MAN the Dungeon (0, 35, D) a +2 robe of cold resistance (0, 50, D) a +1 helmet of intelligence (0, 51, D) a +2 dagger of flaming (1, 32, D) a +0 dagger (1, 50, D) a +5 war axe of flaming (1, 51, D) a +2 dagger of speed the +2 hand axe of Blind Justice {freeze, Int+6} Int+6: It affects your intelligence (+6). a ghoul skeleton (1, 54, D) the ring "Cadeheul" {Fly rN+ Str+4} [ring of flight] Str+4: It affects your strength (+4). rN+: It protects you from negative energy. Fly: It grants you flight. the amulet "Xiripiome" {Reflect Int+5 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Int+5: It affects your intelligence (+5). SH+5: It affects your SH (+5). a +6 ring of strength an amulet of regeneration the amulet of Ymeic {RegenMP+ rCorr} [amulet of magic regeneration] It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. RegenMP+: It increases your rate of magic regeneration. (2, 15, D) a staff of alchemy (2, 16, D) a +0 arbalest of draining (2, 32, D) a +6 trident of pain a staff of death (2, 53, D) a ghoul skeleton (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +1 leather armour of poison resistance (3, 15, D) a staff of fire (3, 16, D) a +4 dire flail of draining (3, 33, D) a staff of death a +1 great sword of freezing (3, 34, D) the amulet "Tocvul" {Acrobat rC+ rN++ Str+3 SInv} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Str+3: It affects your strength (+3). rC+: It protects you from cold. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. (3, 36, D) a staff of alchemy (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 17, D) a +4 heavy sling (4, 32, D) a +2 heavy war axe (4, 33, D) an amulet of guardian spirit the staff "Sytohory" {*Slow rPois rC+ Will++ Tloc Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rPois: It protects you from poison. Will++: It greatly increases your willpower. *Slow: It may slow you when you take damage. Tloc: It increases the power of your Translocations spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (4, 50, D) a +1 orcbow of freezing (5, 14, D) a +2 shortbow of flaming (5, 32, D) the +6 shortbow "Coneagg" {drain, Int+4} Int+4: It affects your intelligence (+4). (5, 50, D) the +2 pair of boots "Keiwatt" {Fly Stlth+} Fly: It grants you flight. Stlth+: It makes you more stealthy. (6, 33, D) a +2 robe (6, 34, D) a ring of willpower the +0 mask of the Dragon {Will+ Slay+3 SInv} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Will+: It increases your willpower. SInv: It lets you see invisible. (6, 51, D) the +5 ring mail "Siher" {Rampage rElec Regen+ Dex+2} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. (6, 52, D) 5 large rocks a +0 trident of venom a tainted leviathan skeleton (6, 54, D) +0 shadow dragon scales a shadow dragon skeleton (7, 15, D) a +1 robe of positive energy (7, 32, D) a +2 morningstar of holy wrath (7, 49, D) a +2 heavy morningstar (7, 51, D) a staff of alchemy (8, 0, D) an orb of light (8, 5, D) a +0 hand axe a +0 robe (8, 14, D) the +9 battleaxe of Qiliuz {heavy, rN+++ Int-2 Dex+6} Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). rN+++: It renders you almost immune to negative energy. a +1 robe (8, 15, D) a staff of cold (8, 32, D) a +3 shortbow of freezing (8, 34, D) an amulet of faith a +0 rapier of draining a +1 battleaxe of flaming (8, 50, D) the +3 long sword "No More Talking" {vamp, Fly rElec Dex-3} Dex-3: It affects your dexterity (-3). rElec: It insulates you from electricity. Fly: It grants you flight. (8, 51, D) 4 large rocks the Almanac of the Wendigo Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Ozocubu's Refrigeration Ice 7 a tainted leviathan skeleton (8, 52, D) a book of Burglary (8, 53, D) a staff of earth (8, 54, D) a +1 whip (9, 15, D) a staff of death a staff of earth (9, 33, D) a staff of conjuration (9, 40, D) the amulet "Icikoh" {Reflect Will+ Dex+3 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. SH+5: It affects your SH (+5). (9, 42, D) a ring of ice a +6 ring of intelligence a +5 ring of evasion a ring of positive energy the ring of Qykkafuc {rC+ Wiz Dex+3} [ring of wizardry] It improves your spell success rate. Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. Wiz: It increases the success rate of your magical spells. an amulet of regeneration an amulet of magic regeneration a ring of positive energy a +5 ring of evasion a +6 ring of strength a ring of resist corrosion the ring of the Scarab {rPois rF- rN+ Will+ Wiz} [ring of wizardry] It improves your spell success rate. rF-: It makes you vulnerable to fire. rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Wiz: It increases the success rate of your magical spells. (9, 50, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (10, 14, D) a +6 long sword of holy wrath (10, 15, D) a +3 glaive of flaming (10, 32, D) a +2 hand cannon of flaming (10, 33, D) a +2 leather armour of positive energy (10, 34, D) a ring of fire a staff of earth (10, 55, D) a shadow dragon skeleton (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 15, D) the +0 robe of Huameo {rPois Will+ Int+3 Stlth-} Int+3: It affects your intelligence (+3). rPois: It protects you from poison. Will+: It increases your willpower. Stlth-: It makes you less stealthy. (11, 16, D) a +4 giant spiked club (11, 32, D) a book of Transmutation a +5 demon whip of venom (11, 33, D) a +1 broad axe of freezing (11, 34, D) an amulet of faith the +1 ring mail "Ganun" {Dex+6} Dex+6: It affects your dexterity (+6). (11, 50, D) a +0 halberd of venom (11, 51, D) a +4 short sword of venom a ghoul skeleton (12, 14, D) a +0 short sword of venom (12, 15, D) an amulet of magic regeneration (12, 32, D) a +4 orcbow of freezing (12, 49, D) a +2 pair of boots of flying (12, 51, D) the +5 chain mail "Duneb" {+Inv rF+} rF+: It protects you from fire. +Inv: It lets you turn invisible. (12, 53, D) an amulet of faith (13, 15, D) the +0 scale mail of Limited Liability {+Blink rCorr Str+10 Int-4} Str+10: It affects your strength (+10). Int-4: It affects your intelligence (-4). +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (13, 32, D) a staff of conjuration (13, 33, D) the staff of the Crafting Coward {rElec Will+ SInv Air Alchemy} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Will+: It increases your willpower. SInv: It lets you see invisible. Air: It increases the power of your Air spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (13, 35, D) the +7 rapier "Newtbane" {heavy, ^Contam rElec rN+ SInv} rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. (13, 52, D) a staff of conjuration (13, 56, D) +0 shadow dragon scales (14, 50, D) the +5 arbalest of Purpose {drain, rC++ Dex+2} Dex+2: It affects your dexterity (+2). rC++: It greatly protects you from cold. (14, 51, D) an amulet of the acrobat the +1 great sword "Nosun" {flame, rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (18, 50, D) a +5 short sword of speed (19, 0, D) a +1 buckler of protection a +0 flail a +0 robe a naga corpse (skeletalised by now) (19, 16, D) a +4 falchion of flaming (19, 17, D) a +3 heavy sling (19, 32, D) a staff of earth (19, 48, D) a +0 great sword (19, 49, D) the staff of Oban {rC+ Conj Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (19, 50, D) a +0 chain mail (20, 0, D) a staff of death a staff of death (20, 4, D) a +6 ring of intelligence a ring of positive energy a +4 ring of slaying a ring of protection from cold a