Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 335566961880843989 219 MAN the Conjurer (level 5, -13/35 HPs) Began as a Demonspawn Conjurer on Apr 6, 2025. Killed from afar by Ijyb (18 damage) ... with a bolt of light ... on level 4 of the Dungeon. The game lasted 00:03:33 (3625 turns). MAN the Conjurer (Demonspawn Conjurer) Turns: 3625, Time: 00:03:34 Health: -13/35 AC: 2 Str: 7 XL: 5 Next: 64% Magic: 4/11 EV: 16 Int: 21 God: Gold: 248 SH: 0 Dex: 11 Spells: 3/12 levels left rFire . . . m - +2 short sword (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . f - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ g - +5 ring of evasion HPRegen 0.25/turn i - ring of willpower MPRegen 0.12/turn %: no passive effects @: blinded A: hooves 1, demonic magic 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 248 gold pieces. Inventory: Hand Weapons m - a +2 short sword of venom (weapon) Missiles k - a throwing net Armour a - a +0 robe (worn) f - a +0 hat (worn) Magical Staves j - a staff of earth Jewellery g - a +5 ring of evasion (left hand) i - a ring of willpower (right hand) Scrolls c - 2 scrolls of identify {unknown} d - 3 scrolls of enchant armour {unknown} e - a scroll of teleportation {unknown} l - a scroll of immolation {unknown} Potions b - a potion of magic h - a potion of invisibility {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.0 Spellcasting + Level 5.0 Conjurations + Level 2.3 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 d - Blink Tloc 28% N/A 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 38% 3d9 4% 2 Lesser Beckoning Tloc 28% N/A 7% 2 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Ijyb Innate Abilities, Weirdness & Mutations You have large cloven feet. Spells you cast may paralyse nearby enemies. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Ijyb zaps a wand. The bolt of light misses you. The searing ray hits Ijyb. Ijyb is moderately wounded. (Press . to maintain the ray.) Malevolent energies surge around you. Ijyb zaps a wand. The bolt of light hits you!! You are blinded! Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The searing ray misses Ijyb. The searing ray misses Ijyb. The searing ray hits Ijyb. Ijyb is moderately wounded. You finish channelling your searing ray. Ijyb zaps a wand. The bolt of light hits you! You are blinded for an even longer time. * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand of light (moderately wounded, 51% to hit at this distance) The searing ray hits Ijyb. Ijyb is heavily wounded. (Press . to maintain the ray.) Malevolent energies surge around you. Ijyb suddenly stops moving! The helpless Ijyb fails to defend herself. You hit Ijyb but do no damage. Ijyb is heavily wounded. The helpless Ijyb fails to defend herself. You hit Ijyb. Ijyb is poisoned. Your kick misses Ijyb. Ijyb is heavily wounded. Ijyb is no longer paralysed. Ijyb zaps a wand. The bolt of light hits you!! You are blinded for an even longer time. Ouch! That really hurt! You die... Ijyb moans, "Good help so hard to find!" #.....##.......... ####....#.......... ###..#............ ####................. #....#............... . ...###..####.......... ....###..## #.......... .........#####.<........ ....####........@....... .. ######..##g....() #..# .###... ........ .. .###.###.# # ### .# .. ## You could see Ijyb (very poisoned). Vanquished Creatures A scorpion (D:4) An orc priest (D:3) 3 gnolls (D:2) 2 adders (D:2) An adder zombie (D:3) 2 ribbon worms (D:2) 2 dart slugs 3 orcs 8 ball pythons 9 bats 5 endoplasms A giant cockroach (D:1) 7 goblins 4 hobgoblins 8 kobolds 2 quokkas 2 ball python skeletons (D:3) 2 frilled lizards 3 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MAN the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 169 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 169 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 212 | D:1 | Learned a level 2 spell: Searing Ray 1004 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1004 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/7 1571 | D:2 | Reached XP level 4. HP: 24/30 MP: 5/10 1577 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1580 | D:2 | Learned a level 2 spell: Blink 2101 | D:2 | Reached skill level 1 in Translocations 2677 | D:3 | Gained mutation: Spells you cast may paralyse nearby | enemies. [demonic ancestry] 2677 | D:3 | Reached XP level 5. HP: 35/35 MP: 8/11 3584 | D:4 | Reached skill level 5 in Conjurations 3615 | D:4 | Noticed Ijyb 3625 | D:4 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_loops_cross, roderic_filled_cross, minmay_gold_behind_fungi D:2: layout_loops_corners D:3: layout_loops_ring, serial_undead, serial_undead_e, serial_undead_b, serial_undead_f, serial_undead_c, serial_bayou_pond_e, chequers_serial_rivers_small_b D:4: layout_rooms, uniq_ijyb Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 | 4.0 Translocations | 1 2 | 2.3 Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 2 | || 2 Short sword | 5 | 14 || 19 Kick | | 7 || 7 Cast: Magic Dart | 17 | || 17 Searing Ray | 20 | 32 || 52 Stab: Paralysed | | 6 || 6 Armour: Robe | 7 | 14 || 21 Dodge: Dodged | 10 | 27 || 37