice dragon scales of Virtue {rF- rC++ rN++ Str+5} Str+5: It affects your strength (+5). rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rN++: It greatly protects you from negative energy. (35, 2, D) a +6 ring of dexterity a ring of ice a ring of magical power a +6 ring of intelligence a ring of see invisible a ring of ice a ring of flight (35, 14, D) a ring of protection from fire (35, 15, D) a +2 trident of flaming (unseen) (36, 0, D) a +0 mace (36, 14, D) a wand of flame (8) (36, 15, D) a staff of death (unseen) (37, 0, D) the +3 rapier of Paarch {protect, rN+} rN+: It protects you from negative energy. (37, 1, D) a staff of cold (37, 14, D) a +1 trident of venom (unseen) (37, 15, D) a wand of paralysis (6) (38, 7, D) a +1 trident of protection (38, 8, D) a +0 trident a black draconian skeleton (38, 14, D) a staff of fire (unseen) (38, 15, D) Kaythruag's Last Testimony of the Archmage Spells Type Level a - Spellforged Servitor Conjuration/Summoning 7 b - Magnavolt Earth/Air 7 c - Haunt Necromancy/Summoning 7 (unseen) (39, 0, D) a +0 antimagic spear (39, 6, D) a +0 long sword a +0 short sword a +0 scimitar a red draconian skeleton (39, 14, D) a book of Blasting (39, 15, D) a +4 dagger of speed (unseen) (40, 1, D) a +0 spear of venom (40, 6, D) a +0 scimitar (40, 8, D) a quicksilver dragon skeleton (40, 14, D) a +2 heavy mace (unseen) (40, 15, D) a +4 ring of protection (41, 0, D) a staff of air (unseen) (41, 1, D) a +5 giant club (41, 5, D) a +1 antimagic trident (still there?) a black draconian skeleton (still there?) (41, 6, D) a +0 hand axe (still there?) the ring "Qeaw" {*Slow rCorr Str+6 Int+4 Dex+4} (still there?) [ring of strength] Str+6: It affects your strength (+6). Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (41, 7, D) a +0 flail a +0 flail the ring "Acsa" {rN+ rCorr Slay+4} [ring of positive energy] Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a +2 antimagic battleaxe (41, 14, D) a +1 scimitar of freezing (unseen) (41, 15, D) the Book of Force and Portents Spells Type Level a - Foxfire Conjuration/Fire 1 b - Anguish Hexes/Necromancy 4 c - Fireball Conjuration/Fire 5 d - Enfeeble Hexes 7 (unseen) (42, 1, D) a staff of death (unseen) (42, 14, D) the +8 sling "Fere" {freeze, *Corrode rF+ rN++ Str+2} Str+2: It affects your strength (+2). rF+: It protects you from fire. rN++: It greatly protects you from negative energy. *Corrode: It may corrode you when you take damage. (unseen) (42, 15, D) a +2 leather armour of fire resistance (unseen) (43, 14, D) a +6 ring of strength (43, 15, D) a wand of warping (3) (47, 17, D) a +0 heavy executioner's axe a +2 robe of positive energy (47, 19, D) a +0 robe (47, 20, D) a +0 robe (48, 18, D) a +1 long sword of electrocution a +0 robe (49, 12, D) a +0 dagger (49, 17, D) a +5 trident a +0 robe (49, 21, D) a +0 dire flail a +0 robe (50, 12, D) a staff of earth (50, 24, D) a storm talisman (50, 25, D) a +2 heavy war axe (50, 28, D) a +2 bardiche of freezing a +0 plate armour a human skeleton (50, 29, D) a +0 battleaxe a +0 plate armour a human skeleton (50, 30, D) a +0 arbalest a +0 battleaxe a +0 plate armour a yaktaur skeleton (50, 36, D) a +5 heavy halberd (50, 42, D) a +1 whip of electrocution (unseen) (50, 43, D) a +0 scimitar a +0 robe a water moccasin corpse (skeletalised by now) (51, 1, D) a +3 halberd of protection (51, 4, D) a +0 battleaxe of electrocution (51, 6, D) a +0 great mace a +0 plate armour (51, 12, D) the +0 robe of Analysis {rElec rC+ Str-2 Archmagi} Str-2: It affects your strength (-2). rC+: It protects you from cold. rElec: It insulates you from electricity. Archmagi: It increases the power of your magical spells. (51, 24, D) a +0 great mace (51, 29, D) a +0 war axe a +0 plate armour a shadow dragon skeleton (51, 36, D) a +2 cloak of preservation (51, 37, D) a staff of fire (51, 40, D) a guardian serpent corpse (skeletalised by now) (51, 41, D) a +0 morningstar a +0 robe (51, 42, D) a +0 short sword a +0 robe a naga corpse (skeletalised by now) (52, 0, D) a +0 long sword (52, 1, D) a +1 ring mail of cold resistance (52, 4, D) a +0 great sword a +0 chain mail (52, 5, D) a +0 dagger a +0 robe (52, 12, D) a +0 heavy quarterstaff (52, 13, D) a staff of conjuration (52, 29, D) a +0 arbalest a +0 flail of draining a +0 chain mail a yaktaur skeleton a human skeleton (52, 30, D) a +0 arbalest (52, 31, D) a +0 great sword a +0 