ring of see invisible a ring of ice a ring of positive energy a ring of positive energy a ring of ice (20, 5, D) a water moccasin corpse (skeletalised by now) (20, 16, D) a +2 orcbow of flaming (20, 17, D) a +2 antimagic spear (20, 32, D) a +0 war axe of flaming (20, 49, D) a +0 battleaxe (20, 50, D) a staff of death (21, 0, D) a +0 short sword (21, 16, D) a staff of conjuration (21, 32, D) a +3 leather armour of poison resistance (21, 33, D) a +0 flail of protection a +2 heavy hand axe (21, 49, D) a serpent talisman (21, 50, D) the +0 robe of the Smoking Gods {Slay+4} Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (22, 0, D) a +0 halberd a +0 robe a +2 plate armour of poison resistance a naga corpse (skeletalised by now) (22, 1, D) the staff of Division {rPois rCorr Conj Summ Fire} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. a +3 chain mail of fire resistance (22, 2, D) a +0 short sword a +0 robe (22, 4, D) a water moccasin corpse (skeletalised by now) (22, 6, D) a black mamba corpse (skeletalised by now) (22, 16, D) 4 large rocks a +2 scimitar of freezing a book of Conjurations a stone giant skeleton (22, 17, D) a +1 cloak of stealth the staff of Ronging {rF+ rCorr Str+2 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (22, 22, D) a quicksilver dragon skeleton (22, 50, D) a +2 ring mail of poison resistance (23, 1, D) a +0 glaive (23, 18, D) the +2 long sword of Coce Be Det {drain, rF+ Int+6} Int+6: It affects your intelligence (+6). rF+: It protects you from fire. 4 large rocks a staff of cold a quicksilver dragon skeleton (23, 21, D) a staff of fire an iron dragon skeleton (23, 34, D) the +8 autumn katana {manifold assault} (23, 48, D) a +0 dagger (24, 0, D) a +1 trident of flaming (24, 3, D) a +0 robe the +5 long sword of Tenacity {venom, rF+ Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. a +0 robe (24, 5, D) a black mamba corpse (skeletalised by now) (24, 15, D) a staff of earth (24, 21, D) a stone giant skeleton (24, 23, D) quicksilver dragon scales a quicksilver dragon skeleton (24, 32, D) the +2 chain mail of Wrong Decisions {rN++ Str-5} Str-5: It affects your strength (-5). rN++: It greatly protects you from negative energy. (24, 33, D) the +5 spear of Gass {freeze, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. a raiju corpse (skeletalised by now) (24, 48, D) a staff of air (24, 50, D) a book of Fire (25, 1, D) a +2 heavy flail a +0 robe (25, 3, D) a +0 robe a water moccasin corpse (skeletalised by now) (25, 6, D) a black mamba corpse (skeletalised by now) (25, 18, D) an iron dragon skeleton (25, 22, D) 3 large rocks (25, 32, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (25, 48, D) a +1 scimitar of freezing (25, 50, D) a book of Spectacle (26, 0, D) a +2 spear of distortion (26, 1, D) a +0 robe a +0 flail of draining a staff of air a blade talisman (26, 4, D) a +0 whip (26, 16, D) 2 large rocks a +1 vampiric dagger a +2 short sword of speed a staff of alchemy (26, 32, D) a +1 pair of boots of stealth (26, 33, D) a +2 heavy sling a +1 spear of freezing a +1 orcbow of electrocution (26, 48, D) a book of Death (27, 3, D) a black mamba corpse (skeletalised by now) (27, 16, D) the +5 Storm Queen's Shield {shock, Fly rElec} Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. rElec: It insulates you from electricity. Fly: It grants you flight. (27, 48, D) a +0 dagger (27, 49, D) a +0 chain mail (28, 0, D) a book of Ice a +0 flail of protection a staff of death a +0 club (28, 18, D) the +10 dagger "Jeklu" {holy, rF+ Str+4} Str+4: It affects your strength (+4). rF+: It protects you from fire. (28, 49, D) the +12 arbalest "Eviscerator" {drain, +Blink rElec rCorr