Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 4733763488388198951 116 MAN the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Dec 20, 2024. Killed from afar by Sigmund (10 damage) ... with a puff of flame ... on level 4 of the Dungeon. The game lasted 00:02:30 (2924 turns). MAN the Conjurer (Deep Elf Conjurer) Turns: 2924, Time: 00:02:30 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 69% Magic: 6/12 EV: 11 Int: 25 God: Gold: 158 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . i - +0 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... g - amulet of regeneration Stlth ++ (no ring) HPRegen 1.04/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 158 gold pieces. Inventory: Hand Weapons i - a +0 dagger of venom (weapon) Missiles j - 2 throwing nets Armour a - a +0 robe (worn) Jewellery g - an amulet of regeneration (around neck) o - a +6 ring of intelligence Scrolls k - 3 scrolls of identify {unknown} l - a scroll of brand weapon {unknown} m - a scroll of fog {unknown} q - a scroll of poison {unknown} Potions b - a potion of magic c - a potion of attraction {unknown} d - 3 potions of cancellation {unknown} e - a potion of enlightenment {unknown} f - a potion of brilliance {unknown} h - a potion of mutation {unknown} n - a potion of haste {unknown} p - a potion of heal wounds {unknown} r - a potion of degeneration {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting + Level 5.3 Conjurations + Level 2.5 Translocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 10% 2d5 9% 1 Stone Arrow Conj/Erth 38% 3d9 9% 3 Ensorcelled Hibernation Hex/Ice 10% N/A 13% 2 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 (+2d3 17% 4 Fugue of the Fallen Necr 5% N/A 26% 3 Passwall Erth 5% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Anguish Hex/Necr 2% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A giant cockroach is nearby! A giant cockroach is nearby! A giant cockroach is nearby! The searing ray misses the giant cockroach. (Press . to maintain the ray.) The searing ray hits the giant cockroach. You kill the giant cockroach! Magic restored. You now have 158 gold pieces (gained 10). Sigmund the Dreaded comes into view. He is wielding a +2 heavy scythe. Sigmund is nearby! Sigmund is nearby! Found 12 gold pieces. The searing ray hits Sigmund! Sigmund is moderately wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is moderately wounded. The searing ray hits Sigmund! Sigmund is severely wounded. Sigmund hits you from afar with a +2 heavy scythe! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The searing ray hits Sigmund but does no damage. Sigmund is severely wounded. You finish channelling your searing ray. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +2 heavy scythe and wearing a +0 robe (severely wounded, 78% to hit) The searing ray hits Sigmund! Sigmund is almost dead. (Press . to maintain the ray.) Sigmund casts a spell at you. The puff of flame hits you! You die... Sigmund begins carving another notch in his scythe. ..#### ......### ........## .........## ..........# ..$.......## ...........## #....@.@....## ####.........## #######....## ##....## # ###...### ### ##....####.. ######.†......# ..............## ##............# You could see Sigmund. Vanquished Creatures 5 adders 3 ribbon worms (D:3) An orc (D:3) 2 bats 8 endoplasms 4 giant cockroaches 3 goblins (D:1) 7 hobgoblins 2 jackals (D:2) 9 kobolds 3 quokkas 5 ball pythons A frilled lizard (D:3) 8 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MAN the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 194 | D:1 | Reached skill level 1 in Translocations 194 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 873 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1005 | D:2 | Learned a level 2 spell: Searing Ray 1032 | D:2 | You fall into a shaft and drop 2 floors! 1689 | D:2 | Reached skill level 5 in Conjurations 1694 | D:2 | Reached XP level 4. HP: 24/24 MP: 3/12 2916 | D:4 | Noticed Sigmund 2924 | D:4 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_loops_ring, hangedman_decor_push D:2: layout_loops_cross, nrook_loot_triangle, grunt_ministairs_1, minmay_octomino_e4 D:3: layout_basic, minmay_liquid_box D:4: minmay_skewed_foursquare, layout_cave_pods, cheibriados_altar_1, amcnicky_altar_gilded, minmay_temple_entry_overgrown, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Translocations | 1 2 | 2.5 Spellcasting | 4 | 4.6 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Dagger | 5 | 4 || 9 Cast: Magic Dart | 52 | || 52 Searing Ray | 7 | 16 || 23 Armour: Robe | 16 | 10 || 26 Dodge: Dodged | 9 | 3 || 12