Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 7301078725477900689 66 MAN the Conjurer (level 3, -1/24 HPs) Began as a Demonspawn Conjurer on Apr 6, 2025. Slain by a goblin ... wielding a +0 club ... led by Robin (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:38 (2653 turns). MAN the Conjurer (Demonspawn Conjurer) Turns: 2653, Time: 00:03:39 Health: -1/24 AC: 3 Str: 7 XL: 3 Next: 96% Magic: 1/8 EV: 10 Int: 20 God: Gold: 117 SH: 0 Dex: 11 Spells: 7/10 levels left rFire . . . e - +0 short sword rCold . . . (no shield) rNeg . . . d - +0 leather armour rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: antennae 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 117 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Armour d - a +0 leather armour (worn) Magical Staves l - a staff of death m - a staff of conjuration Scrolls a - a scroll of teleportation {unknown} c - a scroll of vulnerability {unknown} f - 2 scrolls of enchant armour {unknown} g - a scroll of enchant weapon {unknown} h - a scroll of fear {unknown} i - 3 scrolls of identify {unknown} k - a scroll of fog {unknown} Potions b - a potion of magic j - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 0.1 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 3% 1 b - Searing Ray Conj 40% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 4% N/A 28% 2 Fulminant Prism Conj/Alch 6% 3d6 63% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 63% 4 Curse of Agony Necr 4% N/A 99% 5 Rimeblight Ice/Necr 2% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Robin Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Message History Press: ? - help, Dir - move target, f/p - Robin Aim: Robin, wielding a +0 trident, wearing a +0 animal skin and wearing a +0 helmet (almost dead, 67% to hit) Your weapon can't reach that far! Okay, then. The goblin attacks as it pursues you! The goblin hits you with a +0 club. Items here: )) ††. Robin throws the goblin at you! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. The goblin closely misses you. You climb upwards. There is a stone staircase leading down here. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (strong, 74% to hit) You feel a surge of power! The searing ray misses the goblin. (Press . to maintain the ray.) The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You are now empty-handed. The goblin hits you but does no damage. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (strong, 72% to hit) The searing ray hits the goblin. The goblin is severely wounded. (Press . to maintain the ray.) The goblin closely misses you. Okay, then. You hit the goblin but do no damage. The goblin is severely wounded. The goblin completely misses you. e - a +0 short sword (weapon) The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You closely miss the goblin. The goblin is severely wounded. The goblin no longer looks unusually strong. The goblin hits you with a +0 club. You die... #.# #.# ######.####.# ########........##.# #..........##.#.##.# #.######.#.##.#.##.## #.# ##.#.##.#.#...## ##.#####....##.#..#.#.#### #..............#.#.......# #..#####(...>..g@........# #..# ##.######.#.......# #.w# #.# #.........# #..# #.# ####.#.......# #..######.###............# #................#.......# ###.#####........####.#### #.# #####.#.## #.# #.# ####.#.#####.# You could see a goblin. Vanquished Creatures An adder (D:2) 2 dart slugs (D:2) 2 ribbon worms (D:2) 4 endoplasms A giant cockroach (D:1) 7 goblins 10 hobgoblins 4 ball pythons A bat (D:2) 2 frilled lizards (D:1) 8 kobolds 2 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MAN the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 88 | D:1 | Found a faded altar of an unknown god. 428 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 428 | D:1 | Reached XP level 2. HP: 12/19 MP: 0/5 660 | D:1 | Learned a level 2 spell: Searing Ray 1235 | D:2 | Reached XP level 3. HP: 23/24 MP: 1/7 2519 | D:3 | Noticed Robin 2644 | D:2 | HP: 1/24 [goblin/+0 club[Robin] (6)] 2652 | D:2 | HP: 1/24 [goblin/+0 club[Robin] (1)] 2653 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_loops_ring, ebering_ecumenical_altar_box D:2: layout_loops_ring D:3: kennysheep_big_flooded_room, layout_loops_ring, lemuel_round_altar, chequers_avenue, uniq_robin, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Translocations | | 0.1 Action || total ---------------------------++------- Melee: Short sword || 6 Dagger || 4 Unarmed || 2 Cast: Magic Dart || 27 Searing Ray || 27 Armour: Robe || 6 Leather armour || 22 Dodge: Dodged || 21