Int+2} Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (28, 50, D) a +2 great sword of freezing (29, 0, D) a +0 glaive (29, 2, D) a +2 war axe of draining a +0 robe a +5 morningstar of protection a naga corpse (skeletalised by now) (29, 16, D) a staff of death (29, 32, D) a staff of cold (29, 34, D) a +2 morningstar of flaming (29, 50, D) a +1 quarterstaff of speed (29, 53, D) a +0 bardiche a +0 plate armour a +0 giant club an ogre skeleton (29, 56, D) a +0 flail a +0 plate armour an orc skeleton (30, 0, D) a +0 robe (30, 50, D) a +5 short sword of holy wrath (30, 53, D) a +4 spear of flaming a +2 robe of positive energy an orc skeleton (30, 54, D) a +0 long sword a +0 chain mail a +0 great mace a +1 longbow of draining a +2 plate armour of poison resistance a +0 long sword a +0 great mace a +0 chain mail of fire resistance a +0 dagger a +1 robe of fire resistance a +0 giant club a +0 giant club an orc skeleton an orc skeleton an orc skeleton an orc skeleton an ogre skeleton a warg skeleton a warg skeleton an ogre skeleton (30, 55, D) 4 large rocks a staff of air a +0 orcbow a +0 battleaxe a +0 chain mail a +0 great sword a +0 plate armour a +0 long sword a +0 chain mail a +0 dagger a +0 robe a kobold skeleton an orc skeleton an orc skeleton (30, 56, D) a +2 heavy great mace a +3 chain mail a +1 battleaxe a +0 arbalest a +0 plate armour a +0 great mace a +1 chain mail of cold resistance a +3 heavy great mace a +0 plate armour 6 large rocks a +0 giant club an orc skeleton an ogre skeleton (31, 49, D) a +3 leather armour of poison resistance (31, 50, D) a staff of fire (31, 53, D) a +0 halberd a +4 chain mail of willpower (31, 54, D) a +0 giant club a +0 great mace a +0 chain mail a staff of fire a +0 robe a +0 giant club a +0 dagger a +0 robe of cold resistance a +0 dagger a +2 robe a +1 great mace a +0 plate armour an orc skeleton an orc skeleton (31, 56, D) a +2 war axe of venom a +2 chain mail of poison resistance a +0 kite shield an orc skeleton (32, 48, D) a +1 chain mail of willpower (32, 49, D) a +0 heavy spear (32, 54, D) the +7 broad axe of Obiter Dictum {elec, +Blink rElec Dex+2} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. +Blink: It lets you blink. a +0 arbalest a +0 plate armour a ring of fire a +0 flail a +0 plate armour a +0 dagger a +0 robe 3 large rocks a +3 short sword a +0 plate armour a +0 giant club an orc skeleton an orc skeleton a stone giant skeleton (32, 55, D) 4 large rocks a +0 dire flail a stone giant skeleton an orc skeleton (33, 50, D) a staff of fire (33, 53, D) a +0 trident a +0 chain mail the ring of Gaen {Fire +Blink Will+ Str-2 Slay+3} [ring of fire] Fire: It enhances your fire magic. Str-2: It affects your strength (-2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. +Blink: It lets you blink. an orc skeleton (33, 54, D) a +0 arbalest the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). a kobold skeleton (34, 14, D) a +2 battleaxe of flaming a +0 dire flail (34, 28, D) +0 swamp dragon scales (34, 50, D) a +1 orcbow of freezing (35, 3, D) a polar bear corpse (skeletalised by now) (35, 28, D) a staff of air (35, 29, D) an Everburning Encyclopedia (36, 1, D) a staff of alchemy (36, 4, D) +0 ice dragon scales (36, 14, D) a +1 antimagic shortbow a naga corpse (skeletalised by now) (36, 15, D) a ball python corpse (skeletalised by now) (36, 28, D) the +0 hand axe "Caplyv" {freeze, rN+ Str+3 Int-2 Dex+2} Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. (36, 29, D) a staff of death (36, 32, D) a wind drake corpse (skeletalised by now) (37, 0, D) a +1 mace of draining (37, 4, D) a rime drake corpse (skeletalised by now) (37, 13, D) a +3 dagger of venom (37, 15, D) a +5 broad axe of freezing a ball python