plate armour (52, 41, D) a +0 spear (52, 42, D) a +0 whip a +0 war axe a naga corpse (skeletalised by now) (53, 12, D) a +0 dagger (53, 29, D) a +0 glaive a +0 plate armour (53, 36, D) the staff "Dragonbane" {rPois rN+ rCorr Stlth+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (53, 37, D) the staff of the Gazing Spider {rF+ rC+ rN+ Dex+3 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (54, 1, D) a staff of fire (54, 12, D) the +0 barding of the Thunderstorm {*Slow rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. *Slow: It may slow you when you take damage. (54, 13, D) a +2 war axe of electrocution (54, 25, D) a +2 sling of draining (54, 36, D) a +5 great sword of freezing (unseen) (55, 1, D) a staff of air (55, 12, D) a +1 mace of venom (55, 13, D) a +3 ring mail of cold resistance (55, 24, D) a +0 long sword (59, 36, D) a staff of conjuration (unseen) (59, 37, D) a book of Weapons (60, 36, D) +0 fire dragon scales (60, 37, D) a Necronomicon (61, 0, D) the +2 leather armour of Gic Pym {Int+2} Int+2: It affects your intelligence (+2). (61, 9, D) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. +5 shadow dragon scales a +5 plate armour a +5 crystal plate armour a +0 scale mail (61, 16, D) a staff of air (unseen) (61, 26, D) a staff of fire (unseen) (61, 36, D) a +4 scimitar of protection (62, 2, D) a +0 falchion a +0 ring mail (62, 8, D) a +0 scimitar of draining (62, 9, D) a staff of conjuration (62, 26, D) a staff of earth (62, 36, D) a +4 arbalest of freezing (63, 0, D) a +0 shortbow of freezing (63, 3, D) a +0 dire flail a +0 ring mail a human corpse (skeletalised by now) (63, 8, D) the +0 plate armour of Duty {rF- rCorr Dex+3} Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. (63, 9, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of wizardry (63, 16, D) a +2 orcbow of draining (63, 17, D) a +4 scale mail of cold resistance (unseen) (63, 28, D) a +4 ring of slaying a +6 ring of strength a +6 ring of strength a +6 ring of dexterity an amulet of regeneration a +6 ring of strength (63, 37, D) a staff of conjuration (64, 16, D) a book of Beasts (64, 17, D) a ring of positive energy (64, 27, D) the +6 chain mail of Space {-Tele Harm rPois rCorr Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rPois: It protects you from poison. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (65, 26, D) a +2 trident of venom (unseen) (67, 1, D) a +0 arbalest a yaktaur skeleton (68, 0, D) the +3 scale mail "Dulany" {rPois Dex+3} Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. (68, 1, D) a +0 arbalest (69, 0, D) the +6 scimitar of the Briny Deep {heavy, Will+ rCorr Str+2 Int+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (69, 1, D) a +0 orcbow a centaur skeleton (69, 40, D) a +0 dire flail a naga corpse (skeletalised by now) (70, 8, D) the +1 scimitar of Recklessness {flame, rF+ rN+ Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (70, 9, D) a staff of conjuration (70, 22, D) a +0 long sword (still there?) a +1 long sword of electrocution (still there?) an elf corpse (skeletalised by now) (still there?) (70, 23, D) a +1 short sword of venom (still there?) a +0 leather armour (still there?) a +0 buckler (still there?) an elf corpse (skeletalised by now) (still there?) (70, 36, D) a +0 heavy flail (70, 39, D) a +0 glaive a naga corpse (skeletalised by now) (70, 40, D) a black mamba corpse (skeletalised by now) (70, 41, D) a +0 dire flail a +0 robe (71, 16, D) a staff of alchemy (71, 17, D) a +5 giant spiked club (71, 21, D) a +6 heavy halberd (71, 22, D) a +0 long sword (71, 27, D) a +0 falchion of holy wrath (unseen) (71, 36, D) a +5 great sword of protection (71, 39, D) a +0 dire flail (71, 40, D) a black mamba corpse (skeletalised by now) (72, 9, D) a staff of fire (72, 17, D) a +0 heavy sling (72, 20, D) a +5 dire flail of draining (unseen) (72, 27, D) +5 fire dragon scales (72, 40, D) a +0 flail a +0 robe a water moccasin corpse (skeletalised by now) (72, 41, D) an adder corpse (skeletalised by now) (73, 17, D) a +1 sling of draining (73, 26, D) a +3 chain mail of positive energy (unseen) (73, 27, D) the +11 mace of Broken Luck {venom, ^Drain Str+4 SInv} Str+4: It affects your strength (+4). SInv: It lets you see invisible. ^Drain: It drains your maximum health when unequipped. (unseen) (73, 36, D) a +4 plate armour of cold resistance (73, 37, D) a +2 spear of flaming