corpse (skeletalised by now) (37, 20, D) a +0 halberd (37, 28, D) a +1 rapier of freezing (37, 31, D) a +2 dagger of draining (38, 4, D) an ice dragon corpse (skeletalised by now) (38, 6, D) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (38, 14, D) a staff of alchemy (38, 18, D) a +1 robe of positive energy (38, 32, D) a +0 robe (38, 52, D) the amulet of the Zebrataur {Acrobat +Blink Str+2 SInv} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Str+2: It affects your strength (+2). SInv: It lets you see invisible. +Blink: It lets you blink. (39, -1, D) a +1 halberd of venom (39, 3, D) a +3 battleaxe of freezing (39, 30, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). +0 storm dragon scales a storm dragon corpse (skeletalised by now) (39, 32, D) +0 storm dragon scales a +2 demon blade of electrocution a spriggan corpse (skeletalised by now) a storm dragon corpse (skeletalised by now) (39, 49, D) a book of the Spheres (39, 50, D) a staff of cold (40, 14, D) a +4 flail of protection a +0 glaive (40, 15, D) a +0 battleaxe (40, 16, D) the +5 falchion of Ancient Evil {flame, Dex+2} Dex+2: It affects your dexterity (+2). a naga corpse (skeletalised by now) (40, 18, D) a naga corpse (skeletalised by now) (40, 29, D) a staff of air (40, 48, D) a +0 pair of boots of flying (40, 49, D) a +1 robe of cold resistance (40, 51, D) a staff of cold (41, 14, D) a staff of cold (41, 16, D) a +0 battleaxe a +0 robe (41, 30, D) the +4 great sword of Miutwu {protect, rElec rPois Dex+4} Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. (41, 31, D) a wind drake corpse (skeletalised by now) (41, 33, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (41, 48, D) a +4 scale mail of poison resistance (41, 50, D) a staff of death the Codex of Entrancing Concussion Spells Type Level a - Jinxbite Hexes 2 b - Orb of Destruction Conjuration 7 c - Chain Lightning Conjuration/Air 9 (42, 0, D) a staff of cold (42, 1, D) an orb of energy (42, 4, D) a +1 battleaxe of freezing (42, 19, D) a black mamba corpse (skeletalised by now) (42, 32, D) a +0 robe (42, 47, D) a +3 antimagic long sword (42, 50, D) a +2 heavy halberd the +0 chain mail of Zugiejeng {Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (43, 14, D) a serpent talisman (43, 15, D) a storm talisman (43, 29, D) a +4 antimagic spear (43, 48, D) a +1 vampiric war axe (43, 50, D) a book of Death the +6 dire flail of Igriaz {antimagic, rC+} rC+: It protects you from cold. (44, 28, D) a maw talisman (44, 48, D) a +3 plate armour of poison resistance (45, 48, D) a +2 mace of holy wrath (45, 49, D) a +1 rapier of freezing the +7 long sword of Histrionic Gallantry {flame, rN++ Dex+3} Dex+3: It affects your dexterity (+3). rN++: It greatly protects you from negative energy. (46, 49, D) the +1 ring mail of Immorality {Harm Regen+ Int-3 Slay+3} Int-3: It affects your intelligence (-3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Regen+: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (47, 38, D) 3 large rocks (47, 48, D) a book of the Earth (47, 49, D) a +5 halberd of distortion (47, 50, D) a +1 leather armour of willpower a +2 great sword of holy wrath a staff of air (48, 41, D) a +0 great sword a human corpse (skeletalised by now) (49, 0, D) the +4 arbalest of Bojonit {penet, rElec Will++ Dex+4 Stlth-} Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Stlth-: It makes you less stealthy. (49, 1, D) a +3 sling of flaming (49, 12, D) the +9 halberd of Funkaoko {flame, Fly Stlth+} Fly: It grants you flight. Stlth+: It makes you more stealthy. (49, 23, D) a +2 spectral quarterstaff a staff of death (49, 25, D) a glowing shapeshifter corpse (skeletalised by now) (49, 36, D) a +0 broad axe a +0 chain mail a +0 great mace a +0 plate armour a stone giant corpse (skeletalised by now) (49, 49, D) a +4 long sword of holy wrath (50, 0, D) the +6 sling of Eternity {chaos, Will- rCorr Int+6 Dex-5} Int+6: It affects your intelligence (+6). Dex-5: It affects your dexterity (-5). Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (50, 13, D) a +2 hand axe of flaming (50, 23, D) a +3 heavy mace (50, 48, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} rN+: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (50, 50, D) a +1 scale mail of fire resistance the +7 captain's cutlass {speed, disarm} (51, 1, D) the +10 mace "Rour" {heavy, Fly rC++ Will- Str+2} Str+2: It affects your strength (+2). rC++: It greatly protects you from cold. Will-: It decreases your willpower. Fly: It grants you flight. (51, 2, D) the +4 spear "Kosagit" {flame, Dex+3} Dex+3: It affects your dexterity (+3). (51, 13, D) a +0 dagger (51, 16, D) a +0 giant club (51, 17, D) a +0 short sword of venom a +2 robe of positive energy a +0 troll leather armour a troll corpse (skeletalised by now) (51, 28, D) a very ugly thing corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (51, 36, D) 3 large rocks a +3 chain mail of fire resistance a stone giant corpse (skeletalised by now) (51, 37, D) a +0 battleaxe a +2 leather armour of cold resistance a +0 arbalest a human corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (51, 48, D) a +2 morningstar of protection (51, 50, D) the +6 long sword "Xeycsuke" {antimagic, rF+++} rF+++: It renders you almost immune to fire. a +1 great sword of holy wrath (51, 52, D) a +1 trident of flaming (52, 13, D) a +0 leather armour of willpower (52, 17, D) a +0 giant club a +0 long sword a +0 chain mail an ogre corpse (skeletalised by now) an orc corpse (skeletalised by now) (52, 27, D) an amulet of reflection a shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (52, 36, D) a +2 dire flail of protection a +0 plate armour a staff of fire a human corpse (skeletalised by now) (52, 37, D) a +0 plate armour a +3 dire flail a +0 plate armour a human corpse (skeletalised by now) (52, 40, D) a +0 chain mail (52, 48, D) a +1 helmet of intelligence (52, 49, D) the staff of the Cursing Enemy {rPois Str+2 Dex+3 SInv Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. SInv: It lets you see invisible. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (53, 0, D) a staff of earth (53, 16, D) a +0 scimitar a +0 chain mail an orc corpse (skeletalised by now) (53, 17, D) a +0 flail the +0 ring mail of the Moon {rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. an orc corpse (skeletalised by now) a troll corpse (skeletalised by now) (53, 18, D) a +0 giant spiked club a +0 giant club (53, 26, D) a glowing shapeshifter corpse (skeletalised by now) (53, 27, D) a +3 spectral giant club (53, 36, D) a +6 heavy shortbow a staff of death (53, 38, D) 6 large rocks (53, 50, D) a +3 scimitar of holy wrath (53, 51, D) a ring of ice the amulet "Qaolaky" {-Tele rElec Regen+ rCorr SInv} [amulet of regeneration] rElec: It insulates you from electricity. SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. a +6 ring of intelligence a +6 ring of strength a ring of wizardry a ring of flight a +4 ring of protection a ring of positive energy a +4 ring of slaying (54, 13, D) a +2 short sword of draining (54, 17, D) a +0 longbow of draining a +0 scimitar a +0 chain mail an orc corpse (skeletalised by now) (54, 23, D) a +2 lajatang of venom (54, 24, D) the +9 scimitar of Blood {drain, rElec rF- Int+5} Int+5: It affects your intelligence (+5). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. (54, 25, D) a +3 short sword of speed (54, 26, D) the +6 morningstar of Victory {antimagic, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (54, 27, D) a shapeshifter corpse (skeletalised by now) (54, 38, D) a staff of earth a +1 great mace of protection (55, 13, D) a +0 antimagic hand axe (55, 23, D) a staff of earth (55, 35, D) a human corpse (skeletalised by now) (55, 37, D) a +0 plate armour (56, 2, D) a +1 morningstar of holy wrath (56, 27, D) a glowing shapeshifter corpse (skeletalised by now) (58, 37, D) a +1 orcbow of flaming (58, 47, D) a staff of earth (58, 49, D) a +1 quarterstaff of draining a +0 robe a +0 dagger (59, 47, D) a book of Fire (59, 48, D) a +1 rapier of flaming (59, 49, D) a +1 troll leather armour (60, 36, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (60, 47, D) a +1 heavy orcbow (60, 48, D) the +9 scimitar of the Howling Gods {heavy, rN+ Int+5 Dex+3} Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. (60, 49, D) a staff of alchemy (61, 0, D) a +8 orcbow of draining (61, 8, D) the staff of Vilekkuo {rC+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (61, 16, D) a +0 flail of protection (61, 17, D) a +0 club a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (61, 36, D) the +6 plate armour of Lof Elunuu {rCorr} rCorr: It protects you from acid and corrosion. (61, 37, D) a staff of cold (61, 47, D) a staff of fire (61, 48, D) a staff of death (62, 8, D) a +1 falchion of draining (62, 16, D) a +0 sling of freezing (62, 26, D) the staff "Dragonslayer" {rElec Stlth+ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 27, D) a +1 robe of resistance (62, 30, D) an adder corpse (skeletalised by now) a ball python corpse (skeletalised by now) (62, 36, D) a staff of earth (62, 37, D) a staff of alchemy (62, 47, D) a +3 heavy halberd (62, 48, D) a +1 demon whip of electrocution a +0 scale mail the +11 dagger of Trial by Ordeal {drain, rCorr} rCorr: It protects you from acid and corrosion. (62, 49, D) a +1 glaive of protection a +0 arbalest of freezing a +2 plate armour of cold resistance a staff of fire (62, 51, D) a +0 demon whip (63, 8, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (63, 16, D) a +0 falchion a +4 short sword of speed (63, 18, D) a staff of death a staff of alchemy (63, 19, D) a +0 dire flail (63, 20, D) a +0 heavy hand axe a +0 flail a white draconian corpse (skeletalised by now) (63, 21, D) a +0 war axe a white draconian corpse (skeletalised by now) (63, 27, D) a +0 heavy hand axe (63, 28, D) the amulet "Geosicug" {Spirit *Slow rC+ Will+ SInv} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rC+: It protects you from cold. Will+: It increases your willpower. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. (63, 30, D) a +0 short sword a naga corpse (skeletalised by now) (63, 36, D) a +3 antimagic falchion (63, 37, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (63, 47, D) a manual of Armour (63, 48, D) a book of Annihilations (63, 49, D) a +5 falchion of holy wrath a staff of earth (64, 17, D) the +0 plate armour of Kucaorej {^Drain Will++ Regen+ Stlth+} Will++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. ^Drain: It drains your maximum health when unequipped. Stlth+: It makes you more stealthy. (64, 19, D) a +0 whip (64, 30, D) a ball python corpse (skeletalised by now) (64, 31, D) an adder corpse (skeletalised by now) a ball python corpse (skeletalised by now) (64, 47, D) the +6 shortbow "Keal" {freeze, Str+7 Int+5 Stlth-} Str+7: It affects your strength (+7). Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. (64, 48, D) a book of the Dragon (64, 49, D) a +0 falchion of holy wrath (64, 50, D) an amulet of the acrobat (65, 26, D) the +4 war axe of Famine {drain, *Noise Int+4} Int+4: It affects your intelligence (+4). *Noise: It may make a loud noise when swung. (65, 47, D) a +2 eveningstar of holy wrath (65, 48, D) the Secrets of Destructive Misfortune Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Inner Flame Hexes/Fire 3 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Fulminant Prism Conjuration/Alchemy 4 e - Irradiate Conjuration/Alchemy 5 (65, 49, D) a +3 shortbow of draining (65, 50, D) an amulet of regeneration a +4 ring of protection a +2 scale mail of cold resistance (65, 51, D) a +5 rapier of speed (66, 48, D) a staff of alchemy a staff of cold (66, 55, D) a +0 scale mail (66, 57, D) a +0 great sword (67, 0, D) the +1 kite shield "Enikhili" {rF++ Str-3} Str-3: It affects your strength (-3). rF++: It greatly protects you from fire. (67, 48, D) a staff of death (67, 49, D) a +1 quick blade of flaming (68, 0, D) a staff of earth (68, 2, D) a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (68, 3, D) a +2 long sword of electrocution an elf corpse (skeletalised by now) (68, 4, D) a +0 short sword of venom (68, 48, D) a +3 spectral quarterstaff (68, 49, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (69, 0, D) a +2 long sword of holy wrath (unseen) (69, 47, D) a +1 great sword of protection (69, 48, D) a staff of fire (70, 17, D) a yaktaur corpse (skeletalised by now) (70, 18, D) a +2 short sword of speed a +0 arbalest (70, 20, D) 5 large rocks a cyclops corpse (skeletalised by now) (70, 21, D) 5 large rocks (70, 47, D) the Directory of Red Takwin Spells Type Level a - Foxfire Conjuration/Fire 1 b - Mercury Vapours Alchemy/Air 2 c - Starburst Conjuration/Fire 6 (70, 50, D) a manual of Dodging a +5 longbow of freezing a +4 longbow of freezing a +2 scythe of flaming (71, 8, D) the staff "Lifebane" {rC+ rCorr Int+8 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+8: It affects your intelligence (+8). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 16, D) the +10 sling of Fasaock {speed, Int+4} Int+4: It affects your intelligence (+4). (71, 21, D) 2 large rocks (71, 26, D) a +4 ring of protection a ring of positive energy a +6 ring of strength the +9 spear of the Equator {flame, Str+3} Str+3: It affects your strength (+3). (71, 48, D) a +2 heavy great mace a staff of death (71, 49, D) a +4 heavy sling a staff of conjuration (71, 50, D) the +5 ring mail "Osmoypp" {Harm rPois rF+} rF+: It protects you from fire. rPois: It protects you from poison. Harm: It increases damage dealt and taken. (72, 8, D) the +1 leather armour of the Gastropod {rF++ rC+ Will+ Int-3} Int-3: It affects your intelligence (-3). rF++: It greatly protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. (72, 16, D) 6 large rocks a cyclops corpse (skeletalised by now) (72, 19, D) a staff of conjuration (72, 27, D) a staff of fire (72, 47, D) a book of Misfortune (72, 48, D) a staff of air (73, 19, D) a centaur corpse (skeletalised by now) (73, 26, D) a +2 flail of draining (73, 27, D) a +0 trident (73, 47, D) the staff of Division {rPois rF+ Str+3 Dex-5 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). rF+: It protects you from fire. rPois: It protects you from poison. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (73, 48, D) a +2 glaive of venom (74, 17, D) a +0 shortbow (74, 40, D) a +0 spear of freezing (74, 47, D) a +0 ring mail (74, 48, D) a +0 glaive a +1 chain mail of cold resistance (75, 1, D) a staff of earth (unseen) (75, 38, D) a +0 trident a +5 battleaxe of freezing a +4 quarterstaff of speed (75, 39, D) a staff of death (75, 48, D) a book of Transmutation (75, 49, D) the +7 ring mail of Elitism {Harm rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. Harm: It increases damage dealt